light: don't discard near-black lightmaps in q2
This commit is contained in:
parent
873e0b8a35
commit
41527a1c39
|
|
@ -2597,9 +2597,11 @@ WriteLightmaps(const mbsp_t *bsp, bsp2_dface_t *face, facesup_t *facesup, const
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// skip lightmaps where all samples have brightness below 1
|
// skip lightmaps where all samples have brightness below 1
|
||||||
const float maxb = Lightmap_MaxBrightness(&lightmap, lightsurf);
|
if (bsp->loadversion != Q2_BSPVERSION) { // HACK: don't do this on Q2. seems if all styles are 0xff, the face is drawn fullbright instead of black (Q1)
|
||||||
if (maxb < 1)
|
const float maxb = Lightmap_MaxBrightness(&lightmap, lightsurf);
|
||||||
continue;
|
if (maxb < 1)
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
const float avgb = Lightmap_AvgBrightness(&lightmap, lightsurf);
|
const float avgb = Lightmap_AvgBrightness(&lightmap, lightsurf);
|
||||||
sortable.push_back({ avgb, &lightmap });
|
sortable.push_back({ avgb, &lightmap });
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue