light: don't delete lights between DirectLightFace and MakeBounceLights
the light grid code needs them later
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@ -905,11 +905,6 @@ static void LightWorld(bspdata_t *bspdata, bool forcedscale)
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});
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if (bouncerequired && !light_options.nolighting.value()) {
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GetLights().clear();
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GetRadLights().clear();
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GetSuns().clear();
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GetSurfaceLights().clear();
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MakeBounceLights(light_options, &bsp);
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logging::header("Indirect Lighting"); // mxd
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