fix a use-after-move
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d006ac730a
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@ -1073,11 +1073,16 @@ void SaveLightmapSurfaces(bspdata_t *bspdata, const fs::path &source)
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logging::print("Lighting Completed.\n\n");
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if (light_options.write_litfile == lightfile::lit2) {
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WriteLitFile(bsp, faces_sup, source, 2, lit_filebase, lux_filebase);
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return; // run away before any files are written
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}
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// Transfer greyscale lightmap (or color lightmap for Q2/HL) to the bsp and update lightdatasize
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// NOTE: bsp.lightdatasize is already valid in the -litonly case
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if (!light_options.litonly.value()) {
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if (bsp->loadversion->game->has_rgb_lightmap) {
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bsp->dlightdata = std::move(lit_filebase);
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bsp->dlightdata = lit_filebase; // not moved, because it's used below too
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} else {
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bsp->dlightdata = std::move(filebase);
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}
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@ -1086,11 +1091,6 @@ void SaveLightmapSurfaces(bspdata_t *bspdata, const fs::path &source)
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bspdata->bspx.entries.erase("RGBLIGHTING");
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bspdata->bspx.entries.erase("LIGHTINGDIR");
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if (light_options.write_litfile == lightfile::lit2) {
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WriteLitFile(bsp, faces_sup, source, 2, lit_filebase, lux_filebase);
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return; // run away before any files are written
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}
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/*fixme: add a new per-surface offset+lmscale lump for compat/versitility?*/
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if (light_options.write_litfile & lightfile::external) {
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WriteLitFile(bsp, faces_sup, source, LIT_VERSION, lit_filebase, lux_filebase);
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