docs: move spike's additions to man pages

This commit is contained in:
Eric Wasylishen 2016-06-04 16:16:30 -06:00
parent 1a96a90dab
commit 3daea6f33a
3 changed files with 25 additions and 33 deletions

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# tyrutils-ericw-spike
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##Added features:
###qbsp:
- parser: string escape verification.
- arg: `-wrbrushes`: (bspx) Includes a list of brushes for brush-based collision
- arg: `-wrbrushesonly`: `-wrbrushes` combined with `-noclip` argument
- arg: `-notex`: Write only placeholder textures, to depend upon replacements
- field: `_phong`: 1 enables phong shading with a default `_phong_angle` of 89 (softens columns etc).
- field: `_phong_angle`: enables phong shading with a custom angle. Adjacent faces with normals this many degrees apart (or less) will be smoothed
- field: `_lmscale`: Generates an LMSHIFT bspx lump for use by a light util. Note that both scaled and unscaled lighting will normally be used.
###light:
- worldfield: `_lightmap_scale`: Forces all surfaces+submodels to use this specific lightmap scale. Removes `LMSHIFT` field.
- arg: `-lmscale`: Equivelent to `_lightmap_scale` worldspawn key.
- arg: `-bspxlit`: Writes rgb data into the bsp itself.
- arg: `-bspx`: Writes both rgb and directions data into the bsp itself.
- arg: `-novanilla`: Fallback scaled lighting will be omitted. Standard grey lighting will be ommitted if there are coloured lights. Implies `-bspxlit`. `-lit` will no longer be implied by the presence of coloured lights.
### bspinfo:
- displays bspx lumps.
### vis:
- no changes
Updated 2015-07-13
## tyrutils-ericw (v0.15.4)
- Website: http://ericwa.github.io/tyrutils-ericw
- Maintainer: Eric Wasylishen (AKA ericw)
@ -41,6 +9,9 @@ Updated 2015-07-13
- Author: Kevin Shanahan (AKA Tyrann)
- Email: tyrann@disenchant.net
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tyrutils-ericw is a branch of Tyrann's quake 1 tools, focused on
adding lighting features, mostly borrowed from q3map2. There are a few
bugfixes for qbsp as well. Original readme follows:

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@ -84,6 +84,14 @@ Set the number of samples to use for "_sunlight_penumbra" and "_sunlight2" (sunl
The "\\b" escape sequence toggles red text on/off, you can use this in any strings in the map file. e.g. "message" "Here is \\bsome red text\\b..."
.IP "\fB\-surflight_dump\fP"
Saves the lights generated by surfacelights to a "mapname-surflights.map" file.
.IP "\fB\-lmscale n\fP"
Equivelent to "_lightmap_scale" worldspawn key.
.IP "\fB\-bspxlit\fP"
Writes rgb data into the bsp itself.
.IP "\fB\-bspx\fP"
Writes both rgb and directions data into the bsp itself.
.IP "\fB\-novanilla\fP
Fallback scaled lighting will be omitted. Standard grey lighting will be ommitted if there are coloured lights. Implies "-bspxlit". "-lit" will no longer be implied by the presence of coloured lights.
.SH "MODEL ENTITY KEYS"
@ -188,6 +196,8 @@ Lower values can avoid unwanted dirt on arches, pipe interiors, etc.
.IP "\fB""_gamma"" ""n""\fP"
Adjust brightness of final lightmap. Default 1, >1 is brighter, <1 is darker.
.IP "\fB""_lightmap_scale"" ""n""\fP"
Forces all surfaces+submodels to use this specific lightmap scale. Removes "LMSHIFT" field.
.SS "Model Entity Keys"

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@ -74,6 +74,12 @@ times on large maps and should generate better bsp trees as well.
From txqbsp-xt, thanks rebb. (default 1024, 0 to disable)
.IP "\fB\-hexen2\fP"
Generate a hexen2 bsp.
.IP "\fB\-wrbrushes\fP"
(bspx) Includes a list of brushes for brush-based collision.
.IP "\fB\-wrbrushesonly\fP"
"-wrbrushes" combined with "-noclip" argument.
.IP "\fB\-notex\fP"
Write only placeholder textures, to depend upon replacements.
.SH "SPECIAL TEXTURE NAMES"
.PP
@ -176,6 +182,11 @@ information needed by vis to compute the potentially visible set (PVS) for the
map/bsp. So you will also need a vis util capable of processing the PRT2 file
format.
.SH "Model Entity Keys"
.IP "\fB""_lmscale"" ""n""\fP"
Generates an LMSHIFT bspx lump for use by a light util. Note that both scaled and unscaled lighting will normally be used.
.SH MAP COMPATIBILITY
In addition to standard Quake 1 .map files, TyrUtils QBSP is compatible with: