fix HL wads loading incorrectly
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@ -232,7 +232,7 @@ std::optional<texture> load_mip(
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}
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}
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if (valid_mip_palette) {
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if (valid_mip_palette) {
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stream.seekg(header.offsets[3] + mip3_size + palette_size);
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stream.seekg(header.offsets[3] + mip3_size);
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uint16_t num_colors;
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uint16_t num_colors;
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stream >= num_colors;
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stream >= num_colors;
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