faceextents_t: move texmins out of structure
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@ -706,6 +706,7 @@ faceextents_t::faceextents_t(const mface_t &face, const mbsp_t &bsp, float light
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bounds += worldpoint;
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}
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qvec2i texmins;
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for (int i = 0; i < 2; i++) {
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tex_bounds[0][i] = floor(tex_bounds[0][i] / lightmapshift);
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tex_bounds[1][i] = ceil(tex_bounds[1][i] / lightmapshift);
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@ -123,7 +123,6 @@ constexpr size_t MAXDIMENSION = 255 + 1;
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class faceextents_t
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{
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public:
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qvec2i texmins;
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qvec2i texextents;
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qmat4x4f worldToTexCoordMatrix;
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qmat4x4f texCoordToWorldMatrix;
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