From 2cc78c235be37c00167ab932cee4b90051c84281 Mon Sep 17 00:00:00 2001 From: Eric Wasylishen Date: Mon, 5 Mar 2018 20:53:03 -0700 Subject: [PATCH] docs: clarify external map angle --- man/qbsp.1 | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/man/qbsp.1 b/man/qbsp.1 index 54a61d02..887d2572 100644 --- a/man/qbsp.1 +++ b/man/qbsp.1 @@ -154,7 +154,9 @@ What entity you want the external map to turn in to. You can use internal qbsp entity types such as "func_detail", or a regular bmodel classname like "func_wall" or "func_door". .IP "\fB_external_map_angles\fP" -Rotation for the prefab, "pitch yaw roll" format. Negative pitch is down. +Rotation for the prefab, "pitch yaw roll" format. +Assuming the exernal map is facing the +X axis, positive pitch is down. +Yaw of 180, for example, would rotate it to face -X. .IP "\fB_external_map_angle\fP" Short version of "_external_map_angles" for when you want to specify just a yaw rotation. .IP "\fB_external_map_scale\fP"