qbsp: CreateSingleHull: remove unnecessary side.visible clearing (now done in CreateBrushWindings)
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@ -895,13 +895,6 @@ static void CreateSingleHull(hull_index_t hullnum)
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ProcessEntity(entity, hullnum);
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// reset any global brush stuff
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for (auto &brush : entity.mapbrushes) {
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for (auto &side : brush.faces) {
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side.visible = false;
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}
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}
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// restore logging
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logging::mask = prev_logging_mask;
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}
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