diff --git a/man/light.1 b/man/light.1 index d6df28b8..1d906127 100644 --- a/man/light.1 +++ b/man/light.1 @@ -382,6 +382,21 @@ Specifies the yaw/pitch/roll angles for a texture projection (overriding mangle) .IP "\fB""_bouncescale"" ""n""\fP" Scales the amount of light that is contributed by bounces. Default is 1.0, 0.0 disables bounce lighting for this light. +.IP "\fB""_sun"" ""n""\fP" +Set to 1 to make this entity a sun, as an alternative to using the sunlight worldspawn keys. +If the light targets an info_null entity, the direction towards that entity sets sun direction. +The light itself is disabled, so it can be placed anywhere in the map. + +The following light properties correspond to these sunlight settings: +.nf + light => _sunlight + mangle => _sunlight_mangle + deviance => _sunlight_penumbra + _color => _sunlight_color + _dirt => _sunlight_dirt + _anglescale => _anglescale +.fi + .SH "OTHER INFORMATION" The "\\b" escape sequence toggles red text on/off, you can use this in any strings in the map file. e.g. "message" "Here is \\bsome red text\\b..."