qbsp: implement -omitdetail for q2
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5d3fab75b6
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12d82db8b1
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@ -732,6 +732,8 @@ static void Brush_LoadEntity(mapentity_t &dst, mapentity_t &src, hull_index_t hu
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continue;
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if ((qbsp_options.omitdetail.value() || qbsp_options.omitdetailwall.value()) && detail_wall)
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continue;
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if (qbsp_options.omitdetail.value() && contents.is_any_detail(qbsp_options.target_game))
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continue;
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/* turn solid brushes into detail, if we're in hull0 */
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if (hullnum <= 0 && contents.is_solid(qbsp_options.target_game)) {
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@ -99,6 +99,21 @@ TEST_CASE("detail" * doctest::test_suite("testmaps_q2")) {
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CHECK(prt->portalleafs == 4);
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}
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TEST_CASE("q2 detail with -omitdetail" * doctest::test_suite("testmaps_q2")) {
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const auto [bsp, bspx, prt] = LoadTestmapQ2("qbsp_q2_detail.map", {"-omitdetail"});
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CHECK(GAME_QUAKE_II == bsp.loadversion->game->id);
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const qvec3d inside_button{246, 436, 98};
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const qvec3d above_button{246, 436, 120};
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auto *inside_button_leaf = BSP_FindLeafAtPoint(&bsp, &bsp.dmodels[0], inside_button);
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CHECK(Q2_CONTENTS_EMPTY == inside_button_leaf->contents);
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auto *above_button_leaf = BSP_FindLeafAtPoint(&bsp, &bsp.dmodels[0], above_button);
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CHECK(inside_button_leaf == above_button_leaf);
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}
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TEST_CASE("playerclip" * doctest::test_suite("testmaps_q2"))
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{
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const auto [bsp, bspx, prt] = LoadTestmapQ2("qbsp_q2_playerclip.map");
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