light: add GetSurfaceVertex and GetSurfaceVertexPoint to header
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@ -203,6 +203,8 @@ void LightFace(bsp2_dface_t *face, facesup_t *facesup, const modelinfo_t *modeli
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void LightFaceIndirect(bsp2_dface_t *face, facesup_t *facesup, const modelinfo_t *modelinfo, struct ltface_ctx *ctx);
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void MakeTnodes(const bsp2_t *bsp);
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int GetSurfaceVertex(const bsp2_t *bsp, const bsp2_dface_t *f, int v);
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const vec_t *GetSurfaceVertexPoint(const bsp2_t *bsp, const bsp2_dface_t *f, int v);
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/* access the final phong-shaded vertex normal */
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const vec_t *GetSurfaceVertexNormal(const bsp2_t *bsp, const bsp2_dface_t *f, const int v);
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@ -418,7 +418,7 @@ AddTriangleNormals(std::map<int, vec3_struct_t> &smoothed_normals, const vec_t *
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VectorMA(smoothed_normals[v3].v, weight, norm, smoothed_normals[v3].v);
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}
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/* small helper that just retrieves the correct vertex from face->surfedge->edge lookups */
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static int GetSurfaceVertex(const bsp2_t *bsp, const bsp2_dface_t *f, int v)
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int GetSurfaceVertex(const bsp2_t *bsp, const bsp2_dface_t *f, int v)
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{
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int edge = f->firstedge + v;
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edge = bsp->dsurfedges[edge];
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@ -285,9 +285,9 @@ PrintFaceInfo(const bsp2_dface_t *face, const bsp2_t *bsp)
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for (i = 0; i < face->numedges; i++) {
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int edge = bsp->dsurfedges[face->firstedge + i];
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int vert = (edge >= 0) ? bsp->dedges[edge].v[0] : bsp->dedges[-edge].v[1];
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const float *point = bsp->dvertexes[vert].point;
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const float *norm = GetSurfaceVertexNormal(bsp, face, i);
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int vert = GetSurfaceVertex(bsp, face, i);
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const vec_t *point = GetSurfaceVertexPoint(bsp, face, i);
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const vec_t *norm = GetSurfaceVertexNormal(bsp, face, i);
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logprint("%s %3d (%3.3f, %3.3f, %3.3f) :: normal (%3.3f, %3.3f, %3.3f) :: edge %d\n",
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i ? " " : " verts ", vert,
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point[0], point[1], point[2],
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@ -397,17 +397,7 @@ WarnBadMidpoint(const vec3_t point)
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#endif
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}
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/* small helper that just retrieves the correct vertex from face->surfedge->edge lookups */
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static int GetSurfaceVertex(const bsp2_t *bsp, const bsp2_dface_t *f, int v)
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{
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int edge = f->firstedge + v;
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edge = bsp->dsurfedges[edge];
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if (edge < 0)
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return bsp->dedges[-edge].v[1];
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return bsp->dedges[edge].v[0];
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}
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vec_t *GetSurfaceVertexPoint(const bsp2_t *bsp, const bsp2_dface_t *f, int v)
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const vec_t *GetSurfaceVertexPoint(const bsp2_t *bsp, const bsp2_dface_t *f, int v)
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{
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return bsp->dvertexes[GetSurfaceVertex(bsp, f, v)].point;
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}
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@ -166,8 +166,6 @@ MakeTnodes_r(int nodenum, const bsp2_t *bsp)
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}
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}
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vec_t *GetSurfaceVertexPoint(const bsp2_t *bsp, const bsp2_dface_t *f, int v);
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static void GetFaceNormal(const bsp2_t *bsp, const bsp2_dface_t *face, plane_t *plane)
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{
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const dplane_t *dplane = &bsp->dplanes[face->planenum];
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