/*  Copyright (C) 2017 Eric Wasylishen

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

    See file, 'COPYING', for details.
*/

#include <common/qvec.hh>

#include <cmath> // for NAN
#include <fmt/core.h>

namespace qv
{
// explicit specialization, for reducing compile times
template<>
[[nodiscard]] std::string to_string(const qvec<double, 3> &v1)
{
    return fmt::format("{}", v1);
}

// explicit specialization, for reducing compile times
template<>
[[nodiscard]] std::string to_string(const qvec<int, 3> &v1)
{
    return fmt::format("{}", v1);
}
} // namespace qv

/*
 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice including the dates of first publication and
 * either this permission notice or a reference to
 * http://oss.sgi.com/projects/FreeB/
 * shall be included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 * Except as contained in this notice, the name of Silicon Graphics, Inc.
 * shall not be used in advertising or otherwise to promote the sale, use or
 * other dealings in this Software without prior written authorization from
 * Silicon Graphics, Inc.
 */
/*
 ** Invert 4x4 matrix.
 ** Contributed by David Moore (See Mesa bug #6748)
 */
static bool gluInvertMatrixd(const std::array<double, 16> &m, std::array<double, 16> &invOut)
{
    double inv[16], det;
    int i;

    inv[0] = m[5] * m[10] * m[15] - m[5] * m[11] * m[14] - m[9] * m[6] * m[15] + m[9] * m[7] * m[14] +
             m[13] * m[6] * m[11] - m[13] * m[7] * m[10];
    inv[4] = -m[4] * m[10] * m[15] + m[4] * m[11] * m[14] + m[8] * m[6] * m[15] - m[8] * m[7] * m[14] -
             m[12] * m[6] * m[11] + m[12] * m[7] * m[10];
    inv[8] = m[4] * m[9] * m[15] - m[4] * m[11] * m[13] - m[8] * m[5] * m[15] + m[8] * m[7] * m[13] +
             m[12] * m[5] * m[11] - m[12] * m[7] * m[9];
    inv[12] = -m[4] * m[9] * m[14] + m[4] * m[10] * m[13] + m[8] * m[5] * m[14] - m[8] * m[6] * m[13] -
              m[12] * m[5] * m[10] + m[12] * m[6] * m[9];
    inv[1] = -m[1] * m[10] * m[15] + m[1] * m[11] * m[14] + m[9] * m[2] * m[15] - m[9] * m[3] * m[14] -
             m[13] * m[2] * m[11] + m[13] * m[3] * m[10];
    inv[5] = m[0] * m[10] * m[15] - m[0] * m[11] * m[14] - m[8] * m[2] * m[15] + m[8] * m[3] * m[14] +
             m[12] * m[2] * m[11] - m[12] * m[3] * m[10];
    inv[9] = -m[0] * m[9] * m[15] + m[0] * m[11] * m[13] + m[8] * m[1] * m[15] - m[8] * m[3] * m[13] -
             m[12] * m[1] * m[11] + m[12] * m[3] * m[9];
    inv[13] = m[0] * m[9] * m[14] - m[0] * m[10] * m[13] - m[8] * m[1] * m[14] + m[8] * m[2] * m[13] +
              m[12] * m[1] * m[10] - m[12] * m[2] * m[9];
    inv[2] = m[1] * m[6] * m[15] - m[1] * m[7] * m[14] - m[5] * m[2] * m[15] + m[5] * m[3] * m[14] +
             m[13] * m[2] * m[7] - m[13] * m[3] * m[6];
    inv[6] = -m[0] * m[6] * m[15] + m[0] * m[7] * m[14] + m[4] * m[2] * m[15] - m[4] * m[3] * m[14] -
             m[12] * m[2] * m[7] + m[12] * m[3] * m[6];
    inv[10] = m[0] * m[5] * m[15] - m[0] * m[7] * m[13] - m[4] * m[1] * m[15] + m[4] * m[3] * m[13] +
              m[12] * m[1] * m[7] - m[12] * m[3] * m[5];
    inv[14] = -m[0] * m[5] * m[14] + m[0] * m[6] * m[13] + m[4] * m[1] * m[14] - m[4] * m[2] * m[13] -
              m[12] * m[1] * m[6] + m[12] * m[2] * m[5];
    inv[3] = -m[1] * m[6] * m[11] + m[1] * m[7] * m[10] + m[5] * m[2] * m[11] - m[5] * m[3] * m[10] -
             m[9] * m[2] * m[7] + m[9] * m[3] * m[6];
    inv[7] = m[0] * m[6] * m[11] - m[0] * m[7] * m[10] - m[4] * m[2] * m[11] + m[4] * m[3] * m[10] +
             m[8] * m[2] * m[7] - m[8] * m[3] * m[6];
    inv[11] = -m[0] * m[5] * m[11] + m[0] * m[7] * m[9] + m[4] * m[1] * m[11] - m[4] * m[3] * m[9] -
              m[8] * m[1] * m[7] + m[8] * m[3] * m[5];
    inv[15] = m[0] * m[5] * m[10] - m[0] * m[6] * m[9] - m[4] * m[1] * m[10] + m[4] * m[2] * m[9] + m[8] * m[1] * m[6] -
              m[8] * m[2] * m[5];

    det = m[0] * inv[0] + m[1] * inv[4] + m[2] * inv[8] + m[3] * inv[12];
    if (det == 0)
        return false;

    det = 1.0 / det;

    for (i = 0; i < 16; i++)
        invOut[i] = inv[i] * det;

    return true;
}

qmat4x4d qv::inverse(const qmat4x4d &input)
{
    qmat4x4d res;
    bool ok = gluInvertMatrixd(input.m_values, res.m_values);
    if (!ok) {
        res = qmat4x4d(NAN);
    }
    return res;
}

qmat4x4f qv::inverse(const qmat4x4f &input)
{
    return qmat4x4f(qv::inverse(qmat4x4d(input)));
}

qmat3x3f qv::inverse(const qmat3x3f &m)
{
    qmat4x4d temp{};
    for (int r = 0; r < 3; ++r) {
        for (int c = 0; c < 3; ++c) {
            temp.at(r, c) = m.at(r, c);
        }
    }

    temp = qv::inverse(temp);

    // return the upper-left 3x3 matrix
    qmat3x3f result;
    for (int r = 0; r < 3; ++r) {
        for (int c = 0; c < 3; ++c) {
            result.at(r, c) = temp.at(r, c);
        }
    }
    return result;
}

qmat2x2f qv::inverse(const qmat2x2f &m)
{
    // http://www.mathwords.com/i/inverse_of_a_matrix.htm
    float a = m.at(0, 0);
    float b = m.at(0, 1);
    float c = m.at(1, 0);
    float d = m.at(1, 1);

    float det = a * d - b * c;
    if (det == 0) {
        return qmat2x2f(NAN);
    }

    qmat2x2f result{
        d, -c, // col 0
        -b, a // col 1
    };

    return result * (1.0f / det);
}
