diff --git a/tests/test_ltface.cc b/tests/test_ltface.cc index 2d56e030..5c64830b 100644 --- a/tests/test_ltface.cc +++ b/tests/test_ltface.cc @@ -480,8 +480,7 @@ TEST_CASE("light channel mask / dirt interaction") { CheckFaceLuxelAtPoint(&bsp, &bsp.dmodels[1], {19, 19, 19}, {1236, 1308, 960}); } -// FIXME: figure out why this is failing on CI only -TEST_CASE("surface lights minlight" * doctest::may_fail()) { +TEST_CASE("surface lights minlight") { auto [bsp, bspx, lit] = QbspVisLight_Q1("q1_surflight_minlight.map", {}); { @@ -532,8 +531,7 @@ TEST_CASE("q2_light_cone") { CheckSpotCutoff(bsp, {1236, 1472, 952}); } -// FIXME: figure out why this is failing on CI only -TEST_CASE("q2_light_sunlight_default_mangle" * doctest::may_fail()) { +TEST_CASE("q2_light_sunlight_default_mangle") { auto [bsp, bspx] = QbspVisLight_Q2("q2_light_sunlight_default_mangle.map", {}); INFO("sunlight should be shining directly down if unspecified"); @@ -544,8 +542,7 @@ TEST_CASE("q2_light_sunlight_default_mangle" * doctest::may_fail()) { CheckFaceLuxelAtPoint(&bsp, &bsp.dmodels[0], {100, 100, 100}, shadow_pos + qvec3d{-48, 0, 0}); } -// FIXME: figure out why this is failing on CI only -TEST_CASE("q2_light_sun" * doctest::may_fail()) { +TEST_CASE("q2_light_sun") { auto [bsp, bspx] = QbspVisLight_Q2("q2_light_sun.map", {}); INFO("sun entity shines at target"); @@ -556,7 +553,7 @@ TEST_CASE("q2_light_sun" * doctest::may_fail()) { CheckFaceLuxelAtPoint(&bsp, &bsp.dmodels[0], {220, 0, 0}, shadow_pos + qvec3d{-128, 0, 0}); } -TEST_CASE("q2_light_origin_brush_shadow" * doctest::may_fail()) { +TEST_CASE("q2_light_origin_brush_shadow") { auto [bsp, bspx] = QbspVisLight_Q2("q2_light_origin_brush_shadow.map", {}); const qvec3d under_shadow_bmodel {-320, 176, 0};