light: remove stale comment about MAXLIGHTMAPS
Yes, it really is 4. Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
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@ -565,10 +565,6 @@ SingleLightFace(const entity_t *light, lightinfo_t * l,
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*
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* We should only generate the error when if find out that the
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* face actually gets hit by the light
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*
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* I think maybe MAXLIGHTMAPS is actually supposed to be 3.
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* Have to make some more test maps (or check the engine source)
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* for this.
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*/
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if (mapnum == l->numlightstyles) { /* init a new light map */
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