light: fix test failures from refactoring
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8c93a4b1ff
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@ -893,7 +893,10 @@ static float GetLightValue(const settings::worldspawn_keys &cfg, const light_t *
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static float GetLightValueWithAngle(const settings::worldspawn_keys &cfg, const light_t *entity, const qvec3f &surfnorm,
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bool use_surfnorm, const qvec3f &surfpointToLightDir, float dist, bool twosided)
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{
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float value = GetLightValue(cfg, entity, dist);
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float value = GetLightValueWithAngle(cfg, entity->formula.value(), entity->light.value(),
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entity->falloff.value(), entity->atten.value(),
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entity->bleed.value(), entity->anglescale.value(), surfnorm,
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use_surfnorm, surfpointToLightDir, dist, twosided, LF_SCALE);
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/* Check spotlight cone */
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float spotscale = 1;
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