light: remove dead / non-working code for non-embree light tracing
This commit is contained in:
parent
8a7164791e
commit
2fc1e9099a
|
|
@ -410,12 +410,6 @@ extern qboolean novisapprox;
|
|||
extern bool nolights;
|
||||
extern bool litonly;
|
||||
|
||||
typedef enum {
|
||||
backend_bsp,
|
||||
backend_embree
|
||||
} backend_t;
|
||||
|
||||
extern backend_t rtbackend;
|
||||
extern qboolean surflight_dump;
|
||||
extern char mapfilename[1024];
|
||||
|
||||
|
|
|
|||
|
|
@ -43,8 +43,6 @@ enum class hittype_t : uint8_t {
|
|||
SKY = 2
|
||||
};
|
||||
|
||||
const mleaf_t *Light_PointInLeaf( const mbsp_t *bsp, const vec3_t point );
|
||||
int Light_PointContents( const mbsp_t *bsp, const vec3_t point );
|
||||
uint32_t clamp_texcoord(vec_t in, uint32_t width);
|
||||
color_rgba SampleTexture(const bsp2_dface_t *face, const mbsp_t *bsp, const vec3_t point); //mxd. Palette index -> RGBA
|
||||
|
||||
|
|
@ -68,9 +66,6 @@ struct hitresult_t {
|
|||
*/
|
||||
hitresult_t TestSky(const vec3_t start, const vec3_t dirn, const modelinfo_t *self, const bsp2_dface_t **face_out);
|
||||
hitresult_t TestLight(const vec3_t start, const vec3_t stop, const modelinfo_t *self);
|
||||
#if 0
|
||||
hittype_t DirtTrace(const vec3_t start, const vec3_t dirn, vec_t dist, const modelinfo_t *self, vec_t *hitdist_out, plane_t *hitplane_out, const bsp2_dface_t **face_out);
|
||||
#endif
|
||||
|
||||
class modelinfo_t;
|
||||
|
||||
|
|
|
|||
|
|
@ -100,7 +100,6 @@ int write_luxfile = 0; /* 0 for none, 1 for .lux, 2 for bspx, 3 for both */
|
|||
qboolean onlyents = false;
|
||||
qboolean novisapprox = false;
|
||||
bool nolights = false;
|
||||
backend_t rtbackend = backend_embree;
|
||||
bool debug_highlightseams = false;
|
||||
debugmode_t debugmode = debugmode_none;
|
||||
bool verbose_log = false;
|
||||
|
|
@ -1041,15 +1040,6 @@ light_main(int argc, const char **argv)
|
|||
} else if ( !strcmp( argv[ i ], "-nolights" ) ) {
|
||||
nolights = true;
|
||||
logprint( "Skipping all light entities (sunlight / minlight only)\n" );
|
||||
} else if ( !strcmp( argv[ i ], "-backend" ) ) {
|
||||
const char *requested = ParseString(&i, argc, argv);
|
||||
if (!strcmp(requested, "bsp")) {
|
||||
rtbackend = backend_bsp;
|
||||
} else if (!strcmp(requested, "embree")) {
|
||||
rtbackend = backend_embree;
|
||||
} else {
|
||||
Error("unknown backend %s", requested);
|
||||
}
|
||||
} else if ( !strcmp( argv[ i ], "-debugface" ) ) {
|
||||
ParseVec3(dump_face_point, &i, argc, argv);
|
||||
dump_face = true;
|
||||
|
|
@ -1119,18 +1109,6 @@ light_main(int argc, const char **argv)
|
|||
write_litfile |= 1;
|
||||
}
|
||||
|
||||
#ifndef HAVE_EMBREE
|
||||
if (rtbackend == backend_embree) {
|
||||
rtbackend = backend_bsp;
|
||||
}
|
||||
#endif
|
||||
|
||||
logprint("Raytracing backend: ");
|
||||
switch (rtbackend) {
|
||||
case backend_bsp: logprint("BSP\n"); break;
|
||||
case backend_embree: logprint("Embree\n"); break;
|
||||
}
|
||||
|
||||
if (numthreads > 1)
|
||||
logprint("running with %d threads\n", numthreads);
|
||||
|
||||
|
|
|
|||
707
light/trace.cc
707
light/trace.cc
|
|
@ -26,259 +26,6 @@
|
|||
#endif
|
||||
#include <cassert>
|
||||
|
||||
#define TRACE_HIT_NONE 0
|
||||
#define TRACE_HIT_SOLID (1 << 0)
|
||||
#define TRACE_HIT_WATER (1 << 1)
|
||||
#define TRACE_HIT_SLIME (1 << 2)
|
||||
#define TRACE_HIT_LAVA (1 << 3)
|
||||
#define TRACE_HIT_SKY (1 << 4)
|
||||
|
||||
typedef struct traceinfo_s {
|
||||
vec3_t point;
|
||||
const bsp2_dface_t *face;
|
||||
plane_t hitplane;
|
||||
/* returns true if sky was hit. */
|
||||
bool hitsky;
|
||||
bool hitback;
|
||||
|
||||
// internal
|
||||
vec3_t dir;
|
||||
} traceinfo_t;
|
||||
|
||||
/* Stopped by solid and sky */
|
||||
static bool TraceFaces (traceinfo_t *ti, int node, const vec3_t start, const vec3_t end);
|
||||
|
||||
/*
|
||||
* ---------
|
||||
* TraceLine
|
||||
* ---------
|
||||
* Generic BSP model ray tracing function. Traces a ray from start towards
|
||||
* stop. If the trace line hits one of the flagged contents along the way, the
|
||||
* corresponding TRACE flag will be returned.
|
||||
*
|
||||
* model - The bsp model to trace against
|
||||
* flags - contents which will stop the trace (must be > 0)
|
||||
* start - coordinates to start trace
|
||||
* stop - coordinates to end the trace
|
||||
*
|
||||
* TraceLine will return a negative traceflag if the point 'start' resides
|
||||
* inside a leaf with one of the contents types which stop the trace.
|
||||
*
|
||||
* ericw -- note, this should only be used for testing occlusion.
|
||||
* the hitpoint is not accurate, imagine a solid cube floating in a room,
|
||||
* only one of the 6 sides will be a node with a solid leaf child.
|
||||
* Yet, which side is the node with the solid leaf child determines
|
||||
* what the hit point will be.
|
||||
*/
|
||||
static int TraceLine(const dmodel_t *model, const int traceflags,
|
||||
const vec3_t start, const vec3_t end);
|
||||
|
||||
typedef struct tnode_s {
|
||||
vec3_t normal;
|
||||
vec_t dist;
|
||||
int type;
|
||||
int children[2];
|
||||
const dplane_t *plane;
|
||||
const mleaf_t *childleafs[2];
|
||||
const bsp2_dnode_t *node;
|
||||
} tnode_t;
|
||||
|
||||
typedef struct faceinfo_s {
|
||||
int numedges;
|
||||
plane_t *edgeplanes;
|
||||
|
||||
// sphere culling
|
||||
vec3_t origin;
|
||||
vec_t radiusSquared;
|
||||
|
||||
int content_or_surf_flags;
|
||||
plane_t plane;
|
||||
|
||||
const char *texturename;
|
||||
const bsp2_dface_t *face;
|
||||
} faceinfo_t;
|
||||
|
||||
static tnode_t *tnodes;
|
||||
static const mbsp_t *bsp_static;
|
||||
|
||||
static faceinfo_t *faceinfos;
|
||||
static bool *fence_dmodels; // bsp_static->nummodels bools, true if model contains a fence texture
|
||||
|
||||
// from hmap2
|
||||
#define PlaneDiff(point,plane) (((plane)->type < 3 ? (point)[(plane)->type] : DotProduct((point), (plane)->normal)) - (plane)->dist)
|
||||
|
||||
/*
|
||||
==============
|
||||
Light_PointInLeaf
|
||||
|
||||
from hmap2
|
||||
==============
|
||||
*/
|
||||
const mleaf_t *
|
||||
Light_PointInLeaf( const mbsp_t *bsp, const vec3_t point )
|
||||
{
|
||||
int num = 0;
|
||||
|
||||
while( num >= 0 )
|
||||
num = bsp->dnodes[num].children[PlaneDiff(point, &bsp->dplanes[bsp->dnodes[num].planenum]) < 0];
|
||||
|
||||
return bsp->dleafs + (-1 - num);
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
Light_PointContents
|
||||
|
||||
from hmap2
|
||||
==============
|
||||
*/
|
||||
int Light_PointContents( const mbsp_t *bsp, const vec3_t point )
|
||||
{
|
||||
return Light_PointInLeaf(bsp, point)->contents;
|
||||
}
|
||||
|
||||
/*
|
||||
* ==============
|
||||
* MakeTnodes
|
||||
* Converts the disk node structure into the efficient tracing structure
|
||||
* ==============
|
||||
*/
|
||||
static void
|
||||
MakeTnodes_r(int nodenum, const mbsp_t *bsp)
|
||||
{
|
||||
tnode_t *tnode;
|
||||
int i;
|
||||
bsp2_dnode_t *node;
|
||||
mleaf_t *leaf;
|
||||
|
||||
Q_assert(nodenum >= 0);
|
||||
Q_assert(nodenum < bsp->numnodes);
|
||||
tnode = &tnodes[nodenum];
|
||||
|
||||
node = bsp->dnodes + nodenum;
|
||||
tnode->plane = bsp->dplanes + node->planenum;
|
||||
tnode->node = node;
|
||||
|
||||
tnode->type = tnode->plane->type;
|
||||
VectorCopy(tnode->plane->normal, tnode->normal);
|
||||
tnode->dist = tnode->plane->dist;
|
||||
|
||||
for (i = 0; i < 2; i++) {
|
||||
int childnum = node->children[i];
|
||||
if (childnum < 0) {
|
||||
leaf = &bsp->dleafs[-childnum - 1];
|
||||
tnode->children[i] = leaf->contents;
|
||||
tnode->childleafs[i] = leaf;
|
||||
} else {
|
||||
tnode->children[i] = childnum;
|
||||
MakeTnodes_r(childnum, bsp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static inline bool SphereCullPoint(const faceinfo_t *info, const vec3_t point)
|
||||
{
|
||||
vec3_t delta;
|
||||
vec_t deltaLengthSquared;
|
||||
VectorSubtract(point, info->origin, delta);
|
||||
deltaLengthSquared = DotProduct(delta, delta);
|
||||
return deltaLengthSquared > info->radiusSquared;
|
||||
}
|
||||
|
||||
static void
|
||||
MakeFaceInfo(const mbsp_t *bsp, const bsp2_dface_t *face, faceinfo_t *info)
|
||||
{
|
||||
info->face = face;
|
||||
info->numedges = face->numedges;
|
||||
info->edgeplanes = Face_AllocInwardFacingEdgePlanes(bsp, face);
|
||||
|
||||
info->plane = Face_Plane(bsp, face);
|
||||
|
||||
// make sphere that bounds the face
|
||||
vec3_t centroid = {0,0,0};
|
||||
for (int i=0; i<face->numedges; i++)
|
||||
{
|
||||
const vec_t *v = GetSurfaceVertexPoint(bsp, face, i);
|
||||
VectorAdd(centroid, v, centroid);
|
||||
}
|
||||
VectorScale(centroid, 1.0f/face->numedges, centroid);
|
||||
VectorCopy(centroid, info->origin);
|
||||
|
||||
// calculate radius
|
||||
vec_t maxRadiusSq = 0;
|
||||
for (int i=0; i<face->numedges; i++)
|
||||
{
|
||||
vec3_t delta;
|
||||
vec_t radiusSq;
|
||||
const vec_t *v = GetSurfaceVertexPoint(bsp, face, i);
|
||||
VectorSubtract(v, centroid, delta);
|
||||
radiusSq = DotProduct(delta, delta);
|
||||
if (radiusSq > maxRadiusSq)
|
||||
maxRadiusSq = radiusSq;
|
||||
}
|
||||
info->radiusSquared = maxRadiusSq;
|
||||
|
||||
info->content_or_surf_flags = Face_ContentsOrSurfaceFlags(bsp, face);
|
||||
|
||||
info->texturename = Face_TextureName(bsp, face);
|
||||
|
||||
#if 0
|
||||
//test
|
||||
for (int i=0; i<face->numedges; i++)
|
||||
{
|
||||
const vec_t *v = GetSurfaceVertexPoint(bsp, face, i);
|
||||
Q_assert(!SphereCullPoint(info, v));
|
||||
}
|
||||
//test
|
||||
{
|
||||
vec_t radius = sqrt(maxRadiusSq);
|
||||
radius ++;
|
||||
|
||||
vec3_t test;
|
||||
vec3_t n = {1, 0, 0};
|
||||
VectorMA(centroid, radius, n, test);
|
||||
|
||||
Q_assert(SphereCullPoint(info, test));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static bool
|
||||
Model_HasFence(const mbsp_t *bsp, const dmodel_t *model)
|
||||
{
|
||||
for (int j = model->firstface; j < model->firstface + model->numfaces; j++) {
|
||||
const bsp2_dface_t *face = BSP_GetFace(bsp, j);
|
||||
if (Face_TextureName(bsp, face)[0] == '{') {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static void
|
||||
MakeFenceInfo(const mbsp_t *bsp)
|
||||
{
|
||||
fence_dmodels = (bool *) calloc(bsp->nummodels, sizeof(bool));
|
||||
for (int i = 0; i < bsp->nummodels; i++) {
|
||||
fence_dmodels[i] = Model_HasFence(bsp, &bsp->dmodels[i]);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
BSP_MakeTnodes(const mbsp_t *bsp)
|
||||
{
|
||||
bsp_static = bsp;
|
||||
tnodes = (tnode_t *) malloc(bsp->numnodes * sizeof(tnode_t));
|
||||
for (int i = 0; i < bsp->nummodels; i++)
|
||||
MakeTnodes_r(bsp->dmodels[i].headnode[0], bsp);
|
||||
|
||||
faceinfos = (faceinfo_t *) malloc(bsp->numfaces * sizeof(faceinfo_t));
|
||||
for (int i = 0; i < bsp->numfaces; i++)
|
||||
MakeFaceInfo(bsp, BSP_GetFace(bsp, i), &faceinfos[i]);
|
||||
|
||||
MakeFenceInfo(bsp);
|
||||
}
|
||||
|
||||
/*
|
||||
* ============================================================================
|
||||
* FENCE TEXTURE TESTING
|
||||
|
|
@ -337,464 +84,14 @@ SampleTexture(const bsp2_dface_t *face, const mbsp_t *bsp, const vec3_t point)
|
|||
#endif
|
||||
}
|
||||
|
||||
/* assumes point is on the same plane as face */
|
||||
static inline qboolean
|
||||
TestHitFace(const faceinfo_t *fi, const vec3_t point)
|
||||
{
|
||||
return EdgePlanes_PointInside(fi->face, fi->edgeplanes, point);
|
||||
}
|
||||
|
||||
static inline bsp2_dface_t *
|
||||
SearchNodeForHitFace(const bsp2_dnode_t *bspnode, const vec3_t point)
|
||||
{
|
||||
// search the faces on this node
|
||||
int i;
|
||||
for (i=0; i<bspnode->numfaces; i++)
|
||||
{
|
||||
int facenum = bspnode->firstface + i;
|
||||
const faceinfo_t *fi = &faceinfos[facenum];
|
||||
|
||||
if (SphereCullPoint(fi, point))
|
||||
continue;
|
||||
|
||||
if (TestHitFace(fi, point)) {
|
||||
return &bsp_static->dfaces[facenum];
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
* ============================================================================
|
||||
* LINE TRACING
|
||||
* The major lighting operation is a point to point visibility test, performed
|
||||
* by recursive subdivision of the line by the BSP tree.
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
typedef struct {
|
||||
vec3_t back;
|
||||
vec3_t front;
|
||||
int node;
|
||||
int side;
|
||||
const dplane_t *plane;
|
||||
} tracestack_t;
|
||||
|
||||
/*
|
||||
* ==============
|
||||
* TraceLine
|
||||
* ==============
|
||||
*/
|
||||
#define MAX_TSTACK 256
|
||||
static int
|
||||
TraceLine(const dmodel_t *model, const int traceflags,
|
||||
const vec3_t start, const vec3_t stop)
|
||||
{
|
||||
int node, side, tracehit;
|
||||
vec3_t front, back;
|
||||
vec_t frontdist, backdist;
|
||||
tracestack_t tracestack[MAX_TSTACK];
|
||||
tracestack_t *tstack, *crossnode;
|
||||
tnode_t *tnode;
|
||||
|
||||
// Special case for bmodels with fence textures
|
||||
const int modelnum = model - &bsp_static->dmodels[0];
|
||||
if (modelnum != 0 && fence_dmodels[modelnum]) {
|
||||
traceinfo_t ti = {0};
|
||||
bool hit = TraceFaces(&ti, model->headnode[0], start, stop);
|
||||
if (hit && ti.hitsky && (traceflags & TRACE_HIT_SKY)) {
|
||||
return TRACE_HIT_SKY;
|
||||
} else if (hit && !ti.hitsky && (traceflags & TRACE_HIT_SOLID)) {
|
||||
return TRACE_HIT_SOLID;
|
||||
}
|
||||
return TRACE_HIT_NONE;
|
||||
}
|
||||
|
||||
// FIXME: check for stack overflow
|
||||
// const tracestack_t *const tstack_max = tracestack + MAX_TSTACK;
|
||||
|
||||
if (traceflags <= 0)
|
||||
Error("Internal error: %s - bad traceflags (%d)",
|
||||
__func__, traceflags);
|
||||
|
||||
VectorCopy(start, front);
|
||||
VectorCopy(stop, back);
|
||||
|
||||
tstack = tracestack;
|
||||
node = model->headnode[0];
|
||||
crossnode = NULL;
|
||||
tracehit = TRACE_HIT_NONE;
|
||||
|
||||
while (1) {
|
||||
while (node < 0) {
|
||||
switch (node) {
|
||||
case CONTENTS_SOLID:
|
||||
if (traceflags & TRACE_HIT_SOLID)
|
||||
tracehit = TRACE_HIT_SOLID;
|
||||
break;
|
||||
case CONTENTS_WATER:
|
||||
if (traceflags & TRACE_HIT_WATER)
|
||||
tracehit = TRACE_HIT_WATER;
|
||||
break;
|
||||
case CONTENTS_SLIME:
|
||||
if (traceflags & TRACE_HIT_SLIME)
|
||||
tracehit = TRACE_HIT_SLIME;
|
||||
break;
|
||||
case CONTENTS_LAVA:
|
||||
if (traceflags & TRACE_HIT_LAVA)
|
||||
tracehit = TRACE_HIT_LAVA;
|
||||
break;
|
||||
case CONTENTS_SKY:
|
||||
if (traceflags & TRACE_HIT_SKY)
|
||||
tracehit = TRACE_HIT_SKY;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (tracehit != TRACE_HIT_NONE) {
|
||||
/* If we haven't crossed, start was inside flagged contents */
|
||||
if (!crossnode)
|
||||
return -tracehit;
|
||||
|
||||
return tracehit;
|
||||
}
|
||||
|
||||
/* If the stack is empty, no obstructions were hit */
|
||||
if (tstack == tracestack)
|
||||
return TRACE_HIT_NONE;
|
||||
|
||||
/* Pop the stack and go down the back side */
|
||||
crossnode = --tstack;
|
||||
VectorCopy(tstack->front, front);
|
||||
VectorCopy(tstack->back, back);
|
||||
node = tnodes[tstack->node].children[!tstack->side];
|
||||
}
|
||||
|
||||
tnode = &tnodes[node];
|
||||
switch (tnode->type) {
|
||||
case PLANE_X:
|
||||
frontdist = front[0] - tnode->dist;
|
||||
backdist = back[0] - tnode->dist;
|
||||
break;
|
||||
case PLANE_Y:
|
||||
frontdist = front[1] - tnode->dist;
|
||||
backdist = back[1] - tnode->dist;
|
||||
break;
|
||||
case PLANE_Z:
|
||||
frontdist = front[2] - tnode->dist;
|
||||
backdist = back[2] - tnode->dist;
|
||||
break;
|
||||
default:
|
||||
frontdist = DotProduct(front, tnode->normal) - tnode->dist;
|
||||
backdist = DotProduct(back, tnode->normal) - tnode->dist;
|
||||
break;
|
||||
}
|
||||
|
||||
if (frontdist >= -ON_EPSILON && backdist >= -ON_EPSILON) {
|
||||
node = tnode->children[0];
|
||||
continue;
|
||||
}
|
||||
if (frontdist < ON_EPSILON && backdist < ON_EPSILON) {
|
||||
node = tnode->children[1];
|
||||
continue;
|
||||
}
|
||||
|
||||
/*
|
||||
* If we get here, we have a clean split with front and back on
|
||||
* opposite sides. The new back is the intersection point with the
|
||||
* node plane. Push the other segment onto the stack and continue.
|
||||
*/
|
||||
side = frontdist < 0;
|
||||
tstack->node = node;
|
||||
tstack->side = side;
|
||||
tstack->plane = tnode->plane;
|
||||
VectorCopy(back, tstack->back);
|
||||
VectorSubtract(back, front, back);
|
||||
VectorMA(front, frontdist / (frontdist - backdist), back, back);
|
||||
VectorCopy(back, tstack->front);
|
||||
crossnode = tstack++;
|
||||
node = tnode->children[side];
|
||||
}
|
||||
}
|
||||
|
||||
static qboolean
|
||||
BSP_TestLight(const vec3_t start, const vec3_t stop, const dmodel_t *self)
|
||||
{
|
||||
const int traceflags = TRACE_HIT_SOLID;
|
||||
int result = TRACE_HIT_NONE;
|
||||
|
||||
/* Check against the list of global shadow casters */
|
||||
for (const modelinfo_t *model : tracelist) {
|
||||
if (model->model == self)
|
||||
continue;
|
||||
result = TraceLine(model->model, traceflags, start, stop);
|
||||
if (result != TRACE_HIT_NONE)
|
||||
break;
|
||||
}
|
||||
|
||||
/* If not yet obscured, check against the self-shadow model */
|
||||
if (result == TRACE_HIT_NONE && self)
|
||||
result = TraceLine(self, traceflags, start, stop);
|
||||
|
||||
return (result == TRACE_HIT_NONE);
|
||||
}
|
||||
|
||||
static qboolean
|
||||
BSP_TestSky(const vec3_t start, const vec3_t dirn, const dmodel_t *self)
|
||||
{
|
||||
//const modelinfo_t *const *model;
|
||||
int traceflags = TRACE_HIT_SKY | TRACE_HIT_SOLID;
|
||||
int result = TRACE_HIT_NONE;
|
||||
vec3_t stop;
|
||||
|
||||
/* Trace towards the sunlight for a sky brush */
|
||||
VectorAdd(dirn, start, stop);
|
||||
result = TraceLine(tracelist[0]->model, traceflags, start, stop);
|
||||
if (result != TRACE_HIT_SKY)
|
||||
return false;
|
||||
|
||||
/* If good, check it isn't shadowed by another model */
|
||||
traceflags = TRACE_HIT_SOLID;
|
||||
for (const modelinfo_t *model : tracelist) {
|
||||
if (model == tracelist.at(0))
|
||||
continue;
|
||||
if (model->model == self)
|
||||
continue;
|
||||
result = TraceLine(model->model, traceflags, start, stop);
|
||||
if (result != TRACE_HIT_NONE)
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Check for self-shadowing */
|
||||
if (self) {
|
||||
result = TraceLine(self, traceflags, start, stop);
|
||||
if (result != TRACE_HIT_NONE)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
* ============
|
||||
* DirtTrace
|
||||
*
|
||||
* returns true if the trace from start to stop hits something solid,
|
||||
* or if it started in the void.
|
||||
* ============
|
||||
*/
|
||||
static hittype_t
|
||||
BSP_DirtTrace(const vec3_t start, const vec3_t dirn, const vec_t dist, const dmodel_t *self, vec_t *hitdist_out, plane_t *hitplane_out, const bsp2_dface_t **face_out)
|
||||
{
|
||||
vec3_t stop;
|
||||
VectorMA(start, dist, dirn, stop);
|
||||
|
||||
traceinfo_t ti = {0};
|
||||
VectorCopy(dirn, ti.dir);
|
||||
|
||||
if (self) {
|
||||
if (TraceFaces (&ti, self->headnode[0], start, stop)) {
|
||||
if (hitdist_out) {
|
||||
vec3_t delta;
|
||||
VectorSubtract(ti.point, start, delta);
|
||||
*hitdist_out = VectorLength(delta);
|
||||
}
|
||||
if (hitplane_out) {
|
||||
*hitplane_out = ti.hitplane;
|
||||
}
|
||||
if (face_out) {
|
||||
*face_out = ti.face;
|
||||
}
|
||||
return ti.hitsky ? hittype_t::SKY : hittype_t::SOLID;
|
||||
}
|
||||
}
|
||||
|
||||
/* Check against the list of global shadow casters */
|
||||
for (const modelinfo_t *model : tracelist) {
|
||||
if (model->model == self)
|
||||
continue;
|
||||
if (TraceFaces (&ti, model->model->headnode[0], start, stop)) {
|
||||
if (hitdist_out) {
|
||||
vec3_t delta;
|
||||
VectorSubtract(ti.point, start, delta);
|
||||
*hitdist_out = VectorLength(delta);
|
||||
}
|
||||
if (hitplane_out) {
|
||||
*hitplane_out = ti.hitplane;
|
||||
}
|
||||
if (face_out) {
|
||||
*face_out = ti.face;
|
||||
}
|
||||
return ti.hitsky ? hittype_t::SKY : hittype_t::SOLID;
|
||||
}
|
||||
}
|
||||
|
||||
return hittype_t::NONE;
|
||||
}
|
||||
|
||||
static bool
|
||||
BSP_IntersectSingleModel(const vec3_t start, const vec3_t dirn, vec_t dist, const dmodel_t *self, vec_t *hitdist_out)
|
||||
{
|
||||
vec3_t stop;
|
||||
VectorMA(start, dist, dirn, stop);
|
||||
|
||||
traceinfo_t ti = {0};
|
||||
VectorCopy(dirn, ti.dir);
|
||||
|
||||
if (TraceFaces (&ti, self->headnode[0], start, stop)) {
|
||||
if (hitdist_out) {
|
||||
vec3_t delta;
|
||||
VectorSubtract(ti.point, start, delta);
|
||||
*hitdist_out = VectorLength(delta);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
TraceFaces
|
||||
|
||||
From lordhavoc, johnfitz (RecursiveLightPoint)
|
||||
=============
|
||||
*/
|
||||
static bool
|
||||
TraceFaces (traceinfo_t *ti, int node, const vec3_t start, const vec3_t end)
|
||||
{
|
||||
float front, back, frac;
|
||||
vec3_t mid;
|
||||
tnode_t *tnode;
|
||||
|
||||
if (node < 0)
|
||||
return false; // didn't hit anything
|
||||
|
||||
tnode = &tnodes[node]; //ericw
|
||||
|
||||
// calculate mid point
|
||||
if (tnode->type < 3)
|
||||
{
|
||||
front = start[tnode->type] - tnode->dist;
|
||||
back = end[tnode->type] - tnode->dist;
|
||||
}
|
||||
else
|
||||
{
|
||||
front = DotProduct(start, tnode->normal) - tnode->dist;
|
||||
back = DotProduct(end, tnode->normal) - tnode->dist;
|
||||
}
|
||||
|
||||
if ((back < 0) == (front < 0))
|
||||
return TraceFaces (ti, tnode->children[front < 0], start, end);
|
||||
|
||||
frac = front / (front-back);
|
||||
mid[0] = start[0] + (end[0] - start[0])*frac;
|
||||
mid[1] = start[1] + (end[1] - start[1])*frac;
|
||||
mid[2] = start[2] + (end[2] - start[2])*frac;
|
||||
|
||||
// go down front side
|
||||
if (TraceFaces (ti, tnode->children[front < 0], start, mid))
|
||||
return true; // hit something
|
||||
else
|
||||
{
|
||||
// check for impact on this node
|
||||
VectorCopy (mid, ti->point);
|
||||
//ti->lightplane = tnode->plane;
|
||||
|
||||
bsp2_dface_t *face = SearchNodeForHitFace(tnode->node, mid);
|
||||
if (face) {
|
||||
const int facenum = face - bsp_static->dfaces;
|
||||
const faceinfo_t *fi = &faceinfos[facenum];
|
||||
|
||||
// check fence
|
||||
bool passedThroughFence = false;
|
||||
if (fi->texturename[0] == '{') {
|
||||
const color_rgba sample = SampleTexture(face, bsp_static, mid); //mxd. Palette index -> RGBA
|
||||
if (sample.a < 255) {
|
||||
passedThroughFence = true;
|
||||
}
|
||||
}
|
||||
|
||||
// only solid and sky faces stop the trace.
|
||||
bool issolid, issky; //mxd
|
||||
if(bsp_static->loadversion->game->id == GAME_QUAKE_II) {
|
||||
issolid = !(fi->content_or_surf_flags & Q2_SURF_TRANSLUCENT);
|
||||
issky = (fi->content_or_surf_flags & Q2_SURF_SKY);
|
||||
} else {
|
||||
issolid = (fi->content_or_surf_flags == CONTENTS_SOLID);
|
||||
issky = (fi->content_or_surf_flags == CONTENTS_SKY);
|
||||
}
|
||||
|
||||
if (!passedThroughFence && (issolid || issky)) {
|
||||
ti->face = face;
|
||||
ti->hitsky = issky;
|
||||
VectorCopy(fi->plane.normal, ti->hitplane.normal);
|
||||
ti->hitplane.dist = fi->plane.dist;
|
||||
|
||||
// check if we hit the back side
|
||||
ti->hitback = (DotProduct(ti->dir, fi->plane.normal) >= 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
//ericw -- no impact found on this node.
|
||||
|
||||
// go down back side
|
||||
return TraceFaces (ti, tnode->children[front >= 0], mid, end);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Embree wrappers
|
||||
//
|
||||
|
||||
hitresult_t TestSky(const vec3_t start, const vec3_t dirn, const modelinfo_t *self, const bsp2_dface_t **face_out)
|
||||
{
|
||||
#ifdef HAVE_EMBREE
|
||||
if (rtbackend == backend_embree) {
|
||||
return Embree_TestSky(start, dirn, self, face_out);
|
||||
}
|
||||
#endif
|
||||
#if 0
|
||||
if (rtbackend == backend_bsp) {
|
||||
return BSP_TestSky(start, dirn, self);
|
||||
}
|
||||
#endif
|
||||
Error("no backend available");
|
||||
throw; //mxd. Silences compiler warning
|
||||
return Embree_TestSky(start, dirn, self, face_out);
|
||||
}
|
||||
|
||||
hitresult_t TestLight(const vec3_t start, const vec3_t stop, const modelinfo_t *self)
|
||||
{
|
||||
#ifdef HAVE_EMBREE
|
||||
if (rtbackend == backend_embree) {
|
||||
return Embree_TestLight(start, stop, self);
|
||||
}
|
||||
#endif
|
||||
#if 0
|
||||
if (rtbackend == backend_bsp) {
|
||||
return BSP_TestLight(start, stop, self);
|
||||
}
|
||||
#endif
|
||||
Error("no backend available");
|
||||
throw; //mxd. Silences compiler warning
|
||||
}
|
||||
|
||||
|
||||
hittype_t DirtTrace(const vec3_t start, const vec3_t dirn, vec_t dist, const modelinfo_t *self, vec_t *hitdist_out, plane_t *hitplane_out, const bsp2_dface_t **face_out)
|
||||
{
|
||||
#ifdef HAVE_EMBREE
|
||||
if (rtbackend == backend_embree) {
|
||||
return Embree_DirtTrace(start, dirn, dist, self, hitdist_out, hitplane_out, face_out);
|
||||
}
|
||||
#endif
|
||||
#if 0
|
||||
if (rtbackend == backend_bsp) {
|
||||
return BSP_DirtTrace(start, dirn, dist, self, hitdist_out, hitplane_out, face_out);
|
||||
}
|
||||
#endif
|
||||
Error("no backend available");
|
||||
throw; //mxd. Silences compiler warning
|
||||
return Embree_TestLight(start, stop, self);
|
||||
}
|
||||
|
||||
raystream_intersection_t *MakeIntersectionRayStream(int maxrays) {
|
||||
|
|
|
|||
Loading…
Reference in New Issue