testqbsp: fix textures not loading in tests
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@ -148,6 +148,7 @@ struct mapdata_t
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// misc
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// misc
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int start_spots = 0;
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int start_spots = 0;
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bool wadlist_tried_loading = false;
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// helpers
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// helpers
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const std::string &miptexTextureName(int mt) const { return miptex.at(mt).name; }
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const std::string &miptexTextureName(int mt) const { return miptex.at(mt).name; }
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@ -1041,14 +1041,12 @@ static void CreateHulls(void)
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}
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}
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}
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}
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static bool wadlist_tried_loading = false;
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void EnsureTexturesLoaded()
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void EnsureTexturesLoaded()
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{
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{
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if (wadlist_tried_loading)
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if (map.wadlist_tried_loading)
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return;
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return;
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wadlist_tried_loading = true;
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map.wadlist_tried_loading = true;
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const char *wadstring = ValueForKey(map.world_entity(), "_wad");
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const char *wadstring = ValueForKey(map.world_entity(), "_wad");
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if (!wadstring[0])
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if (!wadstring[0])
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