light: quick hack of 2nd sun. keys are "_sun2" "_sun2_mangle" "_sun2_color"
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@ -39,11 +39,13 @@ static void MakeSurfaceLights(const bsp2_t *bsp);
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/* temporary storage for sunlight settings before the sun_t objects are
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created. */
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static lightsample_t sunlight = { 0, { 255, 255, 255 } };
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static lightsample_t sunlight2 = { 0, { 255, 255, 255 } };
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static lightsample_t sunlight3 = { 0, { 255, 255, 255 } };
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static lightsample_t sun2 = { 0, { 255, 255, 255 } }; /* second sun */
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static lightsample_t sunlight2 = { 0, { 255, 255, 255 } }; /* top sky dome */
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static lightsample_t sunlight3 = { 0, { 255, 255, 255 } }; /* bottom sky dome */
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static int sunlight_dirt = 0;
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static int sunlight2_dirt = 0;
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static vec3_t sunvec = { 0, 0, -1 }; /* defaults to straight down */
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static vec3_t sun2vec = { 0, 0, -1 }; /* defaults to straight down */
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static vec_t sun_deviance = 0;
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/*
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@ -333,8 +335,9 @@ AddSun(vec3_t sunvec, lightsample_t sunlight, int dirtInt)
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* =============
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*/
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static void
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SetupSuns()
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SetupSun(lightsample_t sunlight, const vec3_t sunvec_in)
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{
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vec3_t sunvec;
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int i;
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int sun_num_samples = sunsamples;
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@ -344,6 +347,7 @@ SetupSuns()
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logprint("using _sunlight_penumbra of %f degrees from worldspawn.\n", sun_deviance);
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}
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VectorCopy(sunvec_in, sunvec);
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VectorNormalize(sunvec);
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//printf( "input sunvec %f %f %f. deviance is %f, %d samples\n",sunvec[0],sunvec[1], sunvec[2], sun_deviance, sun_num_samples);
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@ -388,6 +392,17 @@ SetupSuns()
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}
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}
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static void
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SetupSuns()
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{
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SetupSun(sunlight, sunvec);
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if (sun2.light != 0) {
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logprint("creating sun2\n");
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SetupSun(sun2, sun2vec);
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}
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}
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/*
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* =============
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* SetupSkyDome
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@ -959,6 +974,14 @@ LoadEntities(const bsp2_t *bsp)
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} else if (!strcmp(key, "_sunlight_color")) {
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scan_vec3(sunlight.color, com_token, "_sunlight_color");
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normalize_color_format(sunlight.color);
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} else if (!strcmp(key, "_sun2"))
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sun2.light = atof(com_token);
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else if (!strcmp(key, "_sun2_mangle")) {
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scan_vec3(vec, com_token, "_sun2_mangle");
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vec_from_mangle(sun2vec, vec);
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} else if (!strcmp(key, "_sun2_color")) {
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scan_vec3(sun2.color, com_token, "_sun2_color");
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normalize_color_format(sun2.color);
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} else if (!strcmp(key, "_sunlight2"))
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sunlight2.light = atof(com_token);
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else if (!strcmp(key, "_sunlight3"))
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