light: EstimateVisibleBoundsAtPoint: increase to 1024 samples to fix lightstest1.map.

remove randomness. only expand AABB by 1% down from 10%, since using 1024 samples now, bbox will be closer to the actual one.
This commit is contained in:
Eric Wasylishen 2016-08-09 23:31:48 -06:00
parent 908cb177d4
commit 3d19354514
1 changed files with 5 additions and 6 deletions

View File

@ -1015,7 +1015,7 @@ FixLightsOnFaces(const bsp2_t *bsp)
void EstimateVisibleBoundsAtPoint(const vec3_t point, vec3_t mins, vec3_t maxs)
{
const int N = 16;
const int N = 32;
const int N2 = N*N;
raystream_t *rs = MakeRayStream(N2);
@ -1023,12 +1023,11 @@ void EstimateVisibleBoundsAtPoint(const vec3_t point, vec3_t mins, vec3_t maxs)
AABB_Init(mins, maxs, point);
for (int x=0; x<N; x++) {
for (int y=0; y<N; y++) {
const vec_t u1 = static_cast<float>(x + Random()) / static_cast<float>(N);
const vec_t u2 = static_cast<float>(y + Random()) / static_cast<float>(N);
const vec_t u1 = static_cast<float>(x) / static_cast<float>(N - 1);
const vec_t u2 = static_cast<float>(y) / static_cast<float>(N - 1);
vec3_t dir;
UniformPointOnSphere(dir, u1, u2);
//RandomDir(dir);
rs->pushRay(0, point, dir, 65536.0f, nullptr);
}
@ -1048,10 +1047,10 @@ void EstimateVisibleBoundsAtPoint(const vec3_t point, vec3_t mins, vec3_t maxs)
AABB_Expand(mins, maxs, stop);
}
// grow it by 10% in each direction
// grow it by 1% in each direction
vec3_t size;
AABB_Size(mins, maxs, size);
VectorScale(size, 0.10, size);
VectorScale(size, 0.01, size);
AABB_Grow(mins, maxs, size);
/*