From 2d5ea4fe73d385a353f423c7ed47ed926afd2c62 Mon Sep 17 00:00:00 2001 From: Eric Wasylishen Date: Sun, 22 Mar 2015 18:19:33 -0600 Subject: [PATCH] light: accept _sunlight_mangle as an alternative for _sun_mangle --- light/entities.c | 2 +- man/light.1 | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/light/entities.c b/light/entities.c index e3bab386..a6032059 100644 --- a/light/entities.c +++ b/light/entities.c @@ -404,7 +404,7 @@ LoadEntities(const bsp2_t *bsp) normalize_color_format(entity->light.color); } else if (!strcmp(key, "_sunlight")) sunlight.light = atof(com_token); - else if (!strcmp(key, "_sun_mangle")) { + else if (!strcmp(key, "_sunlight_mangle") || !strcmp(key, "_sun_mangle")) { scan_vec3(vec, com_token, "_sun_mangle"); vec_from_mangle(sunvec, vec); VectorNormalize(sunvec); diff --git a/man/light.1 b/man/light.1 index b4063699..1493ee17 100644 --- a/man/light.1 +++ b/man/light.1 @@ -80,7 +80,7 @@ Set the brightness of the sunlight coming from an unseen sun in the sky. Sky brushes (or more accurately bsp leafs with sky contents) will emit sunlight at an angle specified by the "_sun_mangle" key. Default 0. -.IP "\fB""_sun_mangle"" ""x y z""\fP" +.IP "\fB""_sunlight_mangle"" ""x y z""\fP | \fB""_sun_mangle"" ""x y z""\fP" Specifies the direction of sunlight using yaw(x), pitch(y) and roll(z) in degrees. Yaw specifies the angle around the Z-axis from 0 to 359 degrees and pitch specifies the angle from 90 (straight up) to -90 (straight down). Roll