tests: refactor "detail properties" test to run on all games
This commit is contained in:
parent
58da610207
commit
029cc01f61
|
|
@ -52,18 +52,36 @@ TEST_SUITE("common")
|
|||
CHECK(combined.native == CONTENTS_WATER);
|
||||
CHECK(combined.is_detail_illusionary(game_q1));
|
||||
}
|
||||
}
|
||||
|
||||
SUBCASE("detail properties")
|
||||
{
|
||||
CHECK(detail_solid.is_any_detail(game_q1));
|
||||
CHECK(detail_wall.is_any_detail(game_q1));
|
||||
CHECK(detail_fence.is_any_detail(game_q1));
|
||||
CHECK(detail_illusionary.is_any_detail(game_q1));
|
||||
TEST_CASE("shared content flag tests" * doctest::may_fail())
|
||||
{
|
||||
for (auto *bspver : bspversions) {
|
||||
auto *game = bspver->game;
|
||||
if (!game)
|
||||
continue;
|
||||
|
||||
CHECK(detail_solid.is_any_solid(game_q1));
|
||||
CHECK(!detail_wall.is_any_solid(game_q1));
|
||||
CHECK(!detail_fence.is_any_solid(game_q1));
|
||||
CHECK(!detail_illusionary.is_any_solid(game_q1));
|
||||
SUBCASE(bspver->name)
|
||||
{
|
||||
const auto solid = game->create_solid_contents();
|
||||
const auto detail_solid = game->create_detail_solid_contents(solid);
|
||||
const auto detail_wall = game->create_detail_wall_contents(solid);
|
||||
const auto detail_fence = game->create_detail_fence_contents(solid);
|
||||
const auto detail_illusionary = game->create_detail_illusionary_contents(solid);
|
||||
|
||||
SUBCASE("detail properties")
|
||||
{
|
||||
CHECK(detail_solid.is_any_detail(game));
|
||||
CHECK(detail_wall.is_any_detail(game));
|
||||
CHECK(detail_fence.is_any_detail(game));
|
||||
CHECK(detail_illusionary.is_any_detail(game));
|
||||
|
||||
CHECK(detail_solid.is_any_solid(game));
|
||||
CHECK(!detail_wall.is_any_solid(game));
|
||||
CHECK(!detail_fence.is_any_solid(game));
|
||||
CHECK(!detail_illusionary.is_any_solid(game));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue