qbsp: move PortalizeWorld() to portals.hh
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@ -225,7 +225,6 @@ constexpr int HULL_COLLISION = -1;
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brush_stats_t Brush_LoadEntity(mapentity_t *entity, const int hullnum);
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std::list<face_t *> CSGFace(face_t *srcface, const mapentity_t* srcentity, const brush_t *srcbrush, const node_t *srcnode);
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void PortalizeWorld(const mapentity_t *entity, node_t *headnode, const int hullnum);
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void TJunc(const mapentity_t *entity, node_t *headnode);
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int MakeFaceEdges(mapentity_t *entity, node_t *headnode);
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void ExportClipNodes(mapentity_t *entity, node_t *headnode, const int hullnum);
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@ -35,4 +35,5 @@ struct portal_t
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extern node_t outside_node; // portals outside the world face this
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contentflags_t ClusterContents(const node_t *node);
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void PortalizeWorld(const mapentity_t *entity, node_t *headnode, const int hullnum);
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void FreeAllPortals(node_t *node);
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