light: fix dirtmapping to use interpolated normals
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@ -1809,15 +1809,8 @@ DirtForSample(const dmodel_t *model, const vec3_t origin, const vec3_t normal){
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static void
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static void
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LightFace_CalculateDirt(lightsurf_t *lightsurf)
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LightFace_CalculateDirt(lightsurf_t *lightsurf)
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{
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{
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const modelinfo_t *modelinfo = lightsurf->modelinfo;
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for (int i = 0; i < lightsurf->numpoints; i++) {
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const plane_t *plane = &lightsurf->plane;
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lightsurf->occlusion[i] = DirtForSample(lightsurf->modelinfo->model, lightsurf->points[i], lightsurf->normals[i]);
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const vec_t *surfpoint;
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int i;
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/* Check each point... */
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surfpoint = lightsurf->points[0];
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for (i = 0; i < lightsurf->numpoints; i++, surfpoint += 3) {
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lightsurf->occlusion[i] = DirtForSample(modelinfo->model, surfpoint, plane->normal);
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}
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}
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}
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}
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