move generic image loading routine to `img`
move light-specific "load textures from BSP" routine to light fix a couple bugs with external wad textures (there should always be at least a 40-byte miptex in there) light can now load external textures move -paths to common settings fix bug with missing texture not filling miptex name
This commit is contained in:
parent
c23b7d2ec9
commit
44c50717c3
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@ -69,7 +69,7 @@ static void ExportWad(std::ofstream &wadfile, mbsp_t *bsp)
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/* Count up the valid lumps */
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numvalid = 0;
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for (auto &texture : texdata.textures) {
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if (!texture.data.empty()) {
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if (texture.data.size() > sizeof(dmiptex_t)) {
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numvalid++;
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}
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}
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@ -85,7 +85,7 @@ static void ExportWad(std::ofstream &wadfile, mbsp_t *bsp)
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/* Miptex data will follow the lump headers */
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filepos = sizeof(header) + numvalid * sizeof(lump);
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for (auto &miptex : texdata.textures) {
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if (miptex.data.empty())
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if (miptex.data.size() <= sizeof(dmiptex_t))
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continue;
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lump.filepos = filepos;
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@ -99,7 +99,7 @@ static void ExportWad(std::ofstream &wadfile, mbsp_t *bsp)
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wadfile <= lump;
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}
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for (auto &miptex : texdata.textures) {
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if (!miptex.data.empty()) {
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if (miptex.data.size() > sizeof(dmiptex_t)) {
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miptex.stream_write(wadfile);
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}
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}
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148
common/imglib.cc
148
common/imglib.cc
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@ -119,7 +119,7 @@ struct q2_miptex_t
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auto stream_data() { return std::tie(name, width, height, offsets, animname, flags, contents, value); }
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};
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std::optional<texture> load_wal(const std::string &name, const fs::data &file, bool meta_only)
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std::optional<texture> load_wal(const std::string_view &name, const fs::data &file, bool meta_only, const gamedef_t *game)
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{
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memstream stream(file->data(), file->size(), std::ios_base::in | std::ios_base::binary);
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stream >> endianness<std::endian::little>;
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@ -159,7 +159,7 @@ Quake/Half Life MIP
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============================================================================
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*/
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std::optional<texture> load_mip(const std::string &name, const fs::data &file, bool meta_only, const gamedef_t *game)
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std::optional<texture> load_mip(const std::string_view &name, const fs::data &file, bool meta_only, const gamedef_t *game)
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{
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memstream stream(file->data(), file->size(), std::ios_base::in | std::ios_base::binary);
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stream >> endianness<std::endian::little>;
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@ -273,7 +273,7 @@ struct targa_t
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LoadTGA
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=============
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*/
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std::optional<texture> load_tga(const std::string &name, const fs::data &file, bool meta_only)
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std::optional<texture> load_tga(const std::string_view &name, const fs::data &file, bool meta_only, const gamedef_t *game)
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{
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memstream stream(file->data(), file->size(), std::ios_base::in | std::ios_base::binary);
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stream >> endianness<std::endian::little>;
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@ -401,9 +401,9 @@ breakOut:;
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// texture cache
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std::unordered_map<std::string, texture, case_insensitive_hash, case_insensitive_equal> textures;
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const texture *find(const std::string &str)
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const texture *find(const std::string_view &str)
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{
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auto it = textures.find(str);
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auto it = textures.find(str.data());
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if (it == textures.end()) {
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return nullptr;
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@ -428,128 +428,40 @@ qvec3b calculate_average(const std::vector<qvec4b> &pixels)
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return avg /= n;
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}
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/*
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==============================================================================
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Load (Quake 2) / Convert (Quake, Hexen 2) textures from paletted to RGBA (mxd)
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==============================================================================
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*/
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static void AddTextureName(const char *textureName)
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std::tuple<std::optional<img::texture>, fs::resolve_result, fs::data> load_texture(const std::string_view &name, bool meta_only, const gamedef_t *game, const settings::common_settings &options)
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{
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if (textures.find(textureName) != textures.end()) {
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return;
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fs::path prefix;
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if (game->id == GAME_QUAKE_II) {
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prefix = "textures";
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}
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auto &tex = textures.emplace(textureName, texture{}).first->second;
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for (auto &ext : img::extension_list) {
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fs::path p = (prefix / name) += ext.suffix;
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static constexpr struct
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{
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const char *name;
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decltype(load_wal) *loader;
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} supportedExtensions[] = {{"tga", load_tga}};
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if (auto pos = fs::where(p, options.filepriority.value() == settings::search_priority_t::LOOSE)) {
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if (auto data = fs::load(pos)) {
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std::optional<img::texture> texture;
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// find wal first, since we'll use it for metadata
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auto wal = fs::load("textures" / fs::path(textureName) += ".wal");
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switch (ext.id) {
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case img::ext::TGA:
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texture = img::load_tga(name.data(), data, meta_only, game);
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break;
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case img::ext::WAL:
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texture = img::load_wal(name.data(), data, meta_only, game);
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break;
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case img::ext::MIP:
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texture = img::load_mip(name.data(), data, meta_only, game);
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break;
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}
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if (!wal) {
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logging::funcprint("WARNING: can't find .wal for {}\n", textureName);
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} else {
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auto walTex = load_wal(textureName, wal, false);
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if (walTex) {
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tex = std::move(*walTex);
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}
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}
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// now check for replacements
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for (auto &ext : supportedExtensions) {
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auto replacement = fs::load(("textures" / fs::path(textureName) += ".") += ext.name);
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if (!replacement) {
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continue;
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}
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auto replacementTex = ext.loader(textureName, replacement, false);
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if (replacementTex) {
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tex.meta.width = replacementTex->meta.width;
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tex.meta.height = replacementTex->meta.height;
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tex.pixels = std::move(replacementTex->pixels);
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break;
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}
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}
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tex.meta.averageColor = calculate_average(tex.pixels);
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}
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// Load all of the referenced textures from the BSP texinfos into
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// the texture cache.
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static void LoadTextures(const mbsp_t *bsp)
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{
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// gather all loadable textures...
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for (auto &texinfo : bsp->texinfo) {
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AddTextureName(texinfo.texture.data());
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}
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// gather textures used by _project_texture.
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// FIXME: I'm sure we can resolve this so we don't parse entdata twice.
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auto entdicts = EntData_Parse(bsp->dentdata);
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for (auto &entdict : entdicts) {
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if (entdict.get("classname").find("light") == 0) {
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const auto &tex = entdict.get("_project_texture");
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if (!tex.empty()) {
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AddTextureName(tex.c_str());
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if (texture) {
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return {texture, pos, data};
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}
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}
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}
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}
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}
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// Load all of the paletted textures from the BSP into
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// the texture cache.
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// TODO: doesn't handle external wads...
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static void ConvertTextures(const mbsp_t *bsp)
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{
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if (!bsp->dtex.textures.size()) {
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return;
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}
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for (auto &miptex : bsp->dtex.textures) {
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if (textures.find(miptex.name) != textures.end()) {
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logging::funcprint("WARNING: Texture {} duplicated\n", miptex.name);
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continue;
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}
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// Add empty to keep texture index in case of load problems...
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auto &tex = textures.emplace(miptex.name, texture{}).first->second;
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// FIXME: fs::load
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if (miptex.data.empty()) {
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logging::funcprint("WARNING: Texture {} is external\n", miptex.name);
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continue;
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}
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auto loaded_tex = img::load_mip(miptex.name, miptex.data, false, bsp->loadversion->game);
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if (!loaded_tex) {
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logging::funcprint("WARNING: Texture {} is invalid\n", miptex.name);
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continue;
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}
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tex = std::move(loaded_tex.value());
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tex.meta.averageColor = calculate_average(tex.pixels);
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}
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}
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void load_textures(const mbsp_t *bsp)
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{
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logging::print("--- {} ---\n", __func__);
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if (bsp->loadversion->game->id == GAME_QUAKE_II) {
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LoadTextures(bsp);
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} else if (bsp->dtex.textures.size() > 0) {
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ConvertTextures(bsp);
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} else {
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logging::print("WARNING: failed to load or convert textures.\n");
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}
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return {std::nullopt, {}, {}};
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}
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} // namespace img
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@ -329,7 +329,9 @@ struct dmiptexlump_t
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next_offset = offsets[i + 1];
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}
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tex.stream_read(stream, next_offset - offset);
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if (next_offset > offset) {
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tex.stream_read(stream, next_offset - offset);
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}
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}
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}
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@ -34,13 +34,6 @@ enum class ext
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MIP
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};
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constexpr struct { const char *suffix; ext id; } extension_list[] = {
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{ ".tga", ext::TGA },
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{ ".wal", ext::WAL },
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{ ".mip", ext::MIP },
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{ "", ext::MIP }
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};
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extern std::vector<qvec3b> palette;
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// Palette
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@ -74,17 +67,25 @@ extern std::unordered_map<std::string, texture, case_insensitive_hash, case_inse
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qvec3b calculate_average(const std::vector<qvec4b> &pixels);
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const texture *find(const std::string &str);
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const texture *find(const std::string_view &str);
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// Load wal
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std::optional<texture> load_wal(const std::string &name, const fs::data &file, bool meta_only);
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std::optional<texture> load_wal(const std::string_view &name, const fs::data &file, bool meta_only, const gamedef_t *game);
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// Load TGA
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std::optional<texture> load_tga(const std::string &name, const fs::data &file, bool meta_only);
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std::optional<texture> load_tga(const std::string_view &name, const fs::data &file, bool meta_only, const gamedef_t *game);
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// Load Quake/Half Life mip (raw data)
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std::optional<texture> load_mip(const std::string &name, const fs::data &file, bool meta_only, const gamedef_t *game);
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std::optional<texture> load_mip(const std::string_view &name, const fs::data &file, bool meta_only, const gamedef_t *game);
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// Pull in texture data from the BSP into the textures map
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void load_textures(const mbsp_t *bsp);
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// list of supported extensions and their loaders
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constexpr struct { const char *suffix; ext id; decltype(load_wal) *loader; } extension_list[] = {
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{ ".tga", ext::TGA, load_tga },
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{ ".wal", ext::WAL, load_wal },
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{ ".mip", ext::MIP, load_mip },
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{ "", ext::MIP, load_mip }
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};
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// Attempt to load a texture from the specified name.
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std::tuple<std::optional<texture>, fs::resolve_result, fs::data> load_texture(const std::string_view &name, bool meta_only, const gamedef_t *game, const settings::common_settings &options);
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}; // namespace img
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@ -848,6 +848,7 @@ public:
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setting_redirect quiet{this, {"quiet", "noverbose"}, {&nopercent, &nostat, &noprogress}, &logging_group, "suppress non-important messages (equivalent to -nopercent -nostat -noprogress)"};
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setting_string basedir{this, "basedir", "", "dir_name", &game_group, "override the default game base directory"};
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setting_enum<search_priority_t> filepriority{this, "filepriority", search_priority_t::LOOSE, { { "loose", search_priority_t::LOOSE }, { "archive", search_priority_t::ARCHIVE } }, &game_group, "which types of archives (folders/loose files or packed archives) are higher priority and chosen first for path searching" };
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setting_set paths{this, "path", "\"/path/to/folder\" <multiple allowed>", &game_group, "additional paths or archives to add to the search path, mostly for loose files"};
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setting_bool q2rtx{this, "q2rtx", false, &game_group, "adjust settings to best support Q2RTX"};
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virtual void setParameters(int argc, const char **argv);
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@ -181,8 +181,6 @@ struct mapdata_t
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std::unordered_map<std::string, std::optional<img::texture_meta>> meta_cache;
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// load or fetch image meta associated with the specified name
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const std::optional<img::texture_meta> &load_image_meta(const std::string_view &name);
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// load image data for the specified name
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std::tuple<std::optional<img::texture>, fs::resolve_result, fs::data> load_image_data(const std::string_view &name, bool meta_only);
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// whether we had attempted loading texture stuff
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bool textures_loaded = false;
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@ -222,7 +222,6 @@ public:
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this, "expand", false, &common_format_group, "write hull 1 expanded brushes to expanded.map for debugging"};
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setting_wadpathset wadpaths{this, {"wadpath", "xwadpath"}, &map_development_group,
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"add a path to the wad search paths; wads found in xwadpath's will not be embedded, otherwise they will be embedded (if not -notex)"};
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setting_set paths{this, "path", "\"/path/to/folder\" <multiple allowed>", &map_development_group, "additional paths or archives to add to the search path, mostly for loose files"};
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setting_bool notriggermodels{this, "notriggermodels", false, &common_format_group, "for supported game code only: triggers will not write a model\nout, and will instead just write out their mins/maxs."};
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setting_set aliasdefs{this, "aliasdef", "\"path/to/file.def\" <multiple allowed>", &map_development_group, "path to an alias definition file, which can transform entities in the .map into other entities."};
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123
light/light.cc
123
light/light.cc
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@ -863,6 +863,127 @@ static inline void WriteNormals(const mbsp_t &bsp, bspdata_t &bspdata)
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}
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}
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/*
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==============================================================================
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Load (Quake 2) / Convert (Quake, Hexen 2) textures from paletted to RGBA (mxd)
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==============================================================================
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*/
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static void AddTextureName(const char *textureName, const mbsp_t *bsp)
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{
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if (img::find(textureName)) {
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return;
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}
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auto &tex = img::textures.emplace(textureName, img::texture{}).first->second;
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// find wal first, since we'll use it for metadata
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auto wal = fs::load("textures" / fs::path(textureName) += ".wal");
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if (!wal) {
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logging::funcprint("WARNING: can't find .wal for {}\n", textureName);
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} else {
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auto walTex = img::load_wal(textureName, wal, false, bsp->loadversion->game);
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if (walTex) {
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tex = std::move(*walTex);
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}
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}
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// now check for replacements
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auto [replacement_tex, _0, _1] = img::load_texture(textureName, false, bsp->loadversion->game, options);
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// FIXME: I think this is fundamentally wrong; we need the
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// original texture's size for texcoords
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if (replacement_tex) {
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tex.meta.width = replacement_tex->meta.width;
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tex.meta.height = replacement_tex->meta.height;
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tex.pixels = std::move(replacement_tex->pixels);
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}
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tex.meta.averageColor = img::calculate_average(tex.pixels);
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}
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// Load all of the referenced textures from the BSP texinfos into
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// the texture cache.
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static void LoadTextures(const mbsp_t *bsp)
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{
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// gather all loadable textures...
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for (auto &texinfo : bsp->texinfo) {
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AddTextureName(texinfo.texture.data(), bsp);
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}
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// gather textures used by _project_texture.
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// FIXME: I'm sure we can resolve this so we don't parse entdata twice.
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auto entdicts = EntData_Parse(bsp->dentdata);
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for (auto &entdict : entdicts) {
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if (entdict.get("classname").find("light") == 0) {
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const auto &tex = entdict.get("_project_texture");
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if (!tex.empty()) {
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AddTextureName(tex.c_str(), bsp);
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}
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}
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}
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}
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// Load all of the paletted textures from the BSP into
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// the texture cache.
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static void ConvertTextures(const mbsp_t *bsp)
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{
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if (!bsp->dtex.textures.size()) {
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return;
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}
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for (auto &miptex : bsp->dtex.textures) {
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if (img::find(miptex.name)) {
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logging::funcprint("WARNING: Texture {} duplicated\n", miptex.name);
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continue;
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}
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// Add empty to keep texture index in case of load problems...
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auto &tex = img::textures.emplace(miptex.name, img::texture{}).first->second;
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// try to load it externally first
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auto [texture, _0, _1] = img::load_texture(miptex.name, false, bsp->loadversion->game, options);
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if (texture) {
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tex = std::move(texture.value());
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} else {
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if (miptex.data.size() <= sizeof(dmiptex_t)) {
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logging::funcprint("WARNING: can't find texture {}\n", miptex.name);
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continue;
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}
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auto loaded_tex = img::load_mip(miptex.name, miptex.data, false, bsp->loadversion->game);
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if (!loaded_tex) {
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logging::funcprint("WARNING: Texture {} is invalid\n", miptex.name);
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continue;
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}
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||||
|
||||
tex = std::move(loaded_tex.value());
|
||||
}
|
||||
|
||||
tex.meta.averageColor = img::calculate_average(tex.pixels);
|
||||
}
|
||||
}
|
||||
|
||||
void load_textures(const mbsp_t *bsp)
|
||||
{
|
||||
logging::print("--- {} ---\n", __func__);
|
||||
|
||||
for (auto &path : options.paths.values()) {
|
||||
fs::addArchive(path, true);
|
||||
}
|
||||
|
||||
if (bsp->loadversion->game->id == GAME_QUAKE_II) {
|
||||
LoadTextures(bsp);
|
||||
} else if (bsp->dtex.textures.size() > 0) {
|
||||
ConvertTextures(bsp);
|
||||
} else {
|
||||
logging::print("WARNING: failed to load or convert textures.\n");
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* ==================
|
||||
* main
|
||||
|
|
@ -912,7 +1033,7 @@ int light_main(int argc, const char **argv)
|
|||
options.bouncescale.setValue(1.5f);
|
||||
}
|
||||
|
||||
img::load_textures(&bsp);
|
||||
load_textures(&bsp);
|
||||
|
||||
LoadExtendedTexinfoFlags(source, &bsp);
|
||||
LoadEntities(options, &bsp);
|
||||
|
|
|
|||
39
qbsp/map.cc
39
qbsp/map.cc
|
|
@ -43,43 +43,6 @@
|
|||
|
||||
mapdata_t map;
|
||||
|
||||
std::tuple<std::optional<img::texture>, fs::resolve_result, fs::data> mapdata_t::load_image_data(const std::string_view &name, bool meta_only)
|
||||
{
|
||||
fs::path prefix;
|
||||
|
||||
if (options.target_game->id == GAME_QUAKE_II) {
|
||||
prefix = "textures";
|
||||
}
|
||||
|
||||
for (auto &ext : img::extension_list) {
|
||||
fs::path p = (prefix / name) += ext.suffix;
|
||||
|
||||
if (auto pos = fs::where(p, options.filepriority.value() == settings::search_priority_t::LOOSE)) {
|
||||
if (auto data = fs::load(pos)) {
|
||||
std::optional<img::texture> texture;
|
||||
|
||||
switch (ext.id) {
|
||||
case img::ext::TGA:
|
||||
texture = img::load_tga(name.data(), data, meta_only);
|
||||
break;
|
||||
case img::ext::WAL:
|
||||
texture = img::load_wal(name.data(), data, meta_only);
|
||||
break;
|
||||
case img::ext::MIP:
|
||||
texture = img::load_mip(name.data(), data, meta_only, options.target_game);
|
||||
break;
|
||||
}
|
||||
|
||||
if (texture) {
|
||||
return {texture, pos, data};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return {std::nullopt, {}, {}};
|
||||
}
|
||||
|
||||
const std::optional<img::texture_meta> &mapdata_t::load_image_meta(const std::string_view &name)
|
||||
{
|
||||
static std::optional<img::texture_meta> nullmeta = std::nullopt;
|
||||
|
|
@ -89,7 +52,7 @@ const std::optional<img::texture_meta> &mapdata_t::load_image_meta(const std::st
|
|||
return it->second;
|
||||
}
|
||||
|
||||
auto [texture, _0, _1] = load_image_data(name, true);
|
||||
auto [texture, _0, _1] = img::load_texture(name, true, options.target_game, options);
|
||||
|
||||
if (texture) {
|
||||
return meta_cache.emplace(name, texture->meta).first->second;
|
||||
|
|
|
|||
67
qbsp/qbsp.cc
67
qbsp/qbsp.cc
|
|
@ -1131,44 +1131,49 @@ static void CreateHulls(void)
|
|||
static void LoadTextureData()
|
||||
{
|
||||
for (size_t i = 0; i < map.miptex.size(); i++) {
|
||||
auto [tex, pos, file] = map.load_image_data(map.miptex[i].name, true);
|
||||
|
||||
if (!tex) {
|
||||
if (pos.archive) {
|
||||
logging::print("WARNING: unable to load texture {} in archive {}\n", map.miptex[i].name, pos.archive->pathname);
|
||||
} else {
|
||||
logging::print("WARNING: unable to find texture {}\n", map.miptex[i].name);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// always fill the name even if we can't find it
|
||||
auto &miptex = map.bsp.dtex.textures[i];
|
||||
miptex.name = map.miptex[i].name;
|
||||
miptex.width = tex->meta.width;
|
||||
miptex.height = tex->meta.height;
|
||||
|
||||
// only mips can be embedded directly
|
||||
if (!pos.archive->external && tex->meta.extension == img::ext::MIP) {
|
||||
miptex.data = std::move(file.value());
|
||||
} else {
|
||||
// construct fake data that solely contains the header.
|
||||
miptex.data.resize(sizeof(dmiptex_t));
|
||||
{
|
||||
auto [tex, pos, file] = img::load_texture(map.miptex[i].name, true, options.target_game, options);
|
||||
|
||||
dmiptex_t header {};
|
||||
if (miptex.name.size() >= 16) {
|
||||
logging::print("WARNING: texture {} name too long for Quake miptex\n", miptex.name);
|
||||
std::copy_n(miptex.name.begin(), 15, header.name.begin());
|
||||
if (!tex) {
|
||||
if (pos.archive) {
|
||||
logging::print("WARNING: unable to load texture {} in archive {}\n", map.miptex[i].name, pos.archive->pathname);
|
||||
} else {
|
||||
logging::print("WARNING: unable to find texture {}\n", map.miptex[i].name);
|
||||
}
|
||||
} else {
|
||||
std::copy(miptex.name.begin(), miptex.name.end(), header.name.begin());
|
||||
}
|
||||
|
||||
header.width = miptex.width;
|
||||
header.height = miptex.height;
|
||||
header.offsets = { -1, -1, -1, -1 };
|
||||
miptex.width = tex->meta.width;
|
||||
miptex.height = tex->meta.height;
|
||||
|
||||
memstream stream(miptex.data.data(), miptex.data.size(), std::ios_base::out | std::ios_base::binary);
|
||||
stream <= header;
|
||||
// only mips can be embedded directly
|
||||
if (!pos.archive->external && tex->meta.extension == img::ext::MIP) {
|
||||
miptex.data = std::move(file.value());
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// fall back to when we can't load the image.
|
||||
// construct fake data that solely contains the header.
|
||||
miptex.data.resize(sizeof(dmiptex_t));
|
||||
|
||||
dmiptex_t header {};
|
||||
if (miptex.name.size() >= 16) {
|
||||
logging::print("WARNING: texture {} name too long for Quake miptex\n", miptex.name);
|
||||
std::copy_n(miptex.name.begin(), 15, header.name.begin());
|
||||
} else {
|
||||
std::copy(miptex.name.begin(), miptex.name.end(), header.name.begin());
|
||||
}
|
||||
|
||||
header.width = miptex.width;
|
||||
header.height = miptex.height;
|
||||
header.offsets = { -1, -1, -1, -1 };
|
||||
|
||||
memstream stream(miptex.data.data(), miptex.data.size(), std::ios_base::out | std::ios_base::binary);
|
||||
stream <= header;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue