docs: improve light entity documentation
This commit is contained in:
parent
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06b5e6dc64
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@ -1,2 +1,2 @@
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_build
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_build
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_html
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*html*
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@ -39,6 +39,8 @@ templates_path = ['_templates']
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# This pattern also affects html_static_path and html_extra_path.
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# This pattern also affects html_static_path and html_extra_path.
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exclude_patterns = ['_build', 'Thumbs.db', '.DS_Store']
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exclude_patterns = ['_build', 'Thumbs.db', '.DS_Store']
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# report broken references
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nitpicky = True
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# -- Options for HTML output -------------------------------------------------
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# -- Options for HTML output -------------------------------------------------
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@ -54,6 +54,36 @@ def setup(app: Sphinx):
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indextemplate='pair: %s; light entity key',
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indextemplate='pair: %s; light entity key',
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parse_node=parse_epair,
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parse_node=parse_epair,
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)
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)
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app.add_object_type(
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directivename='spotlight-key',
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rolename='spotlight-key',
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indextemplate='pair: %s; spotlight entity key',
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parse_node=parse_epair,
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)
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app.add_object_type(
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directivename='surflight-key',
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rolename='surflight-key',
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indextemplate='pair: %s; surface light entity key',
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parse_node=parse_epair,
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)
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app.add_object_type(
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directivename='projlight-key',
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rolename='projlight-key',
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indextemplate='pair: %s; projected texture light entity key',
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parse_node=parse_epair,
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)
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app.add_object_type(
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directivename='skylight-key',
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rolename='skylight-key',
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indextemplate='pair: %s; skylight entity key',
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parse_node=parse_epair,
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)
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app.add_object_type(
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directivename='sunlight-key',
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rolename='sunlight-key',
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indextemplate='pair: %s; sunlight entity key',
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parse_node=parse_epair,
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)
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app.add_object_type(
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app.add_object_type(
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directivename='classname',
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directivename='classname',
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rolename='classname',
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rolename='classname',
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219
docs/light.rst
219
docs/light.rst
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@ -790,7 +790,7 @@ If used on func_detail* or func_group, a full qbsp pass need to be run.
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Integer. Default 0.
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Integer. Default 0.
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Can be set to a nonzero value to make these brushes emit as surface lights
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Can be set to a nonzero value to make these brushes emit as surface lights
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only from a light template with a matching :light-key:`_surflight_group` value.
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only from a light template with a matching :surflight-key:`_surflight_group` value.
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.. bmodel-key:: "_lightcolorscale" "n"
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.. bmodel-key:: "_lightcolorscale" "n"
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@ -805,6 +805,9 @@ Light entity keys can be used in any entity with a classname starting
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with the first five letters "light". E.g. "light", "light_globe",
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with the first five letters "light". E.g. "light", "light_globe",
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"light_flame_small_yellow", etc.
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"light_flame_small_yellow", etc.
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Point Lights
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------------
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.. light-key:: "light" "n"
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.. light-key:: "light" "n"
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Set the light intensity. Negative values are also allowed and will
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Set the light intensity. Negative values are also allowed and will
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@ -821,7 +824,7 @@ with the first five letters "light". E.g. "light", "light_globe",
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Select an attenuation formaula for the light:
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Select an attenuation formaula for the light:
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::
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.. code:: none
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0 => Linear attenuation (default)
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0 => Linear attenuation (default)
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1 => 1/x attenuation
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1 => 1/x attenuation
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@ -850,30 +853,6 @@ with the first five letters "light". E.g. "light", "light_globe",
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light. RGB component values are between 0 and 255 (between 0 and 1 is
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light. RGB component values are between 0 and 255 (between 0 and 1 is
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also accepted). Default is white light ("255 255 255").
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also accepted). Default is white light ("255 255 255").
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.. light-key:: "target" "name"
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Turns the light into a spotlight, with the direction of light being
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towards another entity with it's "targetname" key set to "name".
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.. light-key:: "mangle" "yaw pitch roll"
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Turns the light into a spotlight and specifies the direction of light
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using yaw, pitch and roll in degrees. Yaw specifies the angle around
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the Z-axis from 0 to 359 degrees and pitch specifies the angle from
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90 (straight up) to -90 (straight down). Roll has no effect, so use
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any value (e.g. 0). Often easier than the "target" method.
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.. light-key:: "angle" "n"
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Specifies the angle in degrees for a spotlight cone. Default 40.
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.. light-key:: "_softangle" "n"
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Specifies the angle in degrees for an inner spotlight cone (must be
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less than the "angle" cone. Creates a softer transition between the
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full brightness of the inner cone to the edge of the outer cone.
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Default 0 (disabled).
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.. light-key:: "targetname" "name"
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.. light-key:: "targetname" "name"
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Turns the light into a switchable light, toggled by another entity
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Turns the light into a switchable light, toggled by another entity
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@ -921,7 +900,49 @@ with the first five letters "light". E.g. "light", "light_globe",
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Number of lights to use for "_deviance". Default 16 (only used if
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Number of lights to use for "_deviance". Default 16 (only used if
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"_deviance" is set).
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"_deviance" is set).
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.. light-key:: "_surface" "texturename"
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.. light-key:: "_bouncescale" "n"
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Scales the amount of light that is contributed by bounces. Default is
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1.0, 0.0 disables bounce lighting for this light.
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.. light-key:: "_nostaticlight" "n"
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Set to 1 to make the light compiler ignore this entity (prevents it
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from casting any light). e.g. could be useful with rtlights.
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Spotlights
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----------
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Supports all keys from `Point Lights`_ in addition to the following:
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.. spotlight-key:: "target" "name"
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Turns the light into a spotlight, with the direction of light being
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towards another entity with it's "targetname" key set to "name".
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.. spotlight-key:: "mangle" "yaw pitch roll"
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Turns the light into a spotlight and specifies the direction of light
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using yaw, pitch and roll in degrees. Yaw specifies the angle around
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the Z-axis from 0 to 359 degrees and pitch specifies the angle from
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90 (straight up) to -90 (straight down). Roll has no effect, so use
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any value (e.g. 0). Often easier than the "target" method.
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.. spotlight-key:: "angle" "n"
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Specifies the angle in degrees for a spotlight cone. Default 40.
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.. spotlight-key:: "_softangle" "n"
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Specifies the angle in degrees for an inner spotlight cone (must be
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less than the "angle" cone. Creates a softer transition between the
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full brightness of the inner cone to the edge of the outer cone.
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Default 0 (disabled).
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Surface Lights
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--------------
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.. surflight-key:: "_surface" "texturename"
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Makes surfaces with the given texture name emit light, by using this
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Makes surfaces with the given texture name emit light, by using this
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light as a template which is copied across those surfaces. Lights are
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light as a template which is copied across those surfaces. Lights are
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@ -929,118 +950,160 @@ with the first five letters "light". E.g. "light", "light_globe",
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apart and positioned 2 units above the surfaces.
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apart and positioned 2 units above the surfaces.
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To restrict this surface light config to a subset of brushes with
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To restrict this surface light config to a subset of brushes with
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the "texturename" texture applied, see the :light-key:`_surflight_group` key.
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the "texturename" texture applied, see the :surflight-key:`_surflight_group` key.
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.. light-key:: "_surface_offset" "n"
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.. surflight-key:: "_surface_offset" "n"
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Controls the offset lights are placed above surfaces for :light-key:`_surface`.
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Controls the offset lights are placed above surfaces for :surflight-key:`_surface`.
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Default 2.
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Default 2.
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.. light-key:: "_surface_spotlight" "n"
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.. surflight-key:: "_surface_spotlight" "n"
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For a surface light template (i.e. a light with :light-key:`_surface` set),
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For a surface light template (i.e. a light with :surflight-key:`_surface` set),
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setting this to "1" makes each instance into a spotlight, with the
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setting this to "1" makes each instance into a spotlight, with the
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direction of light pointing along the surface normal. In other words,
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direction of light pointing along the surface normal. In other words,
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it automatically sets "mangle" on each of the generated lights.
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it automatically sets "mangle" on each of the generated lights.
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.. light-key:: "_surface_radiosity" "n"
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.. surflight-key:: "_surface_radiosity" "n"
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Whether to use Q1-style surface subdivision (0) or Q2-style
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Whether to use Q1-style surface subdivision (0) or Q2-style
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surface radiosity (1) on this light specifically.
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surface radiosity (1) on this light specifically.
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Use in conjunction with :light-key:`_surface`.
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Use in conjunction with :surflight-key:`_surface`.
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The default can be changed for all surface lights in a map with
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The default can be changed for all surface lights in a map with
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worldspawn key :worldspawn-key:`_surflight_radiosity`.
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worldspawn key :worldspawn-key:`_surflight_radiosity`.
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.. light-key:: "_surflight_group" "n"
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.. surflight-key:: "_surflight_group" "n"
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Integer, default 0.
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Integer, default 0.
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For use with :light-key:`_surface` lights.
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For use with :surflight-key:`_surface` lights.
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Can be set to a nonzero value to restrict
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Can be set to a nonzero value to restrict
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this surface light template to only emit from brushes with a matching
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this surface light template to only emit from brushes with a matching
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:bmodel-key:`_surflight_group` value.
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:bmodel-key:`_surflight_group` value.
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.. light-key:: "_project_texture" "texture"
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Projected Texture Lights
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------------------------
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.. projlight-key:: "_project_texture" "texture"
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Specifies that a light should project this texture. The texture must
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Specifies that a light should project this texture. The texture must
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be used in the map somewhere.
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be used in the map somewhere.
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.. light-key:: "_project_mangle" "yaw pitch roll"
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.. todo:: This is a qbsp limitation which could be fixed
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.. projlight-key:: "_project_mangle" "yaw pitch roll"
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Specifies the yaw/pitch/roll angles for a texture projection
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Specifies the yaw/pitch/roll angles for a texture projection
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(overriding mangle).
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(overriding mangle).
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.. light-key:: "_project_fov" "n"
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.. projlight-key:: "_project_fov" "n"
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Specifies the fov angle for a texture projection. Default 90.
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Specifies the fov angle for a texture projection. Default 90.
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.. light-key:: "_bouncescale" "n"
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Scales the amount of light that is contributed by bounces. Default is
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Sun Light
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1.0, 0.0 disables bounce lighting for this light.
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---------
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.. light-key:: "_sun" "n"
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Also called directional light. Emitted from sky faces.
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.. sunlight-key:: "_sun" "n"
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Set to 1 to make this entity a sun, as an alternative to using the
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Set to 1 to make this entity a sun, as an alternative to using the
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sunlight worldspawn keys. If the light targets an info_null entity,
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sunlight worldspawn keys.
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.. sunlight-key:: "target" "t"
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If the light targets an info_null entity,
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the direction towards that entity sets sun direction. The light
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the direction towards that entity sets sun direction. The light
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itself is disabled, so it can be placed anywhere in the map.
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itself is disabled, so it can be placed anywhere in the map.
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The following light properties correspond to these sunlight settings:
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.. sunlight-key:: "mangle" "yaw pitch roll"
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::
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Alternate way of specifying sunlight direction.
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light => _sunlight
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Equivalent to worldspawn key :worldspawn-key:`_sunlight_mangle`.
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mangle => _sunlight_mangle
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deviance => _sunlight_penumbra
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_color => _sunlight_color
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_dirt => _sunlight_dirt
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_anglescale => _anglescale
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style => flicker style for styled sunlight
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targetname => targetname for switchable sunlight
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_suntexture => this sunlight is only emitted from faces with this texture name
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.. light-key:: "_sunlight2" "n"
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.. sunlight-key:: "light" "n"
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Equivalent to worldspawn key :worldspawn-key:`_sunlight`.
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.. sunlight-key:: "color" "r g b"
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Equivalent to worldspawn key :worldspawn-key:`_sunlight_color`.
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.. sunlight-key:: "deviance" "n"
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Equivalent to worldspawn key :worldspawn-key:`_sunlight_penumbra`.
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.. sunlight-key:: "_dirt" "n"
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Equivalent to worldspawn key :worldspawn-key:`_sunlight_dirt`.
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.. sunlight-key:: "_anglescale" "n"
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Equivalent to worldspawn key :worldspawn-key:`_anglescale`.
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.. sunlight-key:: "style" "n"
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Flicker style for styled sunlight.
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.. sunlight-key:: "targetname" "name"
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Targetname for switchable sunlight.
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.. sunlight-key:: "_suntexture" "texname"
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This sunlight is only emitted from faces with this texture name. Default is to be emitted from all sky textures.
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Sky Light
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---------
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Hemisphere shaped light emitted from sky faces.
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.. skylight-key:: "_sunlight2" "n"
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Set to 1 to make this entity control the upper dome lighting emitted
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Set to 1 to make this entity control the upper dome lighting emitted
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from sky faces, as an alternative to the worldspawn key :worldspawn-key:`_sunlight2`.
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from sky faces, as an alternative to the worldspawn key :worldspawn-key:`_sunlight2`.
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The light entity itself is disabled, so it can be placed anywhere in
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The light entity itself is disabled, so it can be placed anywhere in
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the map.
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the map.
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The following light properties correspond to these sunlight settings:
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.. skylight-key:: "_sunlight3" "n"
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light
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Same as :skylight-key:`_sunlight2`, but makes this sky light come from the lower hemisphere.
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_sunlight2
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_color
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.. skylight-key:: "light" "n"
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_sunlight2_color
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_dirt
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Sets the dome light brightness. Equivalent to worldspawn key :worldspawn-key:`_sunlight2`.
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_sunlight2_dirt
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_anglescale
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.. skylight-key:: "_color" "r g b"
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_anglescale
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style
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Sets the dome light color. Equivalent to worldspawn key :worldspawn-key:`_sunlight2_color`.
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flicker style for styled dome light
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targetname
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.. skylight-key:: "_dirt" "n"
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targetname for switchable sunlight
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_suntexture
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Equivalent to worldspawn key :worldspawn-key:`_sunlight2_dirt`.
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this sunlight is only emitted from faces with this texture name
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.. light-key:: "_sunlight3" "n"
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.. skylight-key:: "_anglescale" "n"
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Same as :light-key:`_sunlight2`, but for the lower hemisphere.
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Equivalent to worldspawn key :worldspawn-key:`_anglescale`.
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.. light-key:: "_nostaticlight" "n"
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.. skylight-key:: "style" "n"
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Flicker style for styled sky light.
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.. skylight-key:: "targetname" "name"
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Targetname for switchable skylight.
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.. skylight-key:: "_suntexture" "texname"
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This sky light is only emitted from faces with this texture name. Default is to be emitted from all sky textures.
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Set to 1 to make the light compiler ignore this entity (prevents it
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from casting any light). e.g. could be useful with rtlights.
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Lighting Channels
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Lighting Channels
|
||||||
=================
|
=================
|
||||||
|
|
|
||||||
|
|
@ -1,2 +1,3 @@
|
||||||
sphinx==6.2.1
|
sphinx==7.2.6
|
||||||
furo==2023.3.27
|
furo==2024.1.29
|
||||||
|
sphinx-autobuild==2024.2.4
|
||||||
|
|
|
||||||
|
|
@ -4,58 +4,71 @@
|
||||||
#
|
#
|
||||||
# pip-compile requirements.in
|
# pip-compile requirements.in
|
||||||
#
|
#
|
||||||
alabaster==0.7.13
|
alabaster==0.7.16
|
||||||
# via sphinx
|
# via sphinx
|
||||||
babel==2.12.1
|
babel==2.14.0
|
||||||
# via sphinx
|
# via sphinx
|
||||||
beautifulsoup4==4.12.2
|
beautifulsoup4==4.12.3
|
||||||
# via furo
|
# via furo
|
||||||
certifi==2023.7.22
|
certifi==2024.2.2
|
||||||
# via requests
|
# via requests
|
||||||
charset-normalizer==3.1.0
|
charset-normalizer==3.3.2
|
||||||
# via requests
|
# via requests
|
||||||
docutils==0.19
|
colorama==0.4.6
|
||||||
|
# via
|
||||||
|
# sphinx
|
||||||
|
# sphinx-autobuild
|
||||||
|
docutils==0.20.1
|
||||||
# via sphinx
|
# via sphinx
|
||||||
furo==2023.3.27
|
furo==2024.1.29
|
||||||
# via -r requirements.in
|
# via -r requirements.in
|
||||||
idna==3.4
|
idna==3.6
|
||||||
# via requests
|
# via requests
|
||||||
imagesize==1.4.1
|
imagesize==1.4.1
|
||||||
# via sphinx
|
# via sphinx
|
||||||
jinja2==3.1.3
|
jinja2==3.1.3
|
||||||
# via sphinx
|
# via sphinx
|
||||||
markupsafe==2.1.2
|
livereload==2.6.3
|
||||||
|
# via sphinx-autobuild
|
||||||
|
markupsafe==2.1.5
|
||||||
# via jinja2
|
# via jinja2
|
||||||
packaging==23.1
|
packaging==23.2
|
||||||
# via sphinx
|
# via sphinx
|
||||||
pygments==2.15.1
|
pygments==2.17.2
|
||||||
# via
|
# via
|
||||||
# furo
|
# furo
|
||||||
# sphinx
|
# sphinx
|
||||||
requests==2.31.0
|
requests==2.31.0
|
||||||
# via sphinx
|
# via sphinx
|
||||||
|
six==1.16.0
|
||||||
|
# via livereload
|
||||||
snowballstemmer==2.2.0
|
snowballstemmer==2.2.0
|
||||||
# via sphinx
|
# via sphinx
|
||||||
soupsieve==2.4.1
|
soupsieve==2.5
|
||||||
# via beautifulsoup4
|
# via beautifulsoup4
|
||||||
sphinx==6.2.1
|
sphinx==7.2.6
|
||||||
# via
|
# via
|
||||||
# -r requirements.in
|
# -r requirements.in
|
||||||
# furo
|
# furo
|
||||||
|
# sphinx-autobuild
|
||||||
# sphinx-basic-ng
|
# sphinx-basic-ng
|
||||||
sphinx-basic-ng==1.0.0b1
|
sphinx-autobuild==2024.2.4
|
||||||
|
# via -r requirements.in
|
||||||
|
sphinx-basic-ng==1.0.0b2
|
||||||
# via furo
|
# via furo
|
||||||
sphinxcontrib-applehelp==1.0.4
|
sphinxcontrib-applehelp==1.0.8
|
||||||
# via sphinx
|
# via sphinx
|
||||||
sphinxcontrib-devhelp==1.0.2
|
sphinxcontrib-devhelp==1.0.6
|
||||||
# via sphinx
|
# via sphinx
|
||||||
sphinxcontrib-htmlhelp==2.0.1
|
sphinxcontrib-htmlhelp==2.0.5
|
||||||
# via sphinx
|
# via sphinx
|
||||||
sphinxcontrib-jsmath==1.0.1
|
sphinxcontrib-jsmath==1.0.1
|
||||||
# via sphinx
|
# via sphinx
|
||||||
sphinxcontrib-qthelp==1.0.3
|
sphinxcontrib-qthelp==1.0.7
|
||||||
# via sphinx
|
# via sphinx
|
||||||
sphinxcontrib-serializinghtml==1.1.5
|
sphinxcontrib-serializinghtml==1.1.10
|
||||||
# via sphinx
|
# via sphinx
|
||||||
urllib3==2.0.7
|
tornado==6.4
|
||||||
|
# via livereload
|
||||||
|
urllib3==2.2.0
|
||||||
# via requests
|
# via requests
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue