light: fix unwanted phong on everything
This commit is contained in:
parent
d7bb75ae97
commit
225a155efd
|
|
@ -626,6 +626,9 @@ public:
|
|||
|
||||
|
||||
class modelinfo_t {
|
||||
private:
|
||||
static constexpr float DEFAULT_PHONG_ANGLE = 89.0f;
|
||||
|
||||
public:
|
||||
const dmodel_t *model;
|
||||
float lightmapscale;
|
||||
|
|
@ -637,6 +640,17 @@ public:
|
|||
lockable_vec3_t minlight_color;
|
||||
settingsdict_t settings;
|
||||
|
||||
float getResolvedPhongAngle() const {
|
||||
const float s = phong_angle.floatValue();
|
||||
if (s != 0) {
|
||||
return s;
|
||||
}
|
||||
if (phong.boolValue()) {
|
||||
return DEFAULT_PHONG_ANGLE;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public:
|
||||
modelinfo_t(const dmodel_t *m, float lmscale) :
|
||||
model { m },
|
||||
|
|
@ -647,7 +661,7 @@ public:
|
|||
shadowself { "shadowself", 0 },
|
||||
dirt { "dirt", 0 },
|
||||
phong { "phong", 0 },
|
||||
phong_angle { "phong_angle", 89 },
|
||||
phong_angle { "phong_angle", 0 },
|
||||
minlight_exclude { "minlight_exclude", "" },
|
||||
minlight_color { "minlight_color", 255, 255, 255, vec3_transformer_t::NORMALIZE_COLOR_TO_255 },
|
||||
settings {{
|
||||
|
|
|
|||
|
|
@ -590,7 +590,7 @@ CalcualateVertexNormals(const bsp2_t *bsp)
|
|||
// support on func_detail/func_group
|
||||
for (int i=0; i<bsp->nummodels; i++) {
|
||||
const modelinfo_t *info = modelinfo.at(i);
|
||||
const uint8_t phongangle_byte = (uint8_t) qmax(0, qmin(255, (int)rint(info->phong_angle.floatValue())));
|
||||
const uint8_t phongangle_byte = (uint8_t) qmax(0, qmin(255, (int)rint(info->getResolvedPhongAngle())));
|
||||
|
||||
if (!phongangle_byte)
|
||||
continue;
|
||||
|
|
|
|||
Loading…
Reference in New Issue