qbsp.hh: clarify detail_separator comments
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@ -253,7 +253,7 @@ typedef struct surface_s {
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vec3_t mins, maxs;
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vec3_t mins, maxs;
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bool onnode; // true if surface has already been used
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bool onnode; // true if surface has already been used
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// as a splitting node
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// as a splitting node
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bool detail_separator; // true if split generated by a detail brush
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bool detail_separator; // true if ALL faces are detail
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face_t *faces; // links to all faces on either side of the surf
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face_t *faces; // links to all faces on either side of the surf
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bool has_detail; // 1 if the surface has detail brushes
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bool has_detail; // 1 if the surface has detail brushes
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bool has_struct; // 1 if the surface has non-detail brushes
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bool has_struct; // 1 if the surface has non-detail brushes
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@ -282,7 +282,7 @@ typedef struct node_s {
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int viscluster; // detail cluster for faster vis
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int viscluster; // detail cluster for faster vis
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int fillmark; // for flood filling
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int fillmark; // for flood filling
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int occupied; // entity number in leaf for outside filling
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int occupied; // entity number in leaf for outside filling
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bool detail_separator; // for vis portal generation
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bool detail_separator; // for vis portal generation. true if ALL faces on node, and on all descendant nodes/leafs, are detail.
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} node_t;
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} node_t;
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#include <qbsp/brush.hh>
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#include <qbsp/brush.hh>
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