common: mesh_t: first draft of tjunc fixing
This commit is contained in:
parent
3f067e001a
commit
0358bc07b8
139
common/mesh.cc
139
common/mesh.cc
|
|
@ -21,10 +21,25 @@
|
|||
#include <common/mesh.hh>
|
||||
#include <common/octree.hh>
|
||||
|
||||
// FIXME: Remove
|
||||
#include <glm/glm.hpp>
|
||||
#include <common/mathlib.hh>
|
||||
|
||||
#include <iterator>
|
||||
#include <set>
|
||||
#include <map>
|
||||
|
||||
using namespace std;
|
||||
|
||||
// FIXME: Remove
|
||||
std::vector<glm::vec3> qvecsToGlm(std::vector<qvec3f> qvecs) {
|
||||
std::vector<glm::vec3> res;
|
||||
for (const auto &qvec : qvecs) {
|
||||
res.push_back(glm::vec3(qvec[0], qvec[1], qvec[2]));
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
mesh_t buildMesh(const vector<vector<qvec3f>> &faces)
|
||||
{
|
||||
// FIXME: this is ugly
|
||||
|
|
@ -33,11 +48,21 @@ mesh_t buildMesh(const vector<vector<qvec3f>> &faces)
|
|||
int nextVert = 0;
|
||||
map<pos_t, int> posToVertIndex;
|
||||
|
||||
vector<qplane3f> faceplanes;
|
||||
vector<vector<int>> facesWithIndices;
|
||||
for (const auto &face : faces) {
|
||||
vector<int> vertIndices;
|
||||
|
||||
// compute face plane
|
||||
const auto glmvecs = qvecsToGlm(face);
|
||||
glm::vec4 gp = GLM_PolyPlane(glmvecs);
|
||||
qplane3f qp(qvec3f(gp.x, gp.y, gp.z), gp.w);
|
||||
faceplanes.push_back(qp);
|
||||
|
||||
for (const auto &vert : face) {
|
||||
float distOff = qp.distAbove(vert);
|
||||
Q_assert(fabs(distOff) < 0.001);
|
||||
|
||||
const pos_t pos = make_tuple(vert[0], vert[1], vert[2]);
|
||||
const auto it = posToVertIndex.find(pos);
|
||||
|
||||
|
|
@ -65,6 +90,7 @@ mesh_t buildMesh(const vector<vector<qvec3f>> &faces)
|
|||
mesh_t res;
|
||||
res.verts = vertsVec;
|
||||
res.faces = facesWithIndices;
|
||||
res.faceplanes = faceplanes;
|
||||
return res;
|
||||
}
|
||||
|
||||
|
|
@ -83,19 +109,118 @@ std::vector<std::vector<qvec3f>> meshToFaces(const mesh_t &mesh)
|
|||
return res;
|
||||
}
|
||||
|
||||
|
||||
static aabb3f mesh_face_bbox(const mesh_t &mesh, int facenum)
|
||||
aabb3f mesh_face_bbox(const mesh_t &mesh, facenum_t facenum)
|
||||
{
|
||||
const std::vector<int> &face = mesh.faces.at(facenum);
|
||||
|
||||
const qvec3f vert0 = mesh.verts.at(face.at(0));
|
||||
aabb3f bbox(vert0, vert0);
|
||||
|
||||
for (int vert_i : face) {
|
||||
const qvec3f vert = mesh.verts.at(vert_i);
|
||||
bbox = bbox.expand(vert);
|
||||
}
|
||||
return bbox;
|
||||
}
|
||||
|
||||
static octree_t<vertnum_t> build_vert_octree(const mesh_t &mesh)
|
||||
{
|
||||
std::vector<std::pair<aabb3f, vertnum_t>> vertBboxNumPairs;
|
||||
|
||||
for (int i=0; i<mesh.verts.size(); i++) {
|
||||
const qvec3f vert = mesh.verts[i];
|
||||
const aabb3f bbox(vert, vert);
|
||||
|
||||
vertBboxNumPairs.push_back(make_pair(bbox, i));
|
||||
}
|
||||
|
||||
return makeOctree(vertBboxNumPairs);
|
||||
}
|
||||
|
||||
glm::vec3 qToG(qvec3f in) {
|
||||
return glm::vec3(in[0], in[1], in[2]);
|
||||
}
|
||||
|
||||
qvec3f gToQ(glm::vec3 in) {
|
||||
return qvec3f(in[0], in[1], in[2]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Possibly insert vert `vnum` on one of the edges of face `fnum`, if it happens
|
||||
* to lie on one of the edges.
|
||||
*/
|
||||
void face_InsertVertIfNeeded(mesh_t &mesh, facenum_t fnum, vertnum_t vnum)
|
||||
{
|
||||
meshface_t &face = mesh.faces.at(fnum);
|
||||
const qplane3f &faceplane = mesh.faceplanes.at(fnum);
|
||||
const qvec3f potentialVertPos = mesh.verts.at(vnum);
|
||||
|
||||
const float distOff = faceplane.distAbove(potentialVertPos);
|
||||
if (fabs(distOff) > TJUNC_DIST_EPSILON)
|
||||
return; // not on the face plane
|
||||
|
||||
// N.B. we will modify the `face` std::vector within this loop
|
||||
for (int i=0; i<face.size(); i++) {
|
||||
const qvec3f v0 = mesh.verts.at(i);
|
||||
const qvec3f v1 = mesh.verts.at((i+1)%face.size());
|
||||
|
||||
// does `potentialVertPos` lie on the line between `v0` and `v1`?
|
||||
float distToLine = DistToLine(qToG(v0), qToG(v1), qToG(potentialVertPos));
|
||||
if (distToLine > TJUNC_DIST_EPSILON)
|
||||
continue;
|
||||
|
||||
// N.B.: not a distance
|
||||
float fracOfLine = FractionOfLine(qToG(v0), qToG(v1), qToG(potentialVertPos));
|
||||
if (fracOfLine < 0 || fracOfLine > 1)
|
||||
continue;
|
||||
|
||||
// do it
|
||||
auto it = face.begin();
|
||||
std::advance(it, i + 1);
|
||||
face.insert(it, vnum);
|
||||
Q_assert(face.at(i + 1) == vnum);
|
||||
return;
|
||||
}
|
||||
|
||||
// didn't do it
|
||||
return;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
static set<T> vecToSet(const vector<T> &vec) {
|
||||
set<T> res;
|
||||
for (const auto &item : vec) {
|
||||
res.insert(item);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
void cleanupFace(mesh_t &mesh,
|
||||
facenum_t i,
|
||||
const octree_t<vertnum_t> &vertoctree) {
|
||||
|
||||
aabb3f facebbox = mesh_face_bbox(mesh, i);
|
||||
facebbox = facebbox.grow(qvec3f(1,1,1));
|
||||
|
||||
const set<vertnum_t> face_vert_set = vecToSet(mesh.faces.at(i));
|
||||
const vector<vertnum_t> nearbyverts = vertoctree.queryTouchingBBox(facebbox);
|
||||
|
||||
for (vertnum_t vnum : nearbyverts) {
|
||||
// skip verts that are already on the face
|
||||
if (face_vert_set.find(vnum) != face_vert_set.end()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// possibly add this vert
|
||||
face_InsertVertIfNeeded(mesh, i, vnum);
|
||||
}
|
||||
}
|
||||
|
||||
void cleanupMesh(mesh_t &mesh)
|
||||
{
|
||||
using facenum_t = int;
|
||||
|
||||
std::vector<std::pair<aabb3f, facenum_t>> faces;
|
||||
|
||||
octree_t<facenum_t> octree = makeOctree(faces);
|
||||
const octree_t<vertnum_t> vertoctree = build_vert_octree(mesh);
|
||||
|
||||
for (int i=0; i<mesh.faces.size(); i++) {
|
||||
cleanupFace(mesh, i, vertoctree);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -22,16 +22,27 @@
|
|||
|
||||
#include <vector>
|
||||
#include <common/qvec.hh>
|
||||
#include <common/aabb.hh>
|
||||
|
||||
using facenum_t = int;
|
||||
using vertnum_t = int;
|
||||
using meshface_t = std::vector<vertnum_t>;
|
||||
|
||||
#define TJUNC_DIST_EPSILON 0.01
|
||||
|
||||
class mesh_t {
|
||||
public:
|
||||
std::vector<qvec3f> verts;
|
||||
std::vector<std::vector<int>> faces;
|
||||
std::vector<meshface_t> faces;
|
||||
// this is redundant data with the verts, but we know the planes in advance
|
||||
// and this saves having to estimate them from the verts
|
||||
std::vector<qplane3f> faceplanes;
|
||||
};
|
||||
|
||||
// Welds vertices at exactly the same position
|
||||
mesh_t buildMesh(const std::vector<std::vector<qvec3f>> &faces);
|
||||
std::vector<std::vector<qvec3f>> meshToFaces(const mesh_t &mesh);
|
||||
aabb3f mesh_face_bbox(const mesh_t &mesh, facenum_t facenum);
|
||||
|
||||
// Preserves the number and order of faces.
|
||||
// doesn't merge verts.
|
||||
|
|
|
|||
|
|
@ -616,16 +616,25 @@ TEST(mathlib, meshFixTJuncs) {
|
|||
const vector<vector<qvec3f>> polys { poly1, poly2, poly3 };
|
||||
|
||||
mesh_t m = buildMesh(polys);
|
||||
|
||||
ASSERT_EQ(aabb3f(qvec3f(0,0,0), qvec3f(64,64,0)), mesh_face_bbox(m, 0));
|
||||
|
||||
ASSERT_EQ(8, m.verts.size());
|
||||
ASSERT_EQ(3, m.faces.size());
|
||||
ASSERT_EQ(polys, meshToFaces(m));
|
||||
|
||||
cleanupMesh(m);
|
||||
|
||||
const vector<qvec3f> poly1_fixed {
|
||||
{ 0,0,0 },
|
||||
{ 0,64,0 },
|
||||
{ 64,64,0 },
|
||||
{ 64,32,0 },
|
||||
{ 64,0,0 }
|
||||
};
|
||||
|
||||
const auto newFaces = meshToFaces(m);
|
||||
#if 0
|
||||
EXPECT_NE(poly1, newFaces.at(0));
|
||||
#endif
|
||||
EXPECT_EQ(poly1_fixed, newFaces.at(0));
|
||||
EXPECT_EQ(poly2, newFaces.at(1));
|
||||
EXPECT_EQ(poly3, newFaces.at(2));
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue