light: add fixme
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@ -328,6 +328,8 @@ SampleTexture(const bsp2_dface_t *face, const mbsp_t *bsp, const vec3_t point)
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assert (x >= 0);
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assert (y >= 0);
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// FIXME: this is broken - palette index? color?
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// see: https://github.com/ericwa/ericw-tools/commit/0661098bc57d09b9961aa8314c52545a8f89a1e1#diff-dff5fe3d0288e49cabf1e7bc8fb28819c513be54cb7bbcdbea8b52ee0efd6bf5
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color_rgba *data = (color_rgba*)((uint8_t*)miptex + miptex->offset);
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sample = data[(miptex->width * y) + x];
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