From 365c1430395a1f07ae989685763dfe117486a7a1 Mon Sep 17 00:00:00 2001 From: Eric Wasylishen Date: Tue, 14 Feb 2017 23:07:37 -0700 Subject: [PATCH] light: use mangle_from_vec in CalcPoints_Debug to dump point normal --- light/ltface.cc | 2 ++ 1 file changed, 2 insertions(+) diff --git a/light/ltface.cc b/light/ltface.cc index 1a7939dd..8bea54b9 100644 --- a/light/ltface.cc +++ b/light/ltface.cc @@ -434,10 +434,12 @@ CalcPoints_Debug(const lightsurf_t *surf, const bsp2_t *bsp) for (int s = 0; s < surf->width; s++) { const int i = t*surf->width + s; const vec_t *point = surf->points[i]; + const glm::vec3 mangle = mangle_from_vec(vec3_t_to_glm(surf->normals[i])); fprintf(f, "{\n"); fprintf(f, "\"classname\" \"light\"\n"); fprintf(f, "\"origin\" \"%f %f %f\"\n", point[0], point[1], point[2]); + fprintf(f, "\"mangle\" \"%f %f %f\"\n", mangle[0], mangle[1], mangle[2]); fprintf(f, "\"face\" \"%d\"\n", facenum); fprintf(f, "\"occluded\" \"%d\"\n", (int)surf->occluded[i]); fprintf(f, "\"s\" \"%d\"\n", s);