From 32cd75d482a58b0d0af70d85d8e1def0873905ab Mon Sep 17 00:00:00 2001 From: Eric Wasylishen Date: Thu, 10 Dec 2015 17:41:22 -0700 Subject: [PATCH] web: update for v0.15.4 --- doc/bspinfo.html | 2 +- doc/bsputil.html | 2 +- doc/light.html | 45 +++++++++++++++++++++++++++++++++++++++------ doc/qbsp.html | 2 +- doc/vis.html | 2 +- index.html | 8 ++++---- 6 files changed, 47 insertions(+), 14 deletions(-) diff --git a/doc/bspinfo.html b/doc/bspinfo.html index 2800bc28..b963095d 100644 --- a/doc/bspinfo.html +++ b/doc/bspinfo.html @@ -1,5 +1,5 @@ - + diff --git a/doc/bsputil.html b/doc/bsputil.html index 75c69924..f82288e5 100644 --- a/doc/bsputil.html +++ b/doc/bsputil.html @@ -1,5 +1,5 @@ - + diff --git a/doc/light.html b/doc/light.html index c6f140d0..6767e3e2 100644 --- a/doc/light.html +++ b/doc/light.html @@ -1,5 +1,5 @@ - + @@ -263,6 +263,21 @@ use for "_sunlight_penumbra" and because of how the suns are set up in a sphere). Default 100.

+ +

−parse_escape_sequences

+ +

The "\b" escape +sequence toggles red text on/off, you can use this in any +strings in the map file. e.g. "message" "Here +is \bsome red text\b..."

+ + +

−surflight_dump

+ +

Saves the lights generated by +surfacelights to a "mapname-surflights.map" +file.

+

MODEL ENTITY KEYS

@@ -349,10 +364,9 @@ also accepted). Default is white light ("255 255

"_sunlight2" "n"

-

Set the brightness of a large -dome of lights positioned around the map (16K unit radius). -Useful for simulating higly diffused light (e.g. cloudy -skies) in outdoor areas. Default 0.

+

Set the brightness of a dome of +lights arranged around the upper hemisphere. (i.e. ambient +light, coming from above the horizon). Default 0.

"_sunlight_color2" @@ -363,6 +377,25 @@ skies) in outdoor areas. Default 0.

_sunlight2, same format as "_sunlight_color". Default is white light ("255 255 255").

+

"_sunlight3" +"n"

+ +

Same as "_sunlight2", +but for the bottom hemisphere (i.e. ambient light, coming +from below the horizon). Combine "_sunlight2" and +"_sunlight3" to have light coming equally from all +directions, e.g. for levels floating in the clouds. Default +0.

+ + +

"_sunlight_color3" +"r g b" | "_sunlight3_color" +"r g b"

+ +

Specifies the colour of +"_sunlight3". Default is white light ("255 +255 255").

+

"_dirt" "n"

@@ -386,7 +419,7 @@ the dirtmapping shadows). Default is to use the value of "n"

1 enables dirtmapping (ambient -occlusion) on sunlight2, -1 to disable. Default is to use +occlusion) on sunlight2/3, -1 to disable. Default is to use the value of "_dirt".

"_minlight_dirt" diff --git a/doc/qbsp.html b/doc/qbsp.html index f09b6fba..242b678e 100644 --- a/doc/qbsp.html +++ b/doc/qbsp.html @@ -1,5 +1,5 @@ - + diff --git a/doc/vis.html b/doc/vis.html index 0fb904f0..bf2501c0 100644 --- a/doc/vis.html +++ b/doc/vis.html @@ -1,5 +1,5 @@ - + diff --git a/index.html b/index.html index b82b23af..442c84f4 100644 --- a/index.html +++ b/index.html @@ -24,15 +24,15 @@

tyrutils-ericw

A branch of Tyrann's quake 1 tools tyrutils, focused on adding lighting features

-

Download v0.15.3: +

Download v0.15.4:

- + win32 - + osx - + tgz