qbsp: use -oldaxis by default
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@ -37,8 +37,10 @@ Computes portal information for transparent water (default)
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Computes portal information for opaque water
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.IP "\fB\-transsky\fP"
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Computes portal information for transparent sky
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.IP "\fB\-oldaxis\fP"
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Uses original qbsp texture alignment algorithm
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.IP "\fB\-nooldaxis\fP"
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Use alternate texture alignment algorithm. The default is to use the original
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QBSP texture alignment algorithm, which required the -oldaxis switch in
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tyrutils-ericw v0.15.1 and earlier.
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.IP "\fB\-forcegoodtree\fP (experimental)"
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Force use of expensive processing for SolidBSP stage. Often results
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in a more optimal BSP file in terms of file size, at the expense of
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@ -64,7 +66,7 @@ Use different texture subdivision (default 240)
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Search this directory for wad files (default is cwd)
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.IP "\fB\-oldrottex\fP"
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Use old method of texturing rotate_ brushes where the mapper aligns
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textures for the object at (0 0 0).
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textures for the object at (0 0 0).
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.SH "SPECIAL TEXTURE NAMES"
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.PP
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@ -452,6 +452,7 @@ ParseOptions(char *szOptions)
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options.BSPVersion = BSPVERSION;
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options.fTranswater = true;
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options.fixRotateObjTexture = true;
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options.fOldaxis = true;
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szEnd = szOptions + strlen(szOptions);
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szTok = GetTok(szOptions, szEnd);
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@ -486,7 +487,9 @@ ParseOptions(char *szOptions)
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else if (!strcasecmp(szTok, "transsky"))
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options.fTranssky = true;
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else if (!strcasecmp(szTok, "oldaxis"))
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options.fOldaxis = true;
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logprint("-oldaxis is now the default and the flag is ignored.\nUse -nooldaxis to get the alternate behaviour.\n");
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else if (!strcasecmp(szTok, "nooldaxis"))
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options.fOldaxis = false;
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else if (!strcasecmp(szTok, "forcegoodtree"))
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options.forceGoodTree = true;
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else if (!strcasecmp(szTok, "bspleak"))
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