build: work around macOS compile error
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096f347a12
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3c1cd97d63
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@ -693,6 +693,7 @@ TEST_CASE("q2_detail_wall" * doctest::test_suite("testmaps_q2"))
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for (const auto &mapname : maps) {
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SUBCASE(mapname.c_str()) {
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const auto [bsp, bspx, prt] = LoadTestmapQ2(mapname);
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auto *game = bsp.loadversion->game;
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CHECK(GAME_QUAKE_II == bsp.loadversion->game->id);
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@ -704,13 +705,13 @@ TEST_CASE("q2_detail_wall" * doctest::test_suite("testmaps_q2"))
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{
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INFO("check leaf / brush contents");
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CAPTURE(contentflags_t{detail_wall_leaf->contents}.to_string(bsp.loadversion->game));
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CAPTURE(contentflags_t{detail_wall_leaf->contents}.to_string(game));
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CHECK(Q2_CONTENTS_SOLID == detail_wall_leaf->contents);
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REQUIRE(1 == Leaf_Brushes(&bsp, detail_wall_leaf).size());
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auto *brush = Leaf_Brushes(&bsp, detail_wall_leaf).at(0);
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CAPTURE(contentflags_t{brush->contents}.to_string(bsp.loadversion->game));
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CAPTURE(contentflags_t{brush->contents}.to_string(game));
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CHECK(Q2_CONTENTS_SOLID == brush->contents);
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}
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