test: add invalid_texture_axes.map
contributed by ww at: http://celephais.net/board/view_thread.php?id=61542&start=13&end=13
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d10dec1803
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11
build-osx.sh
11
build-osx.sh
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@ -26,7 +26,12 @@ cpack
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./light/testlight || exit 1
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./qbsp/testqbsp || exit 1
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# test id1 maps for leaks
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# coarse tests on real maps (only checks success/failure exit status of tool)
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cd ..
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cd testmaps/quake_map_source
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PATH=../../$BUILD_DIR/qbsp ./leaktest.sh || exit 1
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export PATH="$(pwd)/$BUILD_DIR/qbsp:$(pwd)/$BUILD_DIR/light:$PATH"
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cd testmaps
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./automatated_tests.sh || exit 1
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# test id1 maps for leaks
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cd quake_map_source
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./leaktest.sh || exit 1
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@ -0,0 +1,7 @@
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#!/bin/bash
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set -x
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qbsp invalid_texture_axes.map || exit 1
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light invalid_texture_axes.map || exit 1
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@ -0,0 +1,83 @@
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// entity 0
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{
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"classname" "worldspawn"
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"wad" "elder.wad"
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"_bounce" "1"
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"_dirt" "1"
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"_range" "1.2"
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// brush 0
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{
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( 512 384 512 ) ( 512 128 512 ) ( 0 384 512 ) city4_7 [ 0 1 0 0 ] [ 1 0 0 0 ] -0 1 1
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( 512 512 384 ) ( 0 512 384 ) ( 512 512 0 ) city4_7 [ -1 0 -0 0 ] [ 0 -0 -1 0 ] -0 1 1
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( 512 384 384 ) ( 512 384 0 ) ( 512 128 384 ) city4_7 [ 0 1 -0 0 ] [ 0 -0 -1 0 ] -0 1 1
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( 0 0 0 ) ( 0 0 384 ) ( 512 0 0 ) city4_7 [ 1 -0 -0 0 ] [ -0 -0 -1 0 ] -0 1 1
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( 0 128 0 ) ( 0 384 0 ) ( 0 128 384 ) city4_7 [ -0 -1 0 0 ] [ -0 0 -1 0 ] -0 1 1
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( 0 384 384 ) ( 512 128 384 ) ( 512 384 384 ) city4_7 [ 0 1 0 0 ] [ 1 0 0 0 ] -0 1 1
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}
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// brush 1
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{
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( 512 384 384 ) ( 512 128 384 ) ( 0 384 384 ) city2_1 [ 0 1 0 0 ] [ 1 0 0 0 ] -0 1 1
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( 512 640 384 ) ( 0 640 384 ) ( 512 640 0 ) city2_1 [ -1 0 -0 0 ] [ 0 -0 -1 0 ] -0 1 1
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( 512 384 384 ) ( 512 384 0 ) ( 512 128 384 ) city2_1 [ 0 1 -0 0 ] [ 0 -0 -1 0 ] -0 1 1
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( 0 128 0 ) ( 512 128 0 ) ( 0 384 0 ) city2_1 [ 0 1 0 0 ] [ -1 0 0 0 ] -0 1 1
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( 0 128 0 ) ( 0 384 0 ) ( 0 128 384 ) city2_1 [ -0 -1 0 0 ] [ -0 0 -1 0 ] -0 1 1
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( 512 512 0 ) ( 0 512 384 ) ( 512 512 384 ) city2_1 [ 1 -0 -0 0 ] [ 0 0 -1 0 ] -0 1 1
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}
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// brush 2
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{
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( 512 384 384 ) ( 512 128 384 ) ( 0 384 384 ) city2_1 [ 0 1 0 0 ] [ 1 0 0 0 ] -0 1 1
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( 512 512 384 ) ( 0 512 384 ) ( 512 512 0 ) city2_1 [ -1 0 -0 0 ] [ 0 -0 -1 0 ] -0 1 1
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( 640 384 384 ) ( 640 384 0 ) ( 640 128 384 ) city2_1 [ 0 1 -0 0 ] [ 0 -0 -1 0 ] -0 1 1
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( 0 128 0 ) ( 512 128 0 ) ( 0 384 0 ) city2_1 [ 0 1 0 0 ] [ -1 0 0 0 ] -0 1 1
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( 0 0 0 ) ( 0 0 384 ) ( 512 0 0 ) city2_1 [ 1 -0 -0 0 ] [ -0 -0 -1 0 ] -0 1 1
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( 512 128 384 ) ( 512 384 0 ) ( 512 384 384 ) city2_1 [ -0 -1 -0 0 ] [ 0 0 -1 0 ] -0 1 1
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}
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// brush 3
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{
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( 512 512 384 ) ( 0 512 384 ) ( 512 512 0 ) city4_7 [ -1 0 -0 0 ] [ 0 -0 -1 0 ] -0 1 1
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( 512 384 384 ) ( 512 384 0 ) ( 512 128 384 ) city4_7 [ 0 1 -0 0 ] [ 0 -0 -1 0 ] -0 1 1
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( 0 128 -128 ) ( 512 128 -128 ) ( 0 384 -128 ) city4_7 [ 0 1 0 0 ] [ -1 0 0 0 ] -0 1 1
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( 0 0 0 ) ( 0 0 384 ) ( 512 0 0 ) city4_7 [ 1 -0 -0 0 ] [ -0 -0 -1 0 ] -0 1 1
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( 0 128 0 ) ( 0 384 0 ) ( 0 128 384 ) city4_7 [ -0 -1 0 0 ] [ -0 0 -1 0 ] -0 1 1
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( 0 384 0 ) ( 512 128 0 ) ( 0 128 0 ) city4_7 [ 0 1 0 0 ] [ 1 0 0 0 ] -0 1 1
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}
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// brush 4
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{
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( 512 384 384 ) ( 512 128 384 ) ( 0 384 384 ) city2_1 [ 0 1 0 0 ] [ 1 0 0 0 ] -0 1 1
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( 512 384 384 ) ( 512 384 0 ) ( 512 128 384 ) city2_1 [ 0 1 -0 0 ] [ 0 -0 -1 0 ] -0 1 1
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( 0 128 0 ) ( 512 128 0 ) ( 0 384 0 ) city2_1 [ 0 1 0 0 ] [ -1 0 0 0 ] -0 1 1
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( 0 -128 0 ) ( 0 -128 384 ) ( 512 -128 0 ) city2_1 [ 1 -0 -0 0 ] [ -0 -0 -1 0 ] -0 1 1
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( 0 128 0 ) ( 0 384 0 ) ( 0 128 384 ) city2_1 [ -0 -1 0 0 ] [ -0 0 -1 0 ] -0 1 1
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( 512 0 0 ) ( 0 0 384 ) ( 0 0 0 ) city2_1 [ -1 -0 -0 0 ] [ 0 0 -1 0 ] -0 1 1
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}
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// brush 5
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{
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( 512 384 384 ) ( 512 128 384 ) ( 0 384 384 ) city2_1 [ 0 1 0 0 ] [ 1 0 0 0 ] -0 1 1
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( 512 512 384 ) ( 0 512 384 ) ( 512 512 0 ) city2_1 [ -1 0 -0 0 ] [ 0 -0 -1 0 ] -0 1 1
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( 0 128 0 ) ( 512 128 0 ) ( 0 384 0 ) city2_1 [ 0 1 0 0 ] [ -1 0 0 0 ] -0 1 1
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( 0 0 0 ) ( 0 0 384 ) ( 512 0 0 ) city2_1 [ 1 -0 -0 0 ] [ -0 -0 -1 0 ] -0 1 1
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( -128 128 0 ) ( -128 384 0 ) ( -128 128 384 ) city2_1 [ -0 -1 0 0 ] [ -0 0 -1 0 ] -0 1 1
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( 0 128 384 ) ( 0 384 0 ) ( 0 128 0 ) city2_1 [ -0 1 -0 0 ] [ 0 0 -1 0 ] -0 1 1
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}
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// brush 6
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{
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( 512 512 64 ) ( 512 448 64 ) ( 0 512 64 ) city5_4 [ -1 0 0 0 ] [ 0 1 0 0 ] -0 1 1
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( 512 512 64 ) ( 0 512 64 ) ( 512 512 0 ) city5_4 [ 0 -0.0000000342 1 0.0000328594 ] [ -1 0 0 0 ] -0 0.9999998808 1
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( 512 512 64 ) ( 512 512 0 ) ( 512 448 64 ) city5_4 [ -1 0 0 0 ] [ 0 0 -1 0 ] -0 1 1
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( 0 448 0 ) ( 512 448 0 ) ( 0 512 0 ) city5_4 [ -1 0 0 0 ] [ 0 -1 0 -0 ] -0 1 1
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( 0 448 0 ) ( 0 448 64 ) ( 512 448 0 ) city5_4 [ 0 1 0 0 ] [ 0 0 -1 0 ] -0 1 1
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( 0 448 0 ) ( 0 512 0 ) ( 0 448 64 ) city5_4 [ 1 0 0 0 ] [ 0 0 -1 0 ] -0 1 1
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}
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}
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// entity 1
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{
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"classname" "info_player_start"
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"origin" "96 96 32"
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"angle" "90"
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}
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// entity 2
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{
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"classname" "light_globe"
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"origin" "256 256 192"
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}
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