imglib: error if trying to use a palette but none is loaded
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@ -99,6 +99,9 @@ void init_palette(const gamedef_t *game)
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static void convert_paletted_to_32_bit(
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const std::vector<uint8_t> &pixels, std::vector<qvec4b> &output, const std::vector<qvec3b> &pal)
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{
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if (pal.size() != 256) {
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FError("palette size {} != 256", pal.size());
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}
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output.resize(pixels.size());
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for (size_t i = 0; i < pixels.size(); i++) {
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