qbsp: implement -omitdetail for q2

This commit is contained in:
Eric Wasylishen 2022-11-20 23:58:30 -07:00
parent 5d3fab75b6
commit 12d82db8b1
2 changed files with 17 additions and 0 deletions

View File

@ -732,6 +732,8 @@ static void Brush_LoadEntity(mapentity_t &dst, mapentity_t &src, hull_index_t hu
continue; continue;
if ((qbsp_options.omitdetail.value() || qbsp_options.omitdetailwall.value()) && detail_wall) if ((qbsp_options.omitdetail.value() || qbsp_options.omitdetailwall.value()) && detail_wall)
continue; continue;
if (qbsp_options.omitdetail.value() && contents.is_any_detail(qbsp_options.target_game))
continue;
/* turn solid brushes into detail, if we're in hull0 */ /* turn solid brushes into detail, if we're in hull0 */
if (hullnum <= 0 && contents.is_solid(qbsp_options.target_game)) { if (hullnum <= 0 && contents.is_solid(qbsp_options.target_game)) {

View File

@ -99,6 +99,21 @@ TEST_CASE("detail" * doctest::test_suite("testmaps_q2")) {
CHECK(prt->portalleafs == 4); CHECK(prt->portalleafs == 4);
} }
TEST_CASE("q2 detail with -omitdetail" * doctest::test_suite("testmaps_q2")) {
const auto [bsp, bspx, prt] = LoadTestmapQ2("qbsp_q2_detail.map", {"-omitdetail"});
CHECK(GAME_QUAKE_II == bsp.loadversion->game->id);
const qvec3d inside_button{246, 436, 98};
const qvec3d above_button{246, 436, 120};
auto *inside_button_leaf = BSP_FindLeafAtPoint(&bsp, &bsp.dmodels[0], inside_button);
CHECK(Q2_CONTENTS_EMPTY == inside_button_leaf->contents);
auto *above_button_leaf = BSP_FindLeafAtPoint(&bsp, &bsp.dmodels[0], above_button);
CHECK(inside_button_leaf == above_button_leaf);
}
TEST_CASE("playerclip" * doctest::test_suite("testmaps_q2")) TEST_CASE("playerclip" * doctest::test_suite("testmaps_q2"))
{ {
const auto [bsp, bspx, prt] = LoadTestmapQ2("qbsp_q2_playerclip.map"); const auto [bsp, bspx, prt] = LoadTestmapQ2("qbsp_q2_playerclip.map");