remove unused code related to "no_phong"
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cd7968322f
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@ -270,9 +270,6 @@ struct surfflags_t
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// don't expand this face for larger clip hulls
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bool no_expand : 1;
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// block any way phong can be enabled
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bool no_phong : 1;
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// this face doesn't receive light
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bool light_ignore : 1;
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@ -1051,9 +1051,6 @@ static void LoadExtendedTexinfoFlags(const fs::path &sourcefilename, const mbsp_
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if (val.contains("no_expand")) {
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flags.no_expand = val.at("no_expand").get<bool>();
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}
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if (val.contains("no_phong")) {
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flags.no_expand = val.at("no_phong").get<bool>();
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}
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if (val.contains("light_ignore")) {
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flags.light_ignore = val.at("light_ignore").get<bool>();
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}
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@ -483,9 +483,6 @@ void CalculateVertexNormals(const mbsp_t *bsp)
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if (!f_wants_phong)
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continue;
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if (extended_texinfo_flags[f.texinfo].no_phong)
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continue;
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for (int j = 0; j < f.numedges; j++) {
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const int v = Face_VertexAtIndex(bsp, &f, j);
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// walk over all faces incident to f (we will walk over neighbours multiple times, doesn't matter)
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@ -509,9 +506,6 @@ void CalculateVertexNormals(const mbsp_t *bsp)
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if (!f2_wants_phong)
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continue;
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if (extended_texinfo_flags[f2->texinfo].no_phong)
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continue;
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auto *f2_texinfo = Face_Texinfo(bsp, f2);
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if (f2_texinfo != nullptr && f_texinfo != nullptr) {
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if (!bsp->loadversion->game->surfflags_may_phong(f_texinfo->flags, f2_texinfo->flags)) {
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@ -395,9 +395,6 @@ static void WriteExtendedTexinfoFlags()
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if (tx.flags.no_expand) {
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t["no_expand"] = tx.flags.no_expand;
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}
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if (tx.flags.no_phong) {
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t["no_phong"] = tx.flags.no_phong;
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}
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if (tx.flags.light_ignore) {
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t["light_ignore"] = tx.flags.light_ignore;
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}
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