light: make PrintFaceInfo non static
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501c1a50dc
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@ -283,6 +283,9 @@ extern qboolean phongDebug;
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extern char mapfilename[1024];
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void
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PrintFaceInfo(const bsp2_dface_t *face, const bsp2_t *bsp);
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#ifdef __cplusplus
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}
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#endif
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@ -192,9 +192,6 @@ FaceCentroid(const bsp2_dface_t *face, const bsp2_t *bsp, vec3_t out)
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VectorScale(poly_centroid, 1.0 / poly_area, out);
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}
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static void
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PrintFaceInfo(const bsp2_dface_t *face, const bsp2_t *bsp);
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/*
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* ================
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* CreateFaceTransform
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@ -271,7 +268,7 @@ WorldToTexCoord(const vec3_t world, const texinfo_t *tex, vec_t coord[2])
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}
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/* Debug helper - move elsewhere? */
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static void
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void
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PrintFaceInfo(const bsp2_dface_t *face, const bsp2_t *bsp)
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{
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const texinfo_t *tex = &bsp->texinfo[face->texinfo];
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