light: fix minor threading bug with `total_surflight_points` stat
needs to be protected by mutex
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c2a787f6a3
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098ce84d7b
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@ -79,7 +79,6 @@ static void MakeSurfaceLight(const mbsp_t *bsp, const settings::worldspawn_keys
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vector<qvec3f> points;
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vector<qvec3f> points;
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winding.dice(cfg.surflightsubdivision.value(),
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winding.dice(cfg.surflightsubdivision.value(),
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[&points, &facenormal](winding_t &w) { points.push_back(w.center() + facenormal); });
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[&points, &facenormal](winding_t &w) { points.push_back(w.center() + facenormal); });
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total_surflight_points += points.size();
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// Calculate emit color and intensity...
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// Calculate emit color and intensity...
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@ -141,6 +140,7 @@ static void MakeSurfaceLight(const mbsp_t *bsp, const settings::worldspawn_keys
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// Store light...
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// Store light...
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unique_lock<mutex> lck{surfacelights_lock};
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unique_lock<mutex> lck{surfacelights_lock};
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total_surflight_points += l.points.size();
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surfacelights.push_back(l);
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surfacelights.push_back(l);
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const int index = static_cast<int>(surfacelights.size()) - 1;
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const int index = static_cast<int>(surfacelights.size()) - 1;
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