decompile: fix typo

This commit is contained in:
Eric Wasylishen 2021-02-06 13:57:52 -07:00
parent 9ae2f8678e
commit 32d3fb7f10
1 changed files with 3 additions and 3 deletions

View File

@ -375,7 +375,7 @@ struct decomp_brush_side_t {
decomp_plane_t plane;
decomp_brush_side_t(const mbsp_t *bsp, const decomp_plane_t& planeIn) :
faces(BuildDecompFacesOnPlane(bsp, plane)),
faces(BuildDecompFacesOnPlane(bsp, planeIn)),
plane(planeIn) {}
decomp_brush_side_t(std::vector<decomp_brush_face_t> facesIn, const decomp_plane_t& planeIn) :
@ -514,9 +514,9 @@ DecompileLeaf(const std::vector<decomp_plane_t>* planestack, const mbsp_t *bsp,
PrintPlanePoints(bsp, side.plane, file);
// see if we have a face
auto faces = FindFacesOnNode(side.plane.node, bsp);
auto faces = side.faces;// FindFacesOnNode(side.plane.node, bsp);
if (!faces.empty()) {
const bsp2_dface_t *face = faces.at(0);
const bsp2_dface_t *face = faces.at(0).original_face;
const char *name = Face_TextureName(bsp, face);
if (0 == strlen(name)) {
fprintf(file, " %s ", DefaultTextureForContents(leaf->contents).c_str());