light: lightsurf_t: remove texorg member
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@ -78,11 +78,6 @@ public:
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const img::texture *suntexture_value;
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};
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struct texorg_t
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{
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qmat4x4f texSpaceToWorld;
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};
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class modelinfo_t;
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namespace settings
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{
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@ -136,8 +131,6 @@ struct lightsurf_t
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*/
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std::vector<uint8_t> pvs;
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/* stuff used by CalcPoint */
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texorg_t texorg;
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int width, height;
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/* for lit water. receive light from either front or back. */
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@ -374,9 +374,9 @@ static position_t PositionSamplePointOnFace(
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return position_t(face, point, pointNormal);
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}
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constexpr qvec3d TexCoordToWorld(vec_t s, vec_t t, const texorg_t *texorg)
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constexpr qvec3d TexCoordToWorld(vec_t s, vec_t t, const qmat4x4f &texSpaceToWorld)
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{
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return (texorg->texSpaceToWorld * qvec4f(s, t, /* one "unit" in front of surface */ 1.0, 1.0)).xyz();
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return (texSpaceToWorld * qvec4f(s, t, /* one "unit" in front of surface */ 1.0, 1.0)).xyz();
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}
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/*
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@ -417,7 +417,7 @@ static void CalcPoints(
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const vec_t us = starts + s * st_step;
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const vec_t ut = startt + t * st_step;
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point = TexCoordToWorld(us, ut, &surf->texorg);
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point = TexCoordToWorld(us, ut, surf->extents.texCoordToWorldMatrix);
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// do this before correcting the point, so we can wrap around the inside of pipes
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const bool phongshaded = (surf->curved && cfg.phongallowed.value());
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@ -695,9 +695,6 @@ static std::unique_ptr<lightsurf_t> Lightsurf_Init(const modelinfo_t *modelinfo,
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plane = bsp->dplanes[face->planenum];
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}
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/* Set up the texorg for coordinate transformation */
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lightsurf->texorg.texSpaceToWorld = spaceToWorld;
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const mtexinfo_t *tex = &bsp->texinfo[face->texinfo];
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lightsurf->snormal = qv::normalize(tex->vecs.row(0).xyz());
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lightsurf->tnormal = -qv::normalize(tex->vecs.row(1).xyz());
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