light: add some disabled code
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@ -442,16 +442,17 @@ position_t CalcPointNormal(const mbsp_t *bsp, const bsp2_dface_t *face, const qv
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if (GLM_EdgePlanes_PointInside(edgeplanes, point)) {
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return PositionSamplePointOnFace(bsp, face, phongShaded, point, modelOffset);
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}
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#if 0
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// fixme: handle "not possible to compute"
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const qvec3f centroid = Face_Centroid(bsp, face);
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for (const auto &neighbour : neighbours) {
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for (const neighbour_t &n : neighbours) {
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/*
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check if in XXX area:
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"in1" "in2"
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\XXXX|
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\XXX|
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|--|----|
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@ -461,7 +462,28 @@ position_t CalcPointNormal(const mbsp_t *bsp, const bsp2_dface_t *face, const qv
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*/
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const qvec3f in1_normal = qv::cross(qv::normalize(n.p0 - centroid), facecache.normal());
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const qvec3f in2_normal = qv::cross(facecache.normal(), qv::normalize(n.p1 - centroid));
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const qvec4f in1 = GLM_MakePlane(in1_normal, n.p0);
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const qvec4f in2 = GLM_MakePlane(in2_normal, n.p1);
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const float in1_dist = GLM_DistAbovePlane(in1, point);
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const float in2_dist = GLM_DistAbovePlane(in2, point);
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if (in1_dist >= 0 && in2_dist >= 0) {
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const auto &n_facecache = FaceCacheForFNum(Face_GetNum(bsp, n.face));
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const qvec4f &n_surfplane = n_facecache.plane();
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const auto &n_edgeplanes = n_facecache.edgePlanes();
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// project `point` onto the surface plane, then lift it off again
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const qvec3f n_point = GLM_ProjectPointOntoPlane(n_surfplane, origPoint) + (qvec3f(n_surfplane) * sampleOffPlaneDist);
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// check if in face..
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if (GLM_EdgePlanes_PointInside(n_edgeplanes, n_point)) {
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return PositionSamplePointOnFace(bsp, n.face, phongShaded, n_point, modelOffset);
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}
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}
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}
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#endif
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// not in any triangle. among the edges this point is _behind_,
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// search for the one that the point is least past the endpoints of the edge
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