light: move some helper functions to common/bsputils.{h,cc}
This commit is contained in:
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9004bed24e
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1a0fb22e40
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@ -23,7 +23,8 @@ set(COMMON_INCLUDES
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${CMAKE_SOURCE_DIR}/include/common/scriplib.h
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${CMAKE_SOURCE_DIR}/include/common/scriplib.h
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${CMAKE_SOURCE_DIR}/include/common/threads.h
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${CMAKE_SOURCE_DIR}/include/common/threads.h
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${CMAKE_SOURCE_DIR}/include/common/trilib.h
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${CMAKE_SOURCE_DIR}/include/common/trilib.h
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${CMAKE_SOURCE_DIR}/include/common/wadlib.h)
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${CMAKE_SOURCE_DIR}/include/common/wadlib.h
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${CMAKE_SOURCE_DIR}/include/common/bsputils.h)
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find_package (Threads)
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find_package (Threads)
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@ -0,0 +1,63 @@
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/* Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#include <common/bsputils.h>
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#include <assert.h>
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/* small helper that just retrieves the correct vertex from face->surfedge->edge lookups */
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int GetSurfaceVertex(const bsp2_t *bsp, const bsp2_dface_t *f, int v)
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{
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int edge = f->firstedge + v;
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edge = bsp->dsurfedges[edge];
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if (edge < 0)
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return bsp->dedges[-edge].v[1];
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return bsp->dedges[edge].v[0];
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}
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static void
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Vertex_GetPos(const bsp2_t *bsp, int num, vec3_t out)
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{
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assert(num >= 0 && num < bsp->numvertexes);
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const dvertex_t *v = &bsp->dvertexes[num];
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for (int i=0; i<3; i++)
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out[i] = v->point[i];
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}
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void
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Face_Normal(const bsp2_t *bsp, const bsp2_dface_t *f, vec3_t norm)
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{
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if (f->side)
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VectorSubtract(vec3_origin, bsp->dplanes[f->planenum].normal, norm);
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else
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VectorCopy(bsp->dplanes[f->planenum].normal, norm);
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}
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plane_t
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Face_Plane(const bsp2_t *bsp, const bsp2_dface_t *f)
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{
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const int vertnum = GetSurfaceVertex(bsp, f, 0);
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vec3_t vertpos;
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Vertex_GetPos(bsp, vertnum, vertpos);
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plane_t res;
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Face_Normal(bsp, f, res.normal);
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res.dist = DotProduct(vertpos, res.normal);
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return res;
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}
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@ -0,0 +1,38 @@
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/* Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#ifndef __COMMON_BSPUTILS_H__
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#define __COMMON_BSPUTILS_H__
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#include <common/bspfile.h>
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#include <common/mathlib.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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int GetSurfaceVertex(const bsp2_t *bsp, const bsp2_dface_t *f, int v);
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void Face_Normal(const bsp2_t *bsp, const bsp2_dface_t *f, vec3_t norm);
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plane_t Face_Plane(const bsp2_t *bsp, const bsp2_dface_t *f);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __COMMON_BSPUTILS_H__ */
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@ -655,10 +655,7 @@ lockable_setting_t *FindSetting(std::string name);
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void SetGlobalSetting(std::string name, std::string value, bool cmdline);
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void SetGlobalSetting(std::string name, std::string value, bool cmdline);
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void GetFileSpace(byte **lightdata, byte **colordata, byte **deluxdata, int size);
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void GetFileSpace(byte **lightdata, byte **colordata, byte **deluxdata, int size);
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const modelinfo_t *ModelInfoForFace(const bsp2_t *bsp, int facenum);
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const modelinfo_t *ModelInfoForFace(const bsp2_t *bsp, int facenum);
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int GetSurfaceVertex(const bsp2_t *bsp, const bsp2_dface_t *f, int v);
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void Face_Normal(const bsp2_t *bsp, const bsp2_dface_t *f, vec3_t norm);
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const vec_t *GetSurfaceVertexNormal(const bsp2_t *bsp, const bsp2_dface_t *f, const int v);
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const vec_t *GetSurfaceVertexNormal(const bsp2_t *bsp, const bsp2_dface_t *f, const int v);
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plane_t Face_Plane(const bsp2_t *bsp, const bsp2_dface_t *f);
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const bsp2_dface_t *Face_EdgeIndexSmoothed(const bsp2_t *bsp, const bsp2_dface_t *f, const int edgeindex);
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const bsp2_dface_t *Face_EdgeIndexSmoothed(const bsp2_t *bsp, const bsp2_dface_t *f, const int edgeindex);
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const std::vector<bouncelight_t> &BounceLights();
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const std::vector<bouncelight_t> &BounceLights();
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bool Leaf_HasSky(const bsp2_t *bsp, const bsp2_dleaf_t *leaf);
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bool Leaf_HasSky(const bsp2_t *bsp, const bsp2_dleaf_t *leaf);
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@ -20,6 +20,7 @@ set(LIGHT_SOURCES
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${CMAKE_SOURCE_DIR}/common/log.c
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${CMAKE_SOURCE_DIR}/common/log.c
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${CMAKE_SOURCE_DIR}/common/threads.c
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${CMAKE_SOURCE_DIR}/common/threads.c
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${CMAKE_SOURCE_DIR}/common/polylib.c
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${CMAKE_SOURCE_DIR}/common/polylib.c
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${CMAKE_SOURCE_DIR}/common/bsputils.cc
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${COMMON_INCLUDES}
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${COMMON_INCLUDES}
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${LIGHT_INCLUDES})
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${LIGHT_INCLUDES})
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@ -26,6 +26,7 @@
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#include <light/ltface.hh>
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#include <light/ltface.hh>
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#include <common/polylib.h>
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#include <common/polylib.h>
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#include <common/bsputils.h>
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#ifdef HAVE_EMBREE
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#ifdef HAVE_EMBREE
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#include <xmmintrin.h>
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#include <xmmintrin.h>
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@ -454,24 +455,6 @@ AddTriangleNormals(std::map<int, vec3_struct_t> &smoothed_normals, const vec_t *
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weight = AngleBetweenPoints(p1, p3, p2);
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weight = AngleBetweenPoints(p1, p3, p2);
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VectorMA(smoothed_normals[v3].v, weight, norm, smoothed_normals[v3].v);
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VectorMA(smoothed_normals[v3].v, weight, norm, smoothed_normals[v3].v);
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}
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}
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/* small helper that just retrieves the correct vertex from face->surfedge->edge lookups */
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int GetSurfaceVertex(const bsp2_t *bsp, const bsp2_dface_t *f, int v)
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{
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int edge = f->firstedge + v;
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edge = bsp->dsurfedges[edge];
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if (edge < 0)
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return bsp->dedges[-edge].v[1];
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return bsp->dedges[edge].v[0];
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}
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void
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Face_Normal(const bsp2_t *bsp, const bsp2_dface_t *f, vec3_t norm)
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{
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if (f->side)
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VectorSubtract(vec3_origin, bsp->dplanes[f->planenum].normal, norm);
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else
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VectorCopy(bsp->dplanes[f->planenum].normal, norm);
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}
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/* access the final phong-shaded vertex normal */
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/* access the final phong-shaded vertex normal */
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const vec_t *GetSurfaceVertexNormal(const bsp2_t *bsp, const bsp2_dface_t *f, const int vertindex)
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const vec_t *GetSurfaceVertexNormal(const bsp2_t *bsp, const bsp2_dface_t *f, const int vertindex)
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@ -495,29 +478,6 @@ FacesOnSamePlane(const std::vector<const bsp2_dface_t *> &faces)
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return true;
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return true;
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}
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}
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static void
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Vertex_GetPos(const bsp2_t *bsp, int num, vec3_t out)
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{
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assert(num >= 0 && num < bsp->numvertexes);
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const dvertex_t *v = &bsp->dvertexes[num];
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for (int i=0; i<3; i++)
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out[i] = v->point[i];
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}
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plane_t
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Face_Plane(const bsp2_t *bsp, const bsp2_dface_t *f)
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{
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const int vertnum = GetSurfaceVertex(bsp, f, 0);
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vec3_t vertpos;
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Vertex_GetPos(bsp, vertnum, vertpos);
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plane_t res;
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Face_Normal(bsp, f, res.normal);
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res.dist = DotProduct(vertpos, res.normal);
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return res;
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}
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const bsp2_dface_t *
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const bsp2_dface_t *
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Face_EdgeIndexSmoothed(const bsp2_t *bsp, const bsp2_dface_t *f, const int edgeindex)
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Face_EdgeIndexSmoothed(const bsp2_t *bsp, const bsp2_dface_t *f, const int edgeindex)
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{
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{
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@ -22,6 +22,8 @@
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#include <light/trace.hh>
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#include <light/trace.hh>
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#include <light/ltface.hh>
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#include <light/ltface.hh>
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#include <common/bsputils.h>
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#include <cassert>
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#include <cassert>
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static void
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static void
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