From 1a96a90dab9c8f5b5650a31ebb875e681f30c6d4 Mon Sep 17 00:00:00 2001 From: Eric Wasylishen Date: Fri, 3 Jun 2016 18:18:06 -0600 Subject: [PATCH] light: migrate some docs from README to manual --- README.md | 3 --- man/light.1 | 10 ++++++++++ 2 files changed, 10 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index c92e61fc..d05175c4 100644 --- a/README.md +++ b/README.md @@ -16,9 +16,6 @@ ###light: - worldfield: `_lightmap_scale`: Forces all surfaces+submodels to use this specific lightmap scale. Removes `LMSHIFT` field. - arg: `-lmscale`: Equivelent to `_lightmap_scale` worldspawn key. - - field: `_project_texture`: Specifies that a light should project this texture. - - field: `_project_mangle`: Specifies the pitch+yaw+roll angles for a texture projection (overriding mangle). - - field: `_project_fov`: Specifies the fov angle for a texture projection. - arg: `-bspxlit`: Writes rgb data into the bsp itself. - arg: `-bspx`: Writes both rgb and directions data into the bsp itself. - arg: `-novanilla`: Fallback scaled lighting will be omitted. Standard grey lighting will be ommitted if there are coloured lights. Implies `-bspxlit`. `-lit` will no longer be implied by the presence of coloured lights. diff --git a/man/light.1 b/man/light.1 index f9145ab4..0ae46beb 100644 --- a/man/light.1 +++ b/man/light.1 @@ -336,6 +336,16 @@ the surfaces. .IP "\fB""_surface_offset"" ""n""\fP" Controls the offset lights are placed above surfaces for "_surface". Default 2. +.IP "\fB""_project_texture"" ""texture""\fP" +Specifies that a light should project this texture. The texture must be used in the map somewhere. + +.IP "\fB""_project_mangle"" ""yaw pitch roll""\fP" +Specifies the yaw/pitch/roll angles for a texture projection (overriding mangle). + +.IP "\fB""_project_fov"" ""n""\fP" + Specifies the fov angle for a texture projection. + + .SH AUTHOR Written by Kevin Shanahan (aka Tyrann) .br