diff --git a/qbsp/qbsp.c b/qbsp/qbsp.c index 3797f229..dde7295c 100644 --- a/qbsp/qbsp.c +++ b/qbsp/qbsp.c @@ -293,35 +293,25 @@ PrintOptions static void PrintOptions(void) { - printf - ("QBSP performs geometric level processing of Quake .MAP files to create\n"); + printf("QBSP performs geometric level processing of Quake .MAP files to create\n"); printf("Quake .BSP files.\n\n"); printf("qbsp [options] sourcefile [destfile]\n\n"); printf("Options:\n"); - printf - (" -tjunc Enables tjunc calculations (default is disabled)\n"); + printf(" -tjunc Enables tjunc calculations (default is disabled)\n"); printf(" -nofill Doesn't perform outside filling\n"); printf(" -noclip Doesn't build clip hulls\n"); printf(" -onlyents Only updates .MAP entities\n"); printf(" -verbose Print out more .MAP information\n"); printf(" -noverbose Print out almost no information at all\n"); - printf - (" -splitspecial Doesn't combine sky and water faces into one large face\n"); - printf - (" -transwater Computes portal information for transparent water\n"); - printf - (" -transsky Computes portal information for transparent sky\n"); - printf - (" -oldaxis Uses original QBSP texture alignment algorithm\n"); - printf - (" -bspleak Creates a .POR file, used in the BSP editor for leaky maps\n"); - printf - (" -oldleak Create an old-style QBSP .PTS file (default is new style)\n"); - printf - (" -nopercent Prevents output of percent completion information\n"); + printf(" -splitspecial Doesn't combine sky and water faces into one large face\n"); + printf(" -transwater Computes portal information for transparent water\n"); + printf(" -transsky Computes portal information for transparent sky\n"); + printf(" -oldaxis Uses original QBSP texture alignment algorithm\n"); + printf(" -bspleak Creates a .POR file, used in the BSP editor for leaky maps\n"); + printf(" -oldleak Create an old-style QBSP .PTS file (default is new style)\n"); + printf(" -nopercent Prevents output of percent completion information\n"); printf(" -leakdist [n] Space between leakfile points (default 2)\n"); - printf - (" -subdivide [n] Use different texture subdivision (default 240)\n"); + printf(" -subdivide [n] Use different texture subdivision (default 240)\n"); printf(" sourcefile .MAP file to process\n"); printf(" destfile .BSP file to output\n");