qbsp: -convert quake: silence annoying warnings

This commit is contained in:
Eric Wasylishen 2017-03-26 17:46:31 -06:00
parent 73082828b4
commit 30b8503ccf
1 changed files with 8 additions and 3 deletions

View File

@ -614,8 +614,10 @@ TexDef_BSPToQuakeEd(const plane_t &faceplane, const texture_t *texture, const fl
// self check // self check
glm::vec2 uv01_test = texPlaneToUV * p0p1; glm::vec2 uv01_test = texPlaneToUV * p0p1;
glm::vec2 uv02_test = texPlaneToUV * p0p2; glm::vec2 uv02_test = texPlaneToUV * p0p2;
checkEq(uv01_test, p0p1_uv, 0.01);
checkEq(uv02_test, p0p2_uv, 0.01); // these fail if one of the texture axes is 0 length.
// checkEq(uv01_test, p0p1_uv, 0.01);
// checkEq(uv02_test, p0p2_uv, 0.01);
} }
const texdef_quake_ed_noshift_t res = Reverse_QuakeEd(texPlaneToUV, &faceplane, false); const texdef_quake_ed_noshift_t res = Reverse_QuakeEd(texPlaneToUV, &faceplane, false);
@ -814,7 +816,10 @@ Reverse_QuakeEd(glm::mat2x2 M, const plane_t *plane, bool preserveX)
} }
} }
printf("Warning, Reverse_QuakeEd failed\n"); // TODO: detect when we expect this to fail, i.e. invalid texture axes (0-length),
// and throw an error if it fails unexpectedly.
//printf("Warning, Reverse_QuakeEd failed\n");
texdef_quake_ed_noshift_t fail; texdef_quake_ed_noshift_t fail;
return fail; return fail;