make sure world brush entities are in BSPX wrbrushes

This commit is contained in:
Jonathan 2023-06-20 19:36:05 -04:00
parent 15f0f97fb3
commit 2b22e35669
1 changed files with 1 additions and 1 deletions

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@ -1362,7 +1362,7 @@ static void BSPX_CreateBrushList(void)
mapentity_t &ent = map.entities.at(entnum);
size_t modelnum;
if (map.is_world_entity(ent)) {
if (map.is_world_entity(ent) || IsWorldBrushEntity(ent)) {
modelnum = 0;
} else {
const std::string &mod = ent.epairs.get("model");