Revert "reduce memory usage by only storing VPLs when we need to, and only once"
This reverts commit fcf39b2ef8.
# Conflicts:
# include/light/light.hh
# include/light/surflight.hh
# light/bounce.cc
# light/light.cc
# light/ltface.cc
# light/surflight.cc
This commit is contained in:
parent
d296b883bf
commit
2e0e23622b
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@ -29,4 +29,5 @@ struct mbsp_t;
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// public functions
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void ResetBounce();
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const std::vector<struct surfacelight_t> &BounceLights();
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void MakeBounceLights(const settings::worldspawn_keys &cfg, const mbsp_t *bsp);
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@ -143,9 +143,6 @@ struct lightsurf_t
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std::unique_ptr<raystream_intersection_t> intersection_stream;
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lightmapdict_t lightmapsByStyle;
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// surface light stuff
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std::unique_ptr<surfacelight_t> vpl;
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};
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/* debug */
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@ -39,40 +39,33 @@ struct surfacelight_t
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{
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qvec3d pos;
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qvec3f surfnormal;
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size_t points_before_culling;
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// Estimated visible AABB culling
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aabb3d bounds;
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std::optional<vec_t> minlight_scale;
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/**
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* disables use of the surfnormal. We set this to true on sky surface lights,
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* to avoid black seams on geometry meeting the sky
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*/
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bool omnidirectional;
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std::vector<qvec3f> points;
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std::vector<const mleaf_t *> leaves;
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// Surface light settings...
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struct per_style_t
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{
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bool bounce = false; // whether this is a direct or indirect emission
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/**
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* disables use of the surfnormal. We set this to true on sky surface lights,
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* to avoid black seams on geometry meeting the sky
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*/
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bool omnidirectional = false;
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// rescale faces to account for perpendicular lights
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bool rescale = false;
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int32_t style = 0; // style ID
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float intensity = 0; // Surface light strength for each point
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float totalintensity = 0; // Total surface light strength
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qvec3d color; // Surface color
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};
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float intensity; // Surface light strength for each point
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float totalintensity; // Total surface light strength
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qvec3d color; // Surface color
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// Light data per style
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std::vector<per_style_t> styles;
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};
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// Estimated visible AABB culling
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aabb3d bounds;
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int32_t style;
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// rescale faces to account for perpendicular lights
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bool rescale;
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std::optional<vec_t> minlight_scale;
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};
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class light_t;
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void ResetSurflight();
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std::vector<surfacelight_t> &GetSurfaceLights();
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size_t GetSurflightPoints();
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std::optional<std::tuple<int32_t, int32_t, qvec3d, light_t *>> IsSurfaceLitFace(const mbsp_t *bsp, const mface_t *face);
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const std::vector<int> &SurfaceLightsForFaceNum(int facenum);
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@ -39,10 +39,13 @@
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#include <common/qvec.hh>
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#include <common/parallel.hh>
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std::mutex bouncelights_lock;
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static std::vector<surfacelight_t> bouncelights;
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static std::atomic_size_t bouncelightpoints;
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void ResetBounce()
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{
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bouncelights.clear();
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bouncelightpoints = 0;
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}
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@ -85,11 +88,11 @@ static bool Face_ShouldBounce(const mbsp_t *bsp, const mface_t *face)
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return true;
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}
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static void MakeBounceLight(const mbsp_t *bsp, const settings::worldspawn_keys &cfg, lightsurf_t &surf,
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static void MakeBounceLight(const mbsp_t *bsp, const settings::worldspawn_keys &cfg, const mface_t *face,
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qvec3d texture_color, int32_t style, const std::vector<qvec3f> &points, const polylib::winding_t &winding,
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const vec_t &area, const qvec3d &facenormal, const qvec3d &facemidpoint)
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{
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if (!Face_IsEmissive(bsp, surf.face)) {
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if (!Face_IsEmissive(bsp, face)) {
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return;
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}
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@ -104,9 +107,6 @@ static void MakeBounceLight(const mbsp_t *bsp, const settings::worldspawn_keys &
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return;
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}
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if (!surf.vpl) {
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auto &l = surf.vpl = std::make_unique<surfacelight_t>();
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// Normalize color...
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if (intensity > 1.0) {
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texture_color *= 1.0 / intensity;
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@ -116,36 +116,41 @@ static void MakeBounceLight(const mbsp_t *bsp, const settings::worldspawn_keys &
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Q_assert(!points.empty());
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// Add surfacelight...
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l->surfnormal = facenormal;
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l->points = points;
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surfacelight_t l;
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l.surfnormal = facenormal;
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l.omnidirectional = false;
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l.points = points;
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l.style = style;
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// Init bbox...
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if (light_options.visapprox.value() == visapprox_t::RAYS) {
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l->bounds = EstimateVisibleBoundsAtPoint(facemidpoint);
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l.bounds = EstimateVisibleBoundsAtPoint(facemidpoint);
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}
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for (auto &pt : l->points) {
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for (auto &pt : l.points) {
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if (light_options.visapprox.value() == visapprox_t::VIS) {
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l->leaves.push_back(Light_PointInLeaf(bsp, pt));
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l.leaves.push_back(Light_PointInLeaf(bsp, pt));
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} else if (light_options.visapprox.value() == visapprox_t::RAYS) {
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l->bounds += EstimateVisibleBoundsAtPoint(pt);
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l.bounds += EstimateVisibleBoundsAtPoint(pt);
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}
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}
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l->pos = facemidpoint;
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}
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l.pos = facemidpoint;
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// Store surfacelight settings...
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{
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auto &l = surf.vpl;
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auto &setting = l->styles.emplace_back();
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setting.bounce = true;
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setting.style = style;
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setting.totalintensity = intensity * area;
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setting.intensity = setting.totalintensity / l->points.size();
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setting.color = texture_color;
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l.totalintensity = intensity * area;
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l.intensity = l.totalintensity / l.points.size();
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l.color = texture_color;
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// Store light...
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std::unique_lock<std::mutex> lck{bouncelights_lock};
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bouncelights.push_back(l);
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}
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const std::vector<surfacelight_t> &BounceLights()
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{
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return bouncelights;
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}
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}
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static void MakeBounceLightsThread(const settings::worldspawn_keys &cfg, const mbsp_t *bsp, const mface_t &face)
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{
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@ -240,7 +245,8 @@ static void MakeBounceLightsThread(const settings::worldspawn_keys &cfg, const m
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}
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for (auto &style : emitcolors) {
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MakeBounceLight(bsp, cfg, surf, style.second, style.first, points, winding, area, facenormal, facemidpoint);
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MakeBounceLight(
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bsp, cfg, &face, style.second, style.first, points, winding, area, facenormal, facemidpoint);
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}
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}
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@ -250,5 +256,5 @@ void MakeBounceLights(const settings::worldspawn_keys &cfg, const mbsp_t *bsp)
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logging::parallel_for_each(bsp->dfaces, [&](const mface_t &face) { MakeBounceLightsThread(cfg, bsp, face); });
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// logging::print("{} bounce lights created, with {} points\n", bouncelights.size(), bouncelightpoints);
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logging::print("{} bounce lights created, with {} points\n", bouncelights.size(), bouncelightpoints);
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}
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@ -745,13 +745,9 @@ static void SaveLightmapSurfaces(mbsp_t *bsp)
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SaveLightmapSurface(bsp, f, nullptr, nullptr, surf.get(), surf->extents, surf->vanilla_extents);
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SaveLightmapSurface(bsp, f, &faces_sup[i], nullptr, surf.get(), surf->extents, surf->extents);
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}
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});
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}
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void ClearLightmapSurfaces(mbsp_t *bsp)
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{
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logging::funcheader();
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logging::parallel_for(static_cast<size_t>(0), bsp->dfaces.size(), [&bsp](size_t i) { light_surfaces[i].reset(); });
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light_surfaces[i].reset();
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});
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}
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static void FindModelInfo(const mbsp_t *bsp)
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@ -1548,12 +1544,8 @@ int light_main(int argc, const char **argv)
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// check vis approx type
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if (light_options.visapprox.value() == visapprox_t::AUTO) {
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if (!bsp.dvis.bits.empty()) {
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light_options.visapprox.set_value(visapprox_t::VIS, settings::source::DEFAULT);
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} else {
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light_options.visapprox.set_value(visapprox_t::RAYS, settings::source::DEFAULT);
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}
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}
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img::load_textures(&bsp, light_options);
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@ -1596,8 +1588,6 @@ int light_main(int argc, const char **argv)
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LightGrid(&bspdata);
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ClearLightmapSurfaces(&std::get<mbsp_t>(bspdata.bsp));
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// invalidate normals
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bspdata.bspx.entries.erase("FACENORMALS");
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130
light/ltface.cc
130
light/ltface.cc
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@ -26,6 +26,7 @@
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#include <light/entities.hh>
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#include <light/lightgrid.hh>
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#include <light/trace.hh>
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#include <light/bounce.hh>
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#include <light/litfile.hh> // for facesup_t
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#include <common/imglib.hh>
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@ -1012,22 +1013,13 @@ constexpr vec_t SQR(vec_t x)
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}
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// CHECK: naming? why clamp*min*?
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constexpr bool Light_ClampMin(lightsample_t &sample, const vec_t light, const qvec3d &color)
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constexpr void Light_ClampMin(lightsample_t &sample, const vec_t light, const qvec3d &color)
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{
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bool changed = false;
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for (int i = 0; i < 3; i++) {
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float c = (float)(color[i] * (light / 255.0f));
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if (c > sample.color[i]) {
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sample.color[i] = c;
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changed = true;
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sample.color[i] = std::max(sample.color[i], (float)(color[i] * (light / 255.0f)));
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}
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}
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return changed;
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}
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constexpr vec_t fraction(const vec_t &min, const vec_t &val, const vec_t &max)
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{
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if (val >= max)
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@ -1671,13 +1663,14 @@ static void LightFace_Min(const mbsp_t *bsp, const mface_t *face, const qvec3d &
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}
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if (cfg.addminlight.value()) {
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sample.color += color * (value / 255.0);
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hit = true;
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} else {
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if (lightsurf->minlightMottle) {
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value += Mottle(surf_sample.point);
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}
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hit = Light_ClampMin(sample, value, color) || hit;
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Light_ClampMin(sample, value, color);
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}
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hit = true;
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}
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if (hit) {
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@ -1753,11 +1746,11 @@ static void LightFace_LocalMin(
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cfg, lightsurf->samples[i].occlusion, entity.get(), 0.0 /* TODO: pass distance */, lightsurf);
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if (cfg.addminlight.value()) {
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sample.color += entity->color.value() * (value / 255.0);
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hit = true;
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} else {
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hit = Light_ClampMin(sample, value, entity->color.value()) || hit;
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Light_ClampMin(sample, value, entity->color.value());
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}
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hit = true;
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total_light_ray_hits++;
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}
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@ -1900,7 +1893,7 @@ static void LightFace_DebugMottle(const mbsp_t *bsp, const lightsurf_t *lightsur
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}
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// mxd. Surface light falloff. Returns color in [0,255]
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constexpr qvec3f SurfaceLight_ColorAtDist(const settings::worldspawn_keys &cfg, const float &surf_scale,
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inline qvec3f SurfaceLight_ColorAtDist(const settings::worldspawn_keys &cfg, const float &surf_scale,
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const float &intensity, const qvec3d &color, const float &dist, const float &hotspot_clamp)
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{
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// Exponential falloff
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@ -1913,25 +1906,25 @@ constexpr qvec3f SurfaceLight_ColorAtDist(const settings::worldspawn_keys &cfg,
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// dir: vpl -> sample point direction
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// mxd. returns color in [0,255]
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inline qvec3f GetSurfaceLighting(const settings::worldspawn_keys &cfg, const surfacelight_t &vpl,
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const surfacelight_t::per_style_t &vpl_settings, const qvec3f &dir, const float dist, const qvec3f &normal,
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bool use_normal, const vec_t &standard_scale, const vec_t &sky_scale, const float &hotspot_clamp)
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inline qvec3f GetSurfaceLighting(const settings::worldspawn_keys &cfg, const surfacelight_t *vpl, const qvec3f &dir,
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const float dist, const qvec3f &normal, bool use_normal, const vec_t &standard_scale, const vec_t &sky_scale,
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const float &hotspot_clamp)
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{
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qvec3f result;
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float dotProductFactor = 1.0f;
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float dp1 = qv::dot(vpl.surfnormal, dir);
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float dp1 = qv::dot(vpl->surfnormal, dir);
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const qvec3f sp_vpl = dir * -1.0f;
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float dp2 = use_normal ? qv::dot(sp_vpl, normal) : 1.0f;
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if (!vpl_settings.omnidirectional) {
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if (!vpl->omnidirectional) {
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if (dp1 < -LIGHT_ANGLE_EPSILON)
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return {0}; // sample point behind vpl
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if (dp2 < -LIGHT_ANGLE_EPSILON)
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return {0}; // vpl behind sample face
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// Rescale a bit to brighten the faces nearly-perpendicular to the surface light plane...
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if (vpl_settings.rescale) {
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if (vpl->rescale) {
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dp1 = 0.5f + dp1 * 0.5f;
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dp2 = 0.5f + dp2 * 0.5f;
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}
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@ -1945,8 +1938,8 @@ inline qvec3f GetSurfaceLighting(const settings::worldspawn_keys &cfg, const sur
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dotProductFactor = std::max(0.0f, dotProductFactor);
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// Get light contribution
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result = SurfaceLight_ColorAtDist(cfg, vpl_settings.omnidirectional ? sky_scale : standard_scale,
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vpl_settings.intensity, vpl_settings.color, dist, hotspot_clamp);
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result = SurfaceLight_ColorAtDist(
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cfg, vpl->omnidirectional ? sky_scale : standard_scale, vpl->intensity, vpl->color, dist, hotspot_clamp);
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// Apply angle scale
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const qvec3f resultscaled = result * dotProductFactor;
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@ -1956,8 +1949,8 @@ inline qvec3f GetSurfaceLighting(const settings::worldspawn_keys &cfg, const sur
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}
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static bool // mxd
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SurfaceLight_SphereCull(const surfacelight_t *vpl, const lightsurf_t *lightsurf,
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const surfacelight_t::per_style_t &vpl_settings, const vec_t &bouncelight_gate, const float &hotspot_clamp)
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SurfaceLight_SphereCull(
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const surfacelight_t *vpl, const lightsurf_t *lightsurf, const vec_t &bouncelight_gate, const float &hotspot_clamp)
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{
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if (light_options.visapprox.value() == visapprox_t::RAYS &&
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vpl->bounds.disjoint(lightsurf->extents.bounds, 0.001)) {
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@ -1969,16 +1962,17 @@ SurfaceLight_SphereCull(const surfacelight_t *vpl, const lightsurf_t *lightsurf,
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const float dist = qv::length(dir) + lightsurf->extents.radius;
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// Get light contribution
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const qvec3f color = SurfaceLight_ColorAtDist(cfg,
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vpl_settings.omnidirectional ? cfg.surflightskyscale.value() : cfg.surflightscale.value(),
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vpl_settings.totalintensity, vpl_settings.color, dist, hotspot_clamp);
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const qvec3f color =
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SurfaceLight_ColorAtDist(cfg, vpl->omnidirectional ? cfg.surflightskyscale.value() : cfg.surflightscale.value(),
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vpl->totalintensity, vpl->color, dist, hotspot_clamp);
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return qv::gate(color, (float)bouncelight_gate);
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}
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static void // mxd
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LightFace_SurfaceLight(const mbsp_t *bsp, lightsurf_t *lightsurf, lightmapdict_t *lightmaps, bool bounce,
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const vec_t &standard_scale, const vec_t &sky_scale, const float &hotspot_clamp)
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LightFace_SurfaceLight(const mbsp_t *bsp, lightsurf_t *lightsurf, lightmapdict_t *lightmaps,
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const std::vector<surfacelight_t> &surface_lights, const vec_t &standard_scale, const vec_t &sky_scale,
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const float &hotspot_clamp)
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{
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const settings::worldspawn_keys &cfg = *lightsurf->cfg;
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const float surflight_gate = 0.01f;
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@ -1988,21 +1982,9 @@ LightFace_SurfaceLight(const mbsp_t *bsp, lightsurf_t *lightsurf, lightmapdict_t
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return;
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}
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for (const auto &surf_ptr : LightSurfaces()) {
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if (!surf_ptr || !surf_ptr->vpl) {
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// didn't emit anthing
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for (const surfacelight_t &vpl : surface_lights) {
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if (SurfaceLight_SphereCull(&vpl, lightsurf, surflight_gate, hotspot_clamp))
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continue;
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}
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auto &vpl = *surf_ptr->vpl.get();
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for (const auto &vpl_setting : surf_ptr->vpl->styles) {
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if (vpl_setting.bounce != bounce)
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continue;
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else if (SurfaceLight_SphereCull(&vpl, lightsurf, vpl_setting, surflight_gate, hotspot_clamp))
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continue;
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|
||||
raystream_occlusion_t &rs = *lightsurf->occlusion_stream;
|
||||
|
||||
|
|
@ -2035,8 +2017,8 @@ LightFace_SurfaceLight(const mbsp_t *bsp, lightsurf_t *lightsurf, lightmapdict_t
|
|||
dir /= dist;
|
||||
}
|
||||
|
||||
const qvec3f indirect = GetSurfaceLighting(cfg, vpl, vpl_setting, dir, dist, lightsurf_normal,
|
||||
use_normal, standard_scale, sky_scale, hotspot_clamp);
|
||||
const qvec3f indirect = GetSurfaceLighting(
|
||||
cfg, &vpl, dir, dist, lightsurf_normal, use_normal, standard_scale, sky_scale, hotspot_clamp);
|
||||
if (!qv::gate(indirect, surflight_gate)) { // Each point contributes very little to the final result
|
||||
rs.pushRay(i, pos, dir, dist, &indirect);
|
||||
}
|
||||
|
|
@ -2048,7 +2030,7 @@ LightFace_SurfaceLight(const mbsp_t *bsp, lightsurf_t *lightsurf, lightmapdict_t
|
|||
total_surflight_rays += rs.numPushedRays();
|
||||
rs.tracePushedRaysOcclusion(lightsurf->modelinfo, CHANNEL_MASK_DEFAULT);
|
||||
|
||||
const int lightmapstyle = vpl_setting.style;
|
||||
const int lightmapstyle = vpl.style;
|
||||
lightmap_t *lightmap = Lightmap_ForStyle(lightmaps, lightmapstyle, lightsurf);
|
||||
|
||||
bool hit = false;
|
||||
|
|
@ -2080,33 +2062,25 @@ LightFace_SurfaceLight(const mbsp_t *bsp, lightsurf_t *lightsurf, lightmapdict_t
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void // mxd
|
||||
LightPoint_SurfaceLight(const mbsp_t *bsp, const std::vector<uint8_t> *pvs, raystream_occlusion_t &rs, bool bounce,
|
||||
const vec_t &standard_scale, const vec_t &sky_scale, const float &hotspot_clamp, const qvec3d &surfpoint,
|
||||
lightgrid_samples_t &result)
|
||||
LightPoint_SurfaceLight(const mbsp_t *bsp, const std::vector<uint8_t> *pvs, raystream_occlusion_t &rs,
|
||||
const std::vector<surfacelight_t> &surface_lights, const vec_t &standard_scale, const vec_t &sky_scale,
|
||||
const float &hotspot_clamp, const qvec3d &surfpoint, lightgrid_samples_t &result)
|
||||
{
|
||||
const settings::worldspawn_keys &cfg = light_options;
|
||||
const float surflight_gate = 0.01f;
|
||||
|
||||
for (const auto &surf : LightSurfaces()) {
|
||||
if (!surf || !surf->vpl) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const surfacelight_t &vpl = *surf->vpl;
|
||||
|
||||
for (const surfacelight_t &vpl : surface_lights) {
|
||||
for (int c = 0; c < vpl.points.size(); c++) {
|
||||
if (light_options.visapprox.value() == visapprox_t::VIS && pvs && VisCullEntity(bsp, *pvs, vpl.leaves[c])) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// 1 ray
|
||||
for (auto &vpl_settings : vpl.styles) {
|
||||
if (vpl_settings.bounce != bounce)
|
||||
continue;
|
||||
rs.clearPushedRays();
|
||||
|
||||
// 1 ray
|
||||
{
|
||||
qvec3f pos = vpl.points[c];
|
||||
qvec3f dir = surfpoint - pos;
|
||||
float dist = qv::length(dir);
|
||||
|
|
@ -2118,8 +2092,6 @@ LightPoint_SurfaceLight(const mbsp_t *bsp, const std::vector<uint8_t> *pvs, rays
|
|||
|
||||
qvec3f indirect{};
|
||||
|
||||
rs.clearPushedRays();
|
||||
|
||||
for (int axis = 0; axis < 3; ++axis) {
|
||||
for (int sign = -1; sign <= +1; sign += 2) {
|
||||
|
||||
|
|
@ -2128,8 +2100,8 @@ LightPoint_SurfaceLight(const mbsp_t *bsp, const std::vector<uint8_t> *pvs, rays
|
|||
qvec3f cube_normal{};
|
||||
cube_normal[axis] = sign;
|
||||
|
||||
cube_color = GetSurfaceLighting(cfg, vpl, vpl_settings, dir, dist, cube_normal, true,
|
||||
standard_scale, sky_scale, hotspot_clamp);
|
||||
cube_color = GetSurfaceLighting(
|
||||
cfg, &vpl, dir, dist, cube_normal, true, standard_scale, sky_scale, hotspot_clamp);
|
||||
|
||||
#ifdef LIGHTPOINT_TAKE_MAX
|
||||
if (qv::length2(cube_color) > qv::length2(indirect)) {
|
||||
|
|
@ -2144,6 +2116,7 @@ LightPoint_SurfaceLight(const mbsp_t *bsp, const std::vector<uint8_t> *pvs, rays
|
|||
if (!qv::gate(indirect, surflight_gate)) { // Each point contributes very little to the final result
|
||||
rs.pushRay(0, pos, dir, dist, &indirect);
|
||||
}
|
||||
}
|
||||
|
||||
if (!rs.numPushedRays())
|
||||
continue;
|
||||
|
|
@ -2159,12 +2132,11 @@ LightPoint_SurfaceLight(const mbsp_t *bsp, const std::vector<uint8_t> *pvs, rays
|
|||
|
||||
Q_assert(!std::isnan(indirect[0]));
|
||||
|
||||
result.add(indirect, vpl_settings.style);
|
||||
result.add(indirect, vpl.style);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void LightFace_OccludedDebug(const mbsp_t *bsp, lightsurf_t *lightsurf, lightmapdict_t *lightmaps)
|
||||
{
|
||||
|
|
@ -3353,8 +3325,8 @@ void DirectLightFace(const mbsp_t *bsp, lightsurf_t &lightsurf, const settings::
|
|||
|
||||
// mxd. Add surface lights...
|
||||
// FIXME: negative surface lights
|
||||
LightFace_SurfaceLight(
|
||||
bsp, &lightsurf, lightmaps, false, cfg.surflightscale.value(), cfg.surflightskyscale.value(), 16.0f);
|
||||
LightFace_SurfaceLight(bsp, &lightsurf, lightmaps, GetSurfaceLights(), cfg.surflightscale.value(),
|
||||
cfg.surflightskyscale.value(), 16.0f);
|
||||
}
|
||||
|
||||
LightFace_LocalMin(bsp, face, &lightsurf, lightmaps);
|
||||
|
|
@ -3393,8 +3365,8 @@ void IndirectLightFace(const mbsp_t *bsp, lightsurf_t &lightsurf, const settings
|
|||
|
||||
/* add bounce lighting */
|
||||
// note: scale here is just to keep it close-ish to the old code
|
||||
LightFace_SurfaceLight(
|
||||
bsp, &lightsurf, lightmaps, true, cfg.bouncescale.value() * 0.5, cfg.bouncescale.value(), 128.0f);
|
||||
LightFace_SurfaceLight(bsp, &lightsurf, lightmaps, BounceLights(), cfg.bouncescale.value() * 0.5,
|
||||
cfg.bouncescale.value(), 128.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3433,10 +3405,9 @@ void PostProcessLightFace(const mbsp_t *bsp, lightsurf_t &lightsurf, const setti
|
|||
LightFace_Min(bsp, face, minlight_color, minlight, &lightsurf, lightmaps, 0);
|
||||
}
|
||||
|
||||
if (lightsurf.vpl) {
|
||||
if (auto value = IsSurfaceLitFace(bsp, face)) {
|
||||
auto *entity = std::get<3>(value.value());
|
||||
float surface_minlight_scale = entity ? entity->surflight_minlight_scale.value() : 1.f;
|
||||
float surface_minlight_scale = entity ? entity->surflight_minlight_scale.value() : 64.f;
|
||||
surface_minlight_scale *= lightsurf.surflight_minlight_scale;
|
||||
|
||||
if (surface_minlight_scale > 0) {
|
||||
|
|
@ -3446,7 +3417,6 @@ void PostProcessLightFace(const mbsp_t *bsp, lightsurf_t &lightsurf, const setti
|
|||
bsp, face, minlight_color, minlight, &lightsurf, lightmaps, std::get<1>(value.value()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!modelinfo->isWorld()) {
|
||||
LightFace_AutoMin(bsp, face, &lightsurf, lightmaps);
|
||||
|
|
@ -3603,8 +3573,8 @@ lightgrid_samples_t CalcLightgridAtPoint(const mbsp_t *bsp, const qvec3d &world_
|
|||
|
||||
// mxd. Add surface lights...
|
||||
// FIXME: negative surface lights
|
||||
LightPoint_SurfaceLight(
|
||||
bsp, pvs, rs, false, cfg.surflightscale.value(), cfg.surflightskyscale.value(), 16.0f, world_point, result);
|
||||
LightPoint_SurfaceLight(bsp, pvs, rs, GetSurfaceLights(), cfg.surflightscale.value(), cfg.surflightskyscale.value(),
|
||||
16.0f, world_point, result);
|
||||
|
||||
#if 0
|
||||
// FIXME: port to lightgrid
|
||||
|
|
@ -3635,8 +3605,8 @@ lightgrid_samples_t CalcLightgridAtPoint(const mbsp_t *bsp, const qvec3d &world_
|
|||
|
||||
/* add bounce lighting */
|
||||
// note: scale here is just to keep it close-ish to the old code
|
||||
LightPoint_SurfaceLight(
|
||||
bsp, pvs, rs, true, cfg.bouncescale.value() * 0.5, cfg.bouncescale.value(), 128.0f, world_point, result);
|
||||
LightPoint_SurfaceLight(bsp, pvs, rs, BounceLights(), cfg.bouncescale.value() * 0.5, cfg.bouncescale.value(),
|
||||
128.0f, world_point, result);
|
||||
|
||||
LightPoint_ScaleAndClamp(result);
|
||||
|
||||
|
|
|
|||
|
|
@ -37,13 +37,23 @@ See file, 'COPYING', for details.
|
|||
|
||||
#include <common/qvec.hh>
|
||||
|
||||
static std::atomic_size_t total_surflight_points;
|
||||
static std::mutex surfacelights_lock;
|
||||
static std::vector<surfacelight_t> surfacelights;
|
||||
static std::map<int, std::vector<int>> surfacelightsByFacenum;
|
||||
static size_t total_surflight_points = 0;
|
||||
|
||||
void ResetSurflight()
|
||||
{
|
||||
surfacelights = {};
|
||||
surfacelightsByFacenum = {};
|
||||
total_surflight_points = {};
|
||||
}
|
||||
|
||||
std::vector<surfacelight_t> &GetSurfaceLights()
|
||||
{
|
||||
return surfacelights;
|
||||
}
|
||||
|
||||
size_t GetSurflightPoints()
|
||||
{
|
||||
return total_surflight_points;
|
||||
|
|
@ -54,14 +64,6 @@ int LightStyleForTargetname(const settings::worldspawn_keys &cfg, const std::str
|
|||
static void MakeSurfaceLight(const mbsp_t *bsp, const settings::worldspawn_keys &cfg, const mface_t *face,
|
||||
std::optional<qvec3f> texture_color, bool is_directional, bool is_sky, int32_t style, int32_t light_value)
|
||||
{
|
||||
auto &surf_ptr = LightSurfaces()[face - bsp->dfaces.data()];
|
||||
|
||||
if (!surf_ptr || !Face_IsEmissive(bsp, face)) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto &surf = *surf_ptr.get();
|
||||
|
||||
// Create face points...
|
||||
auto poly = Face_Points(bsp, face);
|
||||
const float facearea = qv::PolyArea(poly.begin(), poly.end());
|
||||
|
|
@ -72,6 +74,38 @@ static void MakeSurfaceLight(const mbsp_t *bsp, const settings::worldspawn_keys
|
|||
if (facearea < 1)
|
||||
return;
|
||||
|
||||
// Create winding...
|
||||
polylib::winding_t winding = polylib::winding_t::from_winding_points(poly);
|
||||
auto face_modelinfo = ModelInfoForFace(bsp, face - bsp->dfaces.data());
|
||||
|
||||
for (auto &pt : winding) {
|
||||
pt += face_modelinfo->offset;
|
||||
}
|
||||
|
||||
winding.remove_colinear();
|
||||
|
||||
// Get face normal and midpoint...
|
||||
qvec3d facenormal = Face_Normal(bsp, face);
|
||||
qvec3d facemidpoint = winding.center() + facenormal; // Lift 1 unit
|
||||
|
||||
// Dice winding...
|
||||
std::vector<qvec3f> points;
|
||||
size_t points_before_culling = 0;
|
||||
winding.dice(cfg.surflightsubdivision.value(), [&](polylib::winding_t &w) {
|
||||
++points_before_culling;
|
||||
|
||||
qvec3f point = w.center() + facenormal;
|
||||
|
||||
// optimization - cull surface lights in the void
|
||||
// also try to move them if they're slightly inside a wall
|
||||
auto [fixed_point, success] = FixLightOnFace(bsp, point, false, 0.5f);
|
||||
if (!success) {
|
||||
return;
|
||||
}
|
||||
|
||||
points.push_back(fixed_point);
|
||||
});
|
||||
|
||||
// Calculate emit color and intensity...
|
||||
|
||||
if (extended_flags.surflight_color.has_value()) {
|
||||
|
|
@ -103,109 +137,52 @@ static void MakeSurfaceLight(const mbsp_t *bsp, const settings::worldspawn_keys
|
|||
if (intensity > 1.0f)
|
||||
texture_color.value() *= 1.0f / intensity;
|
||||
|
||||
if (!surf.vpl) {
|
||||
auto &l = surf.vpl = std::make_unique<surfacelight_t>();
|
||||
// Sanity checks...
|
||||
if (points.empty())
|
||||
return;
|
||||
|
||||
// Create winding...
|
||||
auto winding = polylib::winding_t::from_winding_points(poly);
|
||||
auto face_modelinfo = ModelInfoForFace(bsp, face - bsp->dfaces.data());
|
||||
|
||||
for (auto &pt : winding) {
|
||||
pt += face_modelinfo->offset;
|
||||
// Add surfacelight...
|
||||
surfacelight_t l;
|
||||
l.surfnormal = facenormal;
|
||||
l.omnidirectional = !is_directional;
|
||||
l.points = std::move(points);
|
||||
if (extended_flags.surflight_targetname) {
|
||||
l.style = LightStyleForTargetname(cfg, extended_flags.surflight_targetname.value());
|
||||
} else if (extended_flags.surflight_style) {
|
||||
l.style = extended_flags.surflight_style.value();
|
||||
} else {
|
||||
l.style = style;
|
||||
}
|
||||
|
||||
winding.remove_colinear();
|
||||
|
||||
// Get face normal and midpoint...
|
||||
l->surfnormal = Face_Normal(bsp, face);
|
||||
l->pos = winding.center() + l->surfnormal; // Lift 1 unit
|
||||
|
||||
// Dice winding...
|
||||
l->points_before_culling = 0;
|
||||
|
||||
if (light_options.emissivequality.value() == emissivequality_t::LOW ||
|
||||
light_options.emissivequality.value() == emissivequality_t::MEDIUM) {
|
||||
l->points = {l->pos};
|
||||
l->points_before_culling++;
|
||||
total_surflight_points++;
|
||||
|
||||
if (light_options.emissivequality.value() == emissivequality_t::MEDIUM) {
|
||||
|
||||
for (auto &pt : winding) {
|
||||
l->points_before_culling++;
|
||||
auto point = pt + l->surfnormal;
|
||||
auto diff = qv::normalize(l->pos - pt);
|
||||
|
||||
point += diff;
|
||||
|
||||
// optimization - cull surface lights in the void
|
||||
// also try to move them if they're slightly inside a wall
|
||||
auto [fixed_point, success] = FixLightOnFace(bsp, point, false, 0.5f);
|
||||
if (!success) {
|
||||
continue;
|
||||
}
|
||||
|
||||
l->points.push_back(fixed_point);
|
||||
total_surflight_points++;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
winding.dice(cfg.surflightsubdivision.value(), [&](polylib::winding_t &w) {
|
||||
++l->points_before_culling;
|
||||
|
||||
qvec3f point = w.center() + l->surfnormal;
|
||||
|
||||
// optimization - cull surface lights in the void
|
||||
// also try to move them if they're slightly inside a wall
|
||||
auto [fixed_point, success] = FixLightOnFace(bsp, point, false, 0.5f);
|
||||
if (!success) {
|
||||
return;
|
||||
}
|
||||
|
||||
l->points.push_back(fixed_point);
|
||||
++total_surflight_points;
|
||||
});
|
||||
}
|
||||
|
||||
l->minlight_scale = extended_flags.surflight_minlight_scale;
|
||||
l.rescale = extended_flags.surflight_rescale;
|
||||
l.minlight_scale = extended_flags.surflight_minlight_scale;
|
||||
|
||||
// Init bbox...
|
||||
if (light_options.visapprox.value() == visapprox_t::RAYS) {
|
||||
l->bounds = EstimateVisibleBoundsAtPoint(l->pos);
|
||||
l.bounds = EstimateVisibleBoundsAtPoint(facemidpoint);
|
||||
}
|
||||
|
||||
for (auto &pt : l->points) {
|
||||
for (auto &pt : l.points) {
|
||||
if (light_options.visapprox.value() == visapprox_t::VIS) {
|
||||
l->leaves.push_back(Light_PointInLeaf(bsp, pt));
|
||||
l.leaves.push_back(Light_PointInLeaf(bsp, pt));
|
||||
} else if (light_options.visapprox.value() == visapprox_t::RAYS) {
|
||||
l->bounds += EstimateVisibleBoundsAtPoint(pt);
|
||||
l.bounds += EstimateVisibleBoundsAtPoint(pt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto &l = surf.vpl;
|
||||
|
||||
// Sanity checks...
|
||||
if (l->points.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Add surfacelight...
|
||||
auto &setting = l->styles.emplace_back();
|
||||
setting.omnidirectional = !is_directional;
|
||||
if (extended_flags.surflight_targetname) {
|
||||
setting.style = LightStyleForTargetname(cfg, extended_flags.surflight_targetname.value());
|
||||
} else if (extended_flags.surflight_style) {
|
||||
setting.style = extended_flags.surflight_style.value();
|
||||
} else {
|
||||
setting.style = style;
|
||||
}
|
||||
setting.rescale = extended_flags.surflight_rescale;
|
||||
l.pos = facemidpoint;
|
||||
|
||||
// Store surfacelight settings...
|
||||
setting.totalintensity = intensity * facearea;
|
||||
setting.intensity = setting.totalintensity / l->points_before_culling;
|
||||
setting.color = texture_color.value();
|
||||
l.totalintensity = intensity * facearea;
|
||||
l.intensity = l.totalintensity / points_before_culling;
|
||||
l.color = texture_color.value();
|
||||
|
||||
// Store light...
|
||||
std::unique_lock<std::mutex> lck{surfacelights_lock};
|
||||
total_surflight_points += l.points.size();
|
||||
surfacelights.push_back(l);
|
||||
|
||||
const int index = static_cast<int>(surfacelights.size()) - 1;
|
||||
surfacelightsByFacenum[Face_GetNum(bsp, face)].push_back(index);
|
||||
}
|
||||
|
||||
std::optional<std::tuple<int32_t, int32_t, qvec3d, light_t *>> IsSurfaceLitFace(const mbsp_t *bsp, const mface_t *face)
|
||||
|
|
@ -274,6 +251,17 @@ static void MakeSurfaceLightsThread(const mbsp_t *bsp, const settings::worldspaw
|
|||
}
|
||||
}
|
||||
|
||||
// No surflight_debug (yet?), so unused...
|
||||
const std::vector<int> &SurfaceLightsForFaceNum(int facenum)
|
||||
{
|
||||
const auto &vec = surfacelightsByFacenum.find(facenum);
|
||||
if (vec != surfacelightsByFacenum.end())
|
||||
return vec->second;
|
||||
|
||||
static std::vector<int> empty;
|
||||
return empty;
|
||||
}
|
||||
|
||||
void // Quake 2 surface lights
|
||||
MakeRadiositySurfaceLights(const settings::worldspawn_keys &cfg, const mbsp_t *bsp)
|
||||
{
|
||||
|
|
@ -282,7 +270,7 @@ MakeRadiositySurfaceLights(const settings::worldspawn_keys &cfg, const mbsp_t *b
|
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logging::parallel_for(
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static_cast<size_t>(0), bsp->dfaces.size(), [&](size_t i) { MakeSurfaceLightsThread(bsp, cfg, i); });
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/*if (surfacelights.size()) {
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if (surfacelights.size()) {
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logging::print("{} surface lights ({} light points) in use.\n", surfacelights.size(), total_surflight_points);
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}*/
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}
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}
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|
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