From 014b5265b83879db9d2b9b3cf037749c408e017a Mon Sep 17 00:00:00 2001 From: Eric Wasylishen Date: Wed, 5 Jul 2017 20:12:01 -0600 Subject: [PATCH] qbsp: doc updates --- man/qbsp.1 | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/man/qbsp.1 b/man/qbsp.1 index 03988baf..d2647e11 100644 --- a/man/qbsp.1 +++ b/man/qbsp.1 @@ -150,14 +150,14 @@ What entity you want the external map to turn in to. You can use internal qbsp entity types such as "func_detail", or a regular bmodel classname like "func_wall" or "func_door". .IP "\fB_external_map_angles\fP" -Rotation for the prefab, "pitch yaw roll" format. +Rotation for the prefab, "pitch yaw roll" format. Negative pitch is down. .IP "\fB_external_map_angle\fP" Short version of "_external_map_angles" for when you want to specify just a yaw rotation. .SH "DETAIL BRUSH SUPPORT" .PP This version of qbsp supports detail brushes which are similar in concept to -Quake 2's detail brushes. +Quake 2's detail brushes. They don't seal the map (previous versions did). .PP To be compatible with existing Quake 1 mapping tools, detail brushes can be added by creating an entity with classname "func_detail". When qbsp reads the