light: make bounce of styled lights opt in with "_bouncestyled" worldspawn key
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@ -1,3 +1,7 @@
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2017-03-27 TyrUtils-ericw 0.15.10-beta2
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- light: styled lights no longer bounce by default, set "_bouncestyled" "1" to enable.
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2017-03-26 TyrUtils-ericw 0.15.10-beta1
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- light: fix Linux binary
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@ -263,6 +263,7 @@ public:
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/* bounce */
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lockable_bool_t bounce;
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lockable_bool_t bouncestyled;
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lockable_vec_t bouncescale, bouncecolorscale;
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/* sunlight */
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@ -305,6 +306,7 @@ public:
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/* bounce */
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bounce {"bounce", false},
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bouncestyled {"bouncestyled", false},
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bouncescale {"bouncescale", 1.0f, 0.0f, 100.0f},
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bouncecolorscale {"bouncecolorscale", 0.0f, 0.0f, 1.0f},
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@ -334,8 +336,7 @@ public:
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&dirtMode, &dirtDepth, &dirtScale, &dirtGain, &dirtAngle,
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&minlightDirt,
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&phongallowed,
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&bounce,
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&bouncescale, &bouncecolorscale,
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&bounce, &bouncestyled, &bouncescale, &bouncecolorscale,
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&sunlight,
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&sunlight_color,
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&sun2,
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@ -1205,7 +1205,14 @@ static void LightFace_SampleMipTex(miptex_t *tex, const float *projectionmatrix,
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}
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}
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// FIXME: factor out / merge with LightFace
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/*
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* ================
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* GetDirectLighting
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*
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* Mesaures direct lighting at a point, currently only used for bounce lighting.
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* FIXME: factor out / merge with LightFace
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* ================
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*/
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std::map<int, glm::vec3>
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GetDirectLighting(const globalconfig_t &cfg, raystream_t *rs, const vec3_t origin, const vec3_t normal)
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{
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@ -1222,6 +1229,11 @@ GetDirectLighting(const globalconfig_t &cfg, raystream_t *rs, const vec3_t origi
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float surfpointToLightDist;
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vec3_t color, normalcontrib;
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// Skip styled lights if "bouncestyled" setting is off.
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if (entity.style.intValue() != 0 && !cfg.bouncestyled.boolValue()) {
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continue;
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}
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GetLightContrib(cfg, &entity, normal, origin, false, color, surfpointToLightDir, normalcontrib, &surfpointToLightDist);
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const float dirt = Dirt_GetScaleFactor(cfg, occlusion, &entity, surfpointToLightDist, /* FIXME: pass */ nullptr);
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13
man/light.1
13
man/light.1
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@ -213,6 +213,19 @@ Adjust brightness of final lightmap. Default 1, >1 is brighter, <1 is darker.
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.IP "\fB""_lightmap_scale"" ""n""\fP"
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Forces all surfaces+submodels to use this specific lightmap scale. Removes "LMSHIFT" field.
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.IP "\fB""_bounce"" ""n""\fP"
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1 enables bounce lighting, disabled by default.
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.IP "\fB""_bouncescale"" ""n""\fP"
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Scales brightness of bounce lighting, default 1.
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.IP "\fB""_bouncecolorscale"" ""n""\fP"
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Weight for bounce lighting to use texture colors from the map: 0=ignore map textures (default), 1=multiply bounce light color by texture color.
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.IP "\fB""_bouncestyled"" ""n""\fP"
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1 makes styled lights bounce (e.g. flickering or switchable lights), default is 0, they do not bounce.
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.SS "Model Entity Keys"
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.PP
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